Is the root problem that the Labyrinth is "Optional"?
" xD xD xD xD xD |
|
" For many people, when they play an ARPG they want ARPG game play. The labyrinth game play is mediocre and does not compare well with those style of non-ARPG games. The character controls are mediocre and the visibility is mediocre to give but two examples. The labyrinth game play is generally boring and irritating for many compared to the rest of PoE game play. Other complaints about Labyrinth people have is the lack of portals. This is incompatible with the rest of PoE and forces awkward meshing of a labyrinth run with real life intrusions into one's gaming time. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
|
To follow-up the last
The following is a link that discusses how one could add way points to the labyrinth without making less rewarding or desirable to perform complete runs of the labyrinth. https://www.pathofexile.com/forum/view-thread/1873393 Last edited by CidAvadose#5657 on Mar 28, 2017, 4:36:41 PM
|
|
No, the root of the problem is that damn tree in act 2.
Spoiler
Sorry, couldn't resist.
|
|
" Says the fellow with over 3,500 posts on the forum!!! Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
|
IMO one possible problem with the Labyrinth is that it isn't optional enough.
Playing the labyrinth and knowing that the Ascendancy is a newer character feature it is apparent then that it is optional, but outside of that they completely failed to present it as anything but something you're supposed to do. They have these whole areas inside dungeons dedicated to getting these plaques with reasonable enough trap layouts that leads up to a very specific point in Act 3 where it seems like you are "supposed" to be able to undertake this massive side quest where most people assume the game presents an upgrade to their character like a lot of other games would do based on being at a certain story point. Then suddenly there is a huge difficulty spike with more absurd trap layouts and a build check boss. GGG designed the labyrinth with one intention (only good builds/players get better), but the way it's presented in game they are telling everyone, even players not ready for it, to attempt it. Even just the Uber Lab implementation is a much more clear communication of their intent because it almost feels like they don't want to you visit Uber Lab with how repeat trials appear in maps so often. At least in mapping I feel like the Labyrinth is this huge thing to unlock, which it probably should be for the other difficulties. |
|
" GGG understood from the beginning that putting ascendancy classes behind the labyrinth meant that the labyrinth was not optional, unlike Atziri (say). The claim that ascendancy classes are "optional," so you don't have to do the lab if you don't like it, is just one of many shibboleths repeated ad nauseam by players who are trying to defend GGG's decision to make the lab a requirement for ascendancy. Proud member of the Vocal Minority
|
|
" Well said Charan. I would still like Labyrinth to become a solo endeavour (with a randomised layout different from the daily one for that run) for getting those Ascendancy points, all the other runs could be played in parties, but the first one to get the points should be on your own (as to preserve Izaro's gear/build/skill check status). I would also have either destructible traps to trade speed for slowly making your own safe path, or master switches defended by dangerous monsters for the trap gauntlets, and an improved generation of layouts and monster packs, as to encourage more tactical use of traps against mobs. That way those racing for the ladder could still have their "speed runs" (although I would also propose a ladder for full clears too), but anyone else still has to experience all the "Labyrinth" content but not feel punished by doing so... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Mar 29, 2017, 1:29:34 AM
|
|
" sure, sure. maybe for people who know little about how this game plays besides 'right click in the general direction of mobs and pray for vaal pact to save me' the skills are EXACTLY the same entire game demands - the difference is, glasscannons cannot 'win' by just stacking damage (sadly - entire game allows for that so they EXPECT this to be still the case) given that people hate both izaro fight (he is a mercilles killer of bad players playing bad builds) and traps (killers of sloppy, rush-rush-rush obsessed impatient types) one of the main reasons players hate it is the simple fact: it exposes their deficiencies and cannot be easily cheated trough if only said players used this learning opportunity to better themselves. but no, theyll waste 10 or 100 times as much time to create countless whine threads about how the content beat them try to replicate this with just right-click:
Spoiler
crap life, crap damage, crap skill (Shrapnel Shot), no vaal pact, lvl 69, solo one note about possible 'solution' to this 'problem' GGG failed and failed hard when they communicated why Lab is what it is - a rite of passage, something that makes sure players know the basics of defences, movement and sustain. two causes there: 1) there was no communication at all (here is the lab, enjoy. this is not enough) 2) current power creep plus certain 'cheats' players can abuse to tackle content far above their own skill level (vaal pact, ES stacking, meta-skills, doubledip) makes these basics (defences and sustain mostly) irrelevant. the day VP is removed from the game (probably never) is the day people will suddenly find that Lab is VERY good at teaching them how to survive end-game without cheats (14k ES pool + VP is just like cheating..) Last edited by sidtherat#1310 on Mar 29, 2017, 2:26:41 AM
|
|
" move gemcutter's functionality into the lab. amazing idea. "bullshit rng"? if you remove the only "diminishing returns" implementation from the game it's hardly worth playing for casuals and nolifers anymore. offline
|
|