Cast on Crit So you say CoC doesn't have problems except for Cyclone, and your response is to nerf the support gem itself. That's just downright illogical. Per your own statements, you should be looking to nerf the attack speed on Cyclone, to limit its proc rate, not CoC itself. But frankly, since CoC involves huge DPS investment, usually including a low-defense chest, I don't think there is really a problem here. If anything, I'd be more interested in looking at Cyclone from a LGOH perspective and balancing it relative to other skills in that manner (in which case it still might get nerfed).
Instant Leech This is a problem, because if players can recover their life instantly, monsters need to do pretty huge amounts of damage instantly if they want to kill players. Instant healing leads to insane spike damage from a design point of view, and insane spike damage is a problem, so instant healing is going to have to go if we want insane spike damage to go.
Going to just go over theses.
Balancing out cyclone to hit harder but less attack speed works but CoC still is imbalanced in the way it would require GGG to make all gems that can support it mediocre so it doesn't become OP. Personally I also think they need to "nerf" CoC itself and then buff skills like fireball ect again, which then balances out the nerf to CoC since it would fire stronger spells.
For leech it's a tough thing to change since it's a old school (but imbalanced) game mechanic. Personally I feel the best way to do it is to change vaal pact to give you a "shield" based off a % of your leech. So let's say you leech 300-400 a second, you'll get a 150-200 shield that refreshes every second your leeching.
Last edited by RagnarokChu on Oct 15, 2015, 4:08:00 PM
For the past two months I believe I've been playing the best build in poe. A cast on crit discharger. Not the squishy kind that can't level past 90, but one with 9k EHP, which I easily leveled to 100 with, and killed all the unique bosses in poe with. I believe unless the mechanics I'm highlighting are quickly reigned in, the metagame will become stale as people flock to them. I personally am getting bored because almost any build I try whose gear isn't 5x as expensive as mine will be drastically weaker. The only exception I can think of is Anapoe's incinerator, but incinerate is over powered as well.
Cast on Crit: The wand/bow-based cast on crit stuff is nice, but it's not overpowered to compared to self-cast. The main problem is discharge. When CoC is combined with cyclone and discharge, the synergy becomes too strong. Cyclone acts as a charge generator, movement ability, and casting ability all in one. And we can use another spell at the same time as discharge. As a result the damage becomes strong. Compared to self-casting we're doing 3-4 as many things at the same time. The efficieny is incredible. To reign Cast on Crit in, it needs to be brought back to similar efficieny as self-cast discharge. Make it have 30-40% less damage. Or give it a 100-200ms cooldown. Or just remove the gem. Another problematic item here is voll's devotion but I don't know how to handle it.
Vaal Pact: life regen is extremely over rated, as is blood rage. 20% more damage and 20% atk speed is just 50-60% increased damage if you have 200% inc on your tree. 10% life regen won't save you from 1shots, but instant leech will. If you're dying to non-1shots, you need to work on your reaction time and game sense. Furthermore, leech is capped at 20%/sec, and you have to spend tons of points to make it go faster (or gear slots...), whereas vaal pact is 1 point and you get full leech. I'd suggest making vaal pact 40-60% effectiveness in order to make acuities and regular leech more reasonable alternatives.
Surgeon Flasks: My tree and gear didn't get any mitigation. Rather I just speced life, energy shield, and damage. All my mitigation came through surgeon flasks. I was able to get 88 allres, and 10k armor for no investment. This made most map bosses factankable, and was enough defense/mitigation to do core malachai close to deathless. Since these flasks work with crit, effectively I get defense by getting damage. Just remove surgeon flasks already, everyone knows they're overpowered, and the double dipping of damage as defense makes building too easy.
Silence ;) And don't make THEM go RUINING the FUN of OTHER peopl ;) YOU do not like this mechanic, so YOU don't use it ;) And.... SHUT UP ;)
And yet, diversity of builds still remain - even in light of the fact that these particular mechanics exist...
What the hell are you talking about? Build diversity died a long time ago - Today it is use a bow, use flametotem, use coc or gtfo. Of course you can build countless other chars but they all suck dick compared to the good ones.
