My 2c on Lab

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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 8:19:03 PM

No, not because you don't agree with me TFH, it's pretty obvious because of what you post.

Statements like your first one and then the masters one, then "your internet is bad", and now you switch to another subject about a different game, torchlight.

Then you compare the lab traps to torchlight etc, which has *nothing* to do with the original subject.

My internet is bad? My god! What a lame explanation for the lag/disconnects in the lab.

Surely you must read about the dozens of posts on this forum complaining about it?

Does this then mean THAT ALL THESE PLAYERS HAVE BAD INTERNET CONNECTIONS??

What a load of garbage!

Anyone who knows anything about computers and networking would laugh at your lame explanation.

The point is simply this.

The lab is bad for this game. It doesn't belong in PoE.

I'm done. You can have the last word.







lol ^ These are the type of people we "argue" with Entropic_Fire.

Questions me about something, then says im not talking about anything relevant, when literally everything i said addresses his question and implication.. lol.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Jun 20, 2016, 9:32:09 AM
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Rayzabladez wrote:
As far as the master leveling goes, it isn't anything like lab. Not even close.

Yes, because leveling Zana to even 7 takes like five hours and you must log in every single day for a month to do your daily (less days if you participate in rotations). And that's just one master out of eight. Three labs takes less than two hours, and a skilled player can do them in under one.

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Rayzabladez wrote:
Do you *really* like the lab with all it's glaring faults

I'm not sure what faults you're talking about. I dislike the charge mechanic, is that it?

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Rayzabladez wrote:
lags, disconnections

I very rarely get any. There's been maybe two or three occurrences over the entire time since ascendancy release.

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Rayzabladez wrote:
ersatz hc style

I like that very much. The HC league is too much for me since a single deaths can wipe out weeks of progress. In the labyrinth I only lose about 20 minutes at most if I'm going for the end rewards. That's the perfect balance of risk vs. reward for me. I wish all of the boss fights in the game would reset when you die, to give them some more gravity.

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Rayzabladez wrote:
tedious boring stupid arcade trap play?

As opposed to tedious boring bashing monsters that are not even a real threat to me? Yes, the traps are a welcome break from that. I don't get how some people have the tenacity to run hundreds of maps with a build that one-shots everything, bosses included.

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Rayzabladez wrote:
My internet is bad? My god! What a lame explanation for the lag/disconnects in the lab.

Surely you must read about the dozens of posts on this forum complaining about it?

Does this then mean THAT ALL THESE PLAYERS HAVE BAD INTERNET CONNECTIONS??

What a load of garbage!

Anyone who knows anything about computers and networking would laugh at your lame explanation.

Well, clearly there are players (like me) who can run lab all day without any issues. Are you saying GGG has programmed their servers to selectively cause connection problems to only some players?

I'm not saying it's the end user either. In some countries the national telecommunications backbone may just be crap, or there may be regional routing problems. GGG can't do much about that, although one thing that is in their power is implementing a reconnect feature that would let you back into the lab if you reconnect within 10 minutes or so.
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innervation wrote:
You're right, it's tragic. Chris won't tell us exactly what went through their heads when designing it other than 'some books we grew up with had traps and mazes in them and we really liked those books'.

The very essence of a labyrinth is, as you said, 'frustrating, mind wracking, and hopeless'. Unless you watch multiple videos and check a daily website for the layout, this is how you'll feel (which is the polar opposite of what 95% of players want to spend their free time doing).

The defense of 'but it makes your character OP', no matter how true, isn't soothing to a more casual player like the OP going through the lab a first or second time. It's akin to saying 'but you get 25,000 dollars after you eat the shit, just deal with it!'. It may be nice to have 25k, sure, but it doesn't make the shit taste any better.

And since this is a world where the devs can replace the shit with ice cream, or pizza, or even a neutral tofu, we'd much rather they go that route.


Best post ever.

The Labyrinth is neither difficult nor challenging. It's tedious, frustrating and most of all: boring. It's a bad idea executed poorly, and apart from the extremely vocal 5 people who seem to like it, the vocal minority who dislikes it seem to be in majority.
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Ceri wrote:

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innervation wrote:


The very essence of a labyrinth is, as you said, 'frustrating, mind wracking, and hopeless'. Unless you watch multiple videos and check a daily website for the layout, this is how you'll feel (which is the polar opposite of what 95% of players want to spend their free time doing).
[...]

The Labyrinth is neither difficult nor challenging. It's tedious, frustrating and most of all: boring. It's a bad idea executed poorly, and apart from the extremely vocal 5 people who seem to like it, the vocal minority who dislikes it seem to be in majority.


How can it be frustrating if it's not difficult/challenging to you? Just get your points and carry on then.

Lab is a great idea, wholly agree with databeaver.
There's only some vocal people in favour of the lab posting here, because people that have no problems don't feel the need to come here, if they're not here anyway.

If dying would reset bosses/maps maybe i could even stomach playing SC ^_^

Having performance problems + the lab resetting after disconnect/forced quit after screen-freeze is a whole different issue, though....
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Ceri wrote:
The Labyrinth is neither difficult nor challenging. It's tedious, frustrating and most of all: boring.

From my experience that applies to much of the game.
Lab's back tracking is what makes it bad for me. It's so boring. I fucking hate back tracking, yet it is in most of the game.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100


GGG's design philosophy in three words:
Quantity over Quality.
Remove ascendancy points from lab. Keep enchants and drops. I think everyone would be happy then, except maybe the people who sell lab runs.
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 8:20:52 PM

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