what is the point of filler mods.

"
tinko92 wrote:


A filler item?


would you use it as a base item for crafting for any end game build over any other amulet type?




"
Saltychipmunk wrote:
would you use it as a base item for crafting for any end game build over any other amulet type?


Low level gear shouldn't exist?
Look, man. Video games are hard, okay?
"
Peace_Frog wrote:
"
Saltychipmunk wrote:
would you use it as a base item for crafting for any end game build over any other amulet type?


Low level gear shouldn't exist?



in my opinion 2.8 life regen at level one is not all that important. if you are in a situation where you ran out of life potions at level one and need to kite something while that 2.8 life regen heals away taking 40 seconds to heal you to full. you are terrible.



yes even in races , which coincidentally i appear to have roughly 10 times as much experience playing than you , unless you purposely have an alt account for forum arguments.




Last edited by Saltychipmunk#1430 on Jan 7, 2014, 3:59:50 PM
"
Saltychipmunk wrote:
oh great now they are both here,



because once again the first words out of sinnesteurs mouth are of course nonsense.

i never said reduce max mods to 4 , that is you doing yet another ass pull

and once again you are using sarcasm to berate others and aggressively derail a topic .. again.

and once again you invent a fictional argument and using it as my argument , and then countering with your own warped logic.


i am not going to be sucked into to your little game again.


Dammit, you made me break my own self-imposed rule of not posting more than once in any of your misbegotten threads.

Your OP poses an argument that would simplify the game by removing what you consider to be "trash" mods. I don't argue that these mods are useful, or that they serve any purpose, but I see no reason to remove them from the game UNLESS you are also willing to reduce the maximum number of possible mods on a rare from six to four, to account for the smaller pool of mods from which to draw. Now, if you are arguing that we replace these "trash" mods with more useful ones, I still think that a four mod max on rares as balancing, since all possible mods would be useful in some way.

I'm sorry if logic and sound argumentation confuses you so much. I'm sorry that you feel the need to simplify and reduce the gloriously messy complexity of PoE. I'm not at all fussed over pointing out that you are an entitled whiner that wants someone else to solve your issues.

Please, explain to me how your idea would not simplify the game. Explain to me how it would be balanced for every rare in the game to have up to six useful mods on it. Explain how this is good for the long-term health of the game. Do so in a way that is not myopic and self-centered.

If you don't want people tearing down and/or discussing your arguments, either don't post them in the first place or get some better arguments.
"
Sinnesteuer wrote:
"
Saltychipmunk wrote:
oh great now they are both here,



because once again the first words out of sinnesteurs mouth are of course nonsense.

i never said reduce max mods to 4 , that is you doing yet another ass pull

and once again you are using sarcasm to berate others and aggressively derail a topic .. again.

and once again you invent a fictional argument and using it as my argument , and then countering with your own warped logic.


i am not going to be sucked into to your little game again.


Dammit, you made me break my own self-imposed rule of not posting more than once in any of your misbegotten threads.

Your OP poses an argument that would simplify the game by removing what you consider to be "trash" mods. I don't argue that these mods are useful, or that they serve any purpose, but I see no reason to remove them from the game UNLESS you are also willing to reduce the maximum number of possible mods on a rare from six to four, to account for the smaller pool of mods from which to draw. Now, if you are arguing that we replace these "trash" mods with more useful ones, I still think that a four mod max on rares as balancing, since all possible mods would be useful in some way.

I'm sorry if logic and sound argumentation confuses you so much. I'm sorry that you feel the need to simplify and reduce the gloriously messy complexity of PoE. I'm not at all fussed over pointing out that you are an entitled whiner that wants someone else to solve your issues.

Please, explain to me how your idea would not simplify the game. Explain to me how it would be balanced for every rare in the game to have up to six useful mods on it. Explain how this is good for the long-term health of the game. Do so in a way that is not myopic and self-centered.

If you don't want people tearing down and/or discussing your arguments, either don't post them in the first place or get some better arguments.



because i never really said i wanted them removed , if you actually read my post , my preferences was to change them into something useable

your logic about removing trash mods is invalid on that fact alone , since you based your argument on something that wasn't actually my preferred action.

but then you went on to say limit 4 mods , (an action that actually would simplify the game in a way far more invasive than anything in this thread thus far could ever hope to do). Why this would need to be a requirement is beyond me.



why? why 4 mods , how is that not stupid logic?


and its not people , its just you and frog , both of which i have lost most of my respect for .

and it is always just you and frog.



you act like the trash mods are half of the mod pool, they aren't , they are 5% at best.

how would the fixing of 5% of the mod pool justify reducing the mods on an item to 4 ,
how would removing 5% of the mod pool justify a 40% reduction in total mods.

math, where the hell is your math?
Last edited by Saltychipmunk#1430 on Jan 7, 2014, 4:21:03 PM
"
Saltychipmunk wrote:

math, where the hell is your math?


Probably hiding in the same hole as your logic and good writing skills.

And now would be the point where I suggest that if, in fact, these mods are "5% at best" (your words, not mine) of the mod pool, WHY DO THEY NEED CHANGING IN THE FIRST PLACE?

/thread
"
Sinnesteuer wrote:
"
Saltychipmunk wrote:

math, where the hell is your math?


Probably hiding in the same hole as your logic and good writing skills.

And now would be the point where I suggest that if, in fact, these mods are "5% at best" (your words, not mine) of the mod pool, WHY DO THEY NEED CHANGING IN THE FIRST PLACE?

/thread


because there is no need for them to be bad?

because maybe just maybe someone out there wanted to make a build based on them, but couldn't due to the sheer non-viability of said mods in the end game and mid game?

"
Saltychipmunk wrote:
"
tinko92 wrote:


A filler item?


would you use it as a base item for crafting for any end game build over any other amulet type?






I was mocking the amulet, it's the worst item in the game by far, not even Animate Guardian skill gem is on a 1% of sadness of a Coral Amulet.


On topic.

People should either start reading with comprehension before posting or should not post at all.

OP was talking about changing the worthless filler mods into something that would be worth to something but still worthless to other thing.

Explain to me, how would a better version of thorns or regen make crafting a specific shield with 3 resistances + life + 2 armour mods (pure example out of the blue sky) easier?

This logic is hilarious.
Last edited by tinko92#6447 on Jan 7, 2014, 4:39:57 PM
peace frog and sinn have a history of derailing my threads ,
Another false sense of diversity.. I mentioned this on another thread, people complain about the itemization on Diablo 3 when it's worse on this game rofl.. The only stats that matter on weapons are crit/%roll and a flat roll, nothing unique at all. Armour is shit without life and res, absolutely fuck all diversity.
Last edited by Peenk#2338 on Jan 7, 2014, 4:53:55 PM

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