Gimping your char on purpose ≠ build diversity!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666 on Oct 15, 2015, 4:52:10 PM
Yeah I got a good chuckle out of that 80 exalt lucky regal too, but didn't want to be the guy to say it.
+1 :)
Well if you guys think my gear is cheaper than what I say (and you can abuse the mechanics I write about for much cheaper than I do), then that makes them even more cost effective and as a result overpowered.
Scrotie, good points as usual. I think the problem overall is that this stuff synergizes too well together. Something here needs to be weakened. I like making cyclone have less APS. That way it's still good as a skill but not abusable for CoC.
Aussis. Yes this build kept me entertained for 2 months, but unless it gets hammered a bit I won't have anything new or challenging to do. This build completely blows almost everything else out of the water. And I'm not the kind of player who can stand playing purposefuly suboptimal builds. Stale solved meta is boring.
All my builds /view-thread/1430399
T14 'real' clearspeed challenge /1642265
Last edited by MatrixFactor on Oct 15, 2015, 5:56:23 PM
Yes, Crit/Cyclone/Incinerator blah blah blah dominate - but you're also looking at skills that have been extremely well explored, the mechanics are well understood, basic trees are easy to plan, and you can customise various gear and aura tweaks to make your own "separate" build.
I appreciate that there is some concern from a small, vocal, and slightly weird sector of the community that wants GGG to nerf/balance everything. But remember, GGG has millions of points of data at their fingertips when deciding whether to take action on a particular skill or mechanic.
Leave the balancing to the guys that we're paying to do it, and leave the actual fun of the game to the guys who are building the characters for it. Becoming less involved in "what everyone is playing" and "what the meta is" is not a bad thing.
So you're saying don't leave feedback on this forum? What..?
My point is that the combination of these three mechanics makes for power builds of the kind where if you play them once you won't want to power with anything else again. That's really bad for the game, as well as player retention. That's why I'm basically asking GGG to nerf the build I'm playing ATM.
I'm not saying don't leave feedback, I'm just suggesting that your feedback should have some actual value to it.
If you've discovered a particular use for a set of mechanics or interactions that is potentially game-breaking or meta-shifting, then by all means post it with the expectation that something will come of it. Rehashing topics that have been covered innumerable times, that the devs are fully aware (and apparently comfortable with), and have been slightly changed/balanced in an ongoing fashion, is not as valuable.
As it stands, you've provided a subjective belief that is objectively wrong.
You've got an excellent writing style, and very persuasive posts. It seems a waste of your time to be writing about topics like this.
== Officially Retired 27/02/2019 ==
Massive thanks to GGG for producing such a fun and engaging game, it has taken up faaaaaaar too much of my life over the last 5 years.
Best of luck in the future!
Last edited by CaptainWaffleIron on Oct 15, 2015, 6:16:55 PM
Well if you guys think my gear is cheaper than what I say (and you can abuse the mechanics I write about for much cheaper than I do), then that makes them even more cost effective and as a result overpowered.
Scrotie, good points as usual. I think the problem overall is that this stuff synergizes too well together. Something here needs to be weakened. I like making cyclone have less APS. That way it's still good as a skill but not abusable for CoC.
Aussis. Yes this build kept me entertained for 2 months, but unless it gets hammered a bit I won't have anything new or challenging to do. This build completely blows almost everything else out of the water. And I'm not the kind of player who can stand playing purposefuly suboptimal builds. Stale solved meta is boring.
"Hey guys i can look up POE.XYZ listing, that must mean that those rings are worth that much and that people will buy it for that", they wont. Also youre looking up a STANDARD league prices. None of those rings sell, why ? because theyre overpriced pieces of junk.With 80 exalts in a new league you could completely gear out in GG items including a 6L chest, no one is going to buy a ring they can literally craft themselves for under 5 exalts for 80 ex lmao.
I dont usually flash currency but ill go ahead and do it this one time with one of my mirrors. But clearly i dont know what im talking about right ? lel.
Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner.
"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.