what is the point of filler mods.
How about a unique that causes X% of your current health as damage to all mobs within your light radius? Or even an active skill that does damage within your light radius. BAM! Light radius becomes useful.
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" The article is about cards being bad, not about Effects being useless. In magic there is no "Whenever you gain more than 100 life during your combat phase, gain 1 life" and it doesn't exist for a good reason. No1 in here wants to only have good items. If you want to project the article on the given situation you shouldn't compare part of an item to a whole magic card. another problem with the comparison: in magic you can circumvent bad cards when playing or in case of opening packs you will always receive at the very least something. in poe you just straight up lose the resource. (in magic there is hardly anything that literally does nothing, while in poe it's 1/10 affixes) edit: a claw with: 100% increased physical damage +1 to melee skills Life leech applies to Elemental Damage instead of physical damage 35% Increased critical strike chance Weapon can't crit - Life leech with this weapon is instant is pretty bad. still all affixes are good and useful under certain circumstances Last edited by SVD#6236 on Jan 6, 2014, 7:59:16 PM
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make all static life regen affix percentages. thats balanced throughout the entire game.
for instance 5 hp regen per sec becomes .5%... u wanna know why they havent done this yet??? because they were scared of RF and now only idiots make RF builds and invest the time sink into gettin it working. [quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote] "Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] Last edited by leighferon#0786 on Jan 7, 2014, 3:13:00 AM
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Those mods aren't really filler mod, just pointlessly extremely weak.
If reflect damage was % or a higher value and life regen a sizable amount then they would be desirable as not completely useless. |
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I don't care much for the idea of mods that exist solely to dilute the mod pool. I like to think mods should all be interesting in some fashion. That is why I don't hate on attribute requirement and light radius so much. Since, while most would argue they are pointless, at least they are slightly interesting.
No one is going to tell me that the life regen mods are being used by anyone. There are definitely a handful them that are so weak, they might as well not exist. I'd love to see them expand the mods with some more interesting ones. Sure people would rage because it'd be harder to get life/resists/armor, or phys/flat phys/atk spd, but if the new mods are well made, people would actually want them. I also like the idea of mods that are quite good but come down paired downside mods. Though I suppose that'd take away some of the thunder of uniques. "Danger is like jello, there's always room for more."
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Sounds like people want to go back to the old days of when you'd just get a text message saying "You failed and the item was consumed". Filler mods let you be the one to decide if you consider it failed or not. Same mechanic, and I think what we have is better than having the game decide it for you. There has to be fails. You just don't want to accept that or simply don't like the way that this game tells you that you failed.
Last edited by Shagsbeard#3964 on Jan 7, 2014, 8:28:37 AM
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what is the point of filler mods,or crafting in general ?
http://www.youtube.com/watch?v=4bHXMogzEm0 It's moar fun! Last edited by Temper#7820 on Jan 7, 2014, 8:50:13 AM
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" by the definition of "filler mods" , essentially it is the same thing . 1 -2 filler mods on nearly any item will destroy its value. if the game wants to tell me i failed , it can do so with low ball rolls of useable affixes. but there is no need to have affixes in the game that are just always bad . remember in the current incarnation of the game 99% of every item ever made is vendor trash. that means even if we do remove or buff the useless mods , and say double the viability of mods on items. that means 98% of all the items in the game will still be crap. that is the perspective we need to remember. the useless mods dont encompass a massive part of the mod pool , just enough to be annoying. the original motivation behind my thread was never righteous hatred over "omg i rolled a 5 life regen roll on my ggg armor god damn you ggg!!!!!!" believe me when i say this , i have never been and probably will never be wealthy enough to be in such a situation , and i have accepted that. hence why being poor doesn't bother me , and getting things faster dose not entice me. its more like , why? what is the point of having bad mods in a game where any mod can already be bad if rolled sufficiently low enough ... to me the whole thing seems redundant as much as i find frogs method of tackling my topic intensely aggravating , i do understand his reasoning , and it may surprise him, is a stance i actually share for the most part. so to you frog , any issues i have with you are strictly with how you chose to debate me , and i have no issues against you or your motivations. |
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I understand your frustration with item stats on high level gear. Item progression (and their stats) has been a problem forever in PoE (item progression sucks donkeys). There needs to be a better sliding scale on the formulas used to generate prefixes and suffixes so that at the high end we don't get as many worthless stats (like added 1-4 fire damage) on a high level items. Chris (and other devs) have commented that they need to work on item progression but so far nothing has changed.
Edit: The best way for GGG to handle the crap "filler" mods as this OP calls them that an item is usually going to have as a result of the min/max RNG roll of a stat is to have a real crafting system as I describe here: Reboot on crafting. Crafting 2.0 http://www.pathofexile.com/forum/view-thread/746096 "You've got to grind, grind, grind at that grindstone..." Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 Last edited by Arrowneous#3097 on Jan 8, 2014, 8:53:50 AM
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PoE crafting in a nutshell. IGN @Ostropalca Last edited by Evantis#3706 on Jan 7, 2014, 9:38:11 AM
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