Is this what an action RPG should look like?
"The Lab, or the Ziggy video? Because the thread title refers to the video. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
|
|
" Sorry Scrotie but that's not true for everyone. I am able to do the lab very fast. I do not even kill shit besides izaro in the first two fights and still bang him to no end in the third fight. I ignore traps completely instead I use qs flasks and heal flasks so believe it or not I don't have the slightest problem within the lab but I still hate it. It just feels wrong - things like this do not belong in a classic hack and slay arpg. And let us be honest the lag spikes provided inside the lab are completely op. I think for some weaker chars it can be really frustrading to die from lag over and over again. And after dying to lag you have to do everything again - at least for standard that is....... let's call it strange. ^^ German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" Last edited by 666lol666#3140 on Mar 10, 2016, 11:17:59 PM
|
|
" "I think for some weaker chars it can be really frustrating to die from lag once." *fixed for hc players* |
|
Regarding the position that the Labyrinth is easy:
Congrats on being good. Nothing wrong with that. My point wasn't that the Labyrinth is - or even should be - ridiculously difficult content. My point is that it contrasts with the playstyle displayed in the linked video. You cannot DPS down or leech off a trap, and although you might be able to tank a trap briefly, tanking isn't the win condition, avoidance is. While you technically can just DPS Izaro down without moving from one spot, it makes subsequent fights much harder, because interaction is strongly encouraged during the first two encounters. Really, what makes the Labyrinth great isn't so much that it's difficult or easy - in a way, it's both, simultaneously - but that it rewards you for being clever. I don't mean it's asking for Edison level ingenuity, perhaps just mildly clever... maybe a better way to phase it is it punishes stupid. Potato patato. I guess weeks/months from now we'll all have git'd our gud and be watching Netflix and sipping a beverage while dodging traps and whopping Izaro butt. But at least we'll be doing a bit more than standing still spamming particles all over the screen. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
|
|
Plays ARPGs, a genre that has never required ability.
Still manages to jerk himself off. A++. Last edited by TemptedNZ#6650 on Mar 11, 2016, 4:02:02 AM
|
|
Most of the traps are easy, you can pop a silver flask and run straight through. The spike traps and burning ground require a little patience. Izaro himself needs some brute force (even if you follow the mechanics). I did him with substantial overlevelling, he feels pretty tough for a Cruel character. The labyrinth part of the labyrinth is fucking annoying and boring to me, it's basically like the worst kind of maps - you run around in endless corridors. Of course, once you get used to it, it doesn't take that much time.
Overall, I don't see why people feel so strongly about the Labyrinth. It's certainly not too difficult and if you don't like its annoying aspects, there's no need to do multiple runs. Might be a bit unpleasant for Hardcore, I can see how it'll be a bitch if you run it there without prior experience. But, well, I've learned my lesson years ago and I never start in a fresh HC league. That's pure masochism. You wait 2-3 weeks for GGG to fix the mandatory bugs, crashes and overtuned stuff, get comfortable with the new content in SC and then HC becomes much less frustrating. You have to be realistic about these things. Logen Ninefingers Last edited by Bars#2689 on Mar 11, 2016, 4:19:54 AM
| |
I like the Lab a lot, I'm running it a few times everyday and it's great. But I'm not fine with it because it suits the general definition of what an ARPG is, or should be. I always hate when people shit on PoE in that fashion : "an ARPG is like this and this and this (arbitrary general concept of what an ARPG is), and since PoE is missing this and this and is doing this when an ARPG should not, it's flawed". Goes the same way for positive reviews. PoE is not just "an ARPG", that should be constrained within the limits of some general definition. PoE is PoE. It's not good or bad because it suits (or not) someone's self-proclaimed universal definition of a genre.
IGN : @Morgoth
|
|
The "this is not what an ARPG should be" argument is just the good old No True Scotsman fallacy. Perhaps PoE is just the first ARPG where things like labyrinth are feasible, so it's pushing the ARPG genre forwards.
The more you depend on forces outside yourself, the more you are dominated by them. --Harold Sherman Last edited by mruuh#6761 on Mar 11, 2016, 5:28:20 AM
|
|
" There are people who like the the Labyrinth and people who don't. They are free to come to the forum and tell ggg about. I don't see what is wrong with it. Sometime the games changes based on these feedback, sometime they don't. It probably have nothing to do with the genre. They can easily find another reasons why they don't like it. |
|
" And these peopleare exactly the ones my post was not talking about. " My point exactly. IGN : @Morgoth Last edited by Morgoth2356#3009 on Mar 11, 2016, 6:52:16 AM
|
|