The amout of vendor trash makes me want to quit this game

I dont even pick anything up. waste of time. Just flip x and buy what you want.

Here is me running palace map only at the very end do I bother after dom down.
http://youtu.be/XBH4bIAGDEI

I certainty dont farm for goodies. Only leveling.

Diablo 3 taught me some bad habits I guess. AH is same as trade to success.
Git R Dun!
Last edited by Aim_Deep#3474 on Mar 10, 2015, 2:27:27 PM
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Aim_Deep wrote:
I dont even pick anything up. waste of time. Just flip x and buy what you want.

Here is me running palace map only at the very end do I bother after dom down.
http://youtu.be/XBH4bIAGDEI

I certainty dont farm for goodies. Only leveling.


Yeah your problem is a "standard" league problem. Not really relevant to the discussion at hand.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
"
Aim_Deep wrote:
I dont even pick anything up. waste of time. Just flip x and buy what you want.

Here is me running palace map only at the very end do I bother after dom down.
http://youtu.be/XBH4bIAGDEI

I certainty dont farm for goodies. Only leveling.


Yeah your problem is a "standard" league problem. Not really relevant to the discussion at hand.


Meh played last two ladders. Started with alts chaos flips on mainboard and was eventually fliiping lvl4 empowers when ended. Principle same. Buy low sell a little higher.

As much as you played it shouldn't come as a surprise the easiest way to generate revenue is by not playing. From the little guy like me to king pins like AXN who dont play as main revenue streams.
Git R Dun!
Last edited by Aim_Deep#3474 on Mar 10, 2015, 2:44:14 PM
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goetzjam wrote:



Do you honestly think the average person runs 150 quantity maps all the time?



of course not, but the point was that you said my problem was that i was running too much quantity , i was simply showing how something similar to the level of my drops would occur in nature



"


"loot tension" Please describe how playing in a party, especially after the changes to perma allocation causes "loot tension" Being limited on the amount of items that can be taken out of maps isn't the issue, especially if your complaining you have too much shit on the screen.


the hell it isnt , lets say i play solo , i get 6 inventories worth of stuff from a map, i play with 1 other person, i am down to 3 per map, if i play with two people i am down to 2 per map , if i play with 6 i am down to 1 and if i die well them i am fucked.

don't know about you but i like currency why on earth would i do something that deliberately reduces the amount i generate per map or per hour .. that is what group play does. there is vomit of items sure, but split between 6 people (assuming no culler) it is less stuff to go around.

what if i am full and the rest of the players are not and something nice drops while im in town, well i am sol. but that is loot tension i want good loot especially since good loot is rare.

also what if i missed a drop that some one else noticed and they snatch it up while i portal out? more tension there.

having item vomit makes all of those issues worse.

far worse. I don't hate people but i would be a moron if i didn't see how party play is fundamentally unrewarding without a culler.



Last edited by Saltychipmunk#1430 on Mar 10, 2015, 2:55:16 PM
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B0ombar wrote:

I have almost 400+ hours of /played across all my characters. I really enjoyed leveling different builds, and playing around. But, when it comes to endgame farming, this game is absolute time waster because most of the time, we get nothing in return and that feels extremely demoralizing for some1 who who spends hours and hours of grinding and gets nothing but a full screen of junk.

I think I have almost 4k hours across all chars and accounts and I know exactly what you mean. I really hate these vendor trash explosions too. On the other hand without these vendor trash loot explosions it would be even more demoralizing. As others said before when everyone gets a decent item every map these items become the new vendor trash within a few days. So nothing would change except the amount of items to vendor...... means even less currency you get out of every map. No idea what a real solution could look like but your solution is no solution.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Really hope GGG not only reduces the quantity of trash, but gets the other side of that and drops more alt/trans/alc/chaos/chromes to compensate. Probably not, and the game will feel even less worth playing... but a fellow can hope.
No. Calm down. Learn to enjoy losing.
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Antnee wrote:
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ScrotieMcB wrote:

Loot filters are a confession of making a bad ARPG. "Hello there, player, I'm the game. Like others in my genre, I'm item-centric. You'l love the cool loot you can find. Press this button to make some of it invisible." A filter means they fucked up and can't, or won't, fix it. Not what I'm ever looking for in an ARPG.
I really think that's a stretch, Scrotie. But even if it's true, and giving in to a filter is bad design, I just do not give a shit at all. I want to not have to strain myself to play the game. Given the choice between waiting indefinitely for an elegant solution or just giving us the option to hide clutter immediately… The appeal to good design philosophies falls flat.
This is why I never said a filter was itself bad design; I said it was a confession, which is a different thing from the act itself. I understand the argument of "fuck that, loot filter now," I'm just honest about what it is - a halfass purely cosmetic fix for something which never should have been, and actually still would be.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 10, 2015, 9:07:10 PM
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666lol666 wrote:
"
B0ombar wrote:

I have almost 400+ hours of /played across all my characters. I really enjoyed leveling different builds, and playing around. But, when it comes to endgame farming, this game is absolute time waster because most of the time, we get nothing in return and that feels extremely demoralizing for some1 who who spends hours and hours of grinding and gets nothing but a full screen of junk.

I think I have almost 4k hours across all chars and accounts and I know exactly what you mean. I really hate these vendor trash explosions too. On the other hand without these vendor trash loot explosions it would be even more demoralizing. As others said before when everyone gets a decent item every map these items become the new vendor trash within a few days. So nothing would change except the amount of items to vendor...... means even less currency you get out of every map. No idea what a real solution could look like but your solution is no solution.


D3 was like this too until loot "GG in a week" explosion RoS brought. Its the economy. They have to have shit ass loot to maintain it. To keep the carrot and stick effect. Once D3 went self founder they could holster the stick. But OFC this present problems of its own. Bored quickly. Everyone looks the same. And finally need new gear updates all the time to keep ppls intrest giving your item no permanency.

No easy solutions TBH
Git R Dun!
D3 RoS still has explosions of vendor trash (pretty much any yellow item). When something which isn't trash drops, there is a loot filter in the form of an impossible-to-miss pillar of fluorescent light going into the sky. At this point absolutely no pretense is made at salvaging truly random items as a mechanic, instead using more of a CCG approach to gear design.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Mar 10, 2015, 9:11:20 PM
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CharanJaydemyr wrote:
This will probably change soon. Too many people have commented on the quantity over quality situation regarding loot. When it comes to drops, less is more.

Feel free to not play until then. It may be the rational thing to do.


Single best post I have seen in the last week. I'm actually taking a little break myself to play some D2 again. They seemed to have a good balance of quantity vs quality, and I think the fact that the devs wanted this game to be the spiritual successor to D2 deserves that we (and they) should occasionally go back and play it a bit just to keep the nostalgia glasses in check.

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