Is the root problem that the Labyrinth is "Optional"?
" I'll bite. What is the argument? Mechanically it is no different then most of the new boss monsters in maps and some of the boss monsters before. Watch what the opponent/environment is doing and react. That it is too long. I agree on this one, waypoints could help, but they'd have to done in such away that the rewards for the labyrinth would be less if you use one as well as the difficulty higher. However unless you are playing in secret and need to close the game quickly, you can always find a safe area (cleared of monsters) and just walk away from the computer and come back. If you involved in something where you have to drop it at a moments notice, play a game with a pause button. If you are using force quit as a way of saving yourself and complaining you cannot reenter I will not pity you. That it takes time to run. Yes that's true. Most people agree that the potential rewards of the labyrinth are almost too high though, so I feel that it should take time. That it is "optional content" but required? Well that was what this thread was addressing to begin with. Last edited by CidAvadose#5657 on Mar 29, 2017, 2:03:08 PM
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" Well, that's kinda like trading without PoEtrade, not nearly as bad but it's the same mindset, you aren't using all the tools at your disposal. I did say once I don't like it one bit but I understand it was necessary to make it farmable. In my lab layout suggestion the lab has three segments and two waypoints, you do the first two fully random segments the first time when you're ascending and you farm the third segment that has all three Izaro fights and is less random (though the fights are). Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" I'll only speak for myself, but there are others giving different reasons. My primary beef is time. I don't have a lot and being locked into doing content I personally don't find rewarding to get to content that is intrinsic to my character build, in order to play the scaled end game built for said increases in power. I'm not in the camp that lab should "go away" but I do think that it should be truly optional. Meaning keeping the enchants, the keys, the uniques, and rewards in lab. Take the ascension out. That way if I'm feelin froggy on a Saturday night and want to do lab for the enchants and for the rewards, I can. If I want to roll an alt and not have to run lab 4 more times, I can. The reason you are seeing "required" is that even the devs have admitted at this point that ascension is part of a characters build. They scale the maps and content with this in mind. |
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" The devs are not happy about poetrade. It borked the game economy and undermined what the devs had in mind for the game. The only reason they embraced it with an api was that the forum scrapers were raping the forum servers. That these people use "poelab" for convenience and farming efficiency testifies to the fact that lab is tedious and time consuming. So much so, they go to a site to have variable content laid out for them so they can zip right through it. Then come on the forums and troll people complaining that the lab takes too long. Surely you can see the hypocrisy in this? |
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Most content is not "rewarding."
One could argue that anything besides a perfectly rolled rare map that fits your characters build is unrewarding. Act bosses are the perfect example of something that is absolutely unrewarding for the players but required to move on. How is the Labyrinth any different, except that it is not hard required by the system? As for the time it takes to do the Labyrinth, you choose when you run it. If you cannot do it as soon as it is accessible, don't. Run it when you have time. |
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" Maybe if they start complaining if the lab becomes fully random. Like I said up there, I'd prefer if it was but then it would need some other method to be farmed because that should also be possible. The situation we got now is because devs wanted both the cake and a fat kid. " You know, I remember this back in the day. You'd play some action rpg, say, some entry from might and magic series, and to upgrade your char's class you'd have a promotion quest. Some were trivial, some easy, some moderately annoying and some annoying as all seven hells so some members of your party would stay unapgraded long after the other members attained their advanced classes. Now I ask all of you regardless of the side taken: Since when has it become a thing to badger a developer to change the quest you don't like to something you do? I don't really remember at which point did it happen, I suppose it just went real gradual, eh? Like the way Fox turned into a hardcore porn channel? Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Mar 29, 2017, 4:17:15 PM
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" Do you really feel "Don't do really long content X until you have time to do the really long content X" is suitable answer? This is what I do now. Run it when I have time. However, this is specifically why I don't play games like WoW or other mmorpgs and why I play arpgs. I don't have to schedule my game play. I work off schedules at work. This is not my job, this is my leisure time. Act bosses may be required, but how many of them are gated behind time sinks? How many times can you run doedre vs how many times you can run Izaro. From where I sit, the two are incomparable in terms of time commitment. |
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" I say about the time that developers stopped shipping completed games and started the model of building the game while selling and maintaining said game. |
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" Sure, that's one factor, but I'm wondering about the mindset. The game puts a challenge before you and you say 'I don't like it, give me something else'. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" If I'm sleep deprived, or stressed, I don't run new areas. If I believe I'll be interrupted and have to quit, I don't run maps I spent resources in making. And yes, if I don't have time, I wouldn't run the labyrinth for the final reward. Yes the real world effects gaming limitations. That is not a problem with the game. Last edited by CidAvadose#5657 on Mar 29, 2017, 4:25:40 PM
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