what is the point of filler mods.
2.8 life regen per second ... in a build with 800 life Regen per second
light radius .1 -2 damage reflected what the fuck....... Now i understand the need for certain attributes not being attractive to certain builds , like accuracy being pointless on a resolute technique character. But I cant be the only one who thinks these filler stats are a missed opportunity. one of GGG's major selling point is their so called build diversity. why then are several item stats , that would VERY MUCH be build enabling if they were in a useable form, total garbage? lets do some imagining. imagine if the thorns mod was changed from a static roll of 10 - 20 damage or something even as low as say 10 - 20% damage reflected. 10 - 20 damage in highlevel is NOTHING, but a few 20% mods on some gear? and you can build a pretty damn viable reflect character off of it. imagine if the life regen affix was worth a damn. instead of building a character that was straight up max life cap based. you can build a lower life character that relied on life regen mods on the armor? if two good life mods together is too good? then make them exclusive. what is the point of having 1- 4 physical fire or lightning damage on level 70 quivers? that base stat was irrelevant at level 5 , an expiration date that passed 1000 hours to early in a character's life. just make them % based and bam quiver choice matters again. same with iron rings, 1-4 damage is nothing compared to resists for most classes other than say a face breaker . why isnt it % based so it remains relevant in the end game. what the hell is a point of light radius. i can mod my gamma , peeps be doing it for 20 years . it frustrates me that so many options on gear are wasted all in the name of pointless filler and lord knows we already have a metic butt-ton of filler. anyone else find it a little depressing? |
|
In order to define "good", you have to have examples of "not good"... otherwise everything becomes "the same".
If all choices in the game become equally "good", none of our choices would matter (see D3's fail). In terms of game design, it really wouldn't matter. If they got rid of your filler mods, they'd simply balance the game based on a higher standard. The existence of these filler mods lowers their expectations of what a typical character has, and such make exceeding that standard actually easier than it would be without the fillers. Remove them and getting good gear actually gets harder. The bar gets raised on what "good" is, and you're back to complaining on the forums about something else. Last edited by Shagsbeard#3964 on Jan 6, 2014, 9:55:44 AM
|
|
Yes, i find it depressing.
I can agree, that 2 life per second matters in first 10 levels, especially if stacked a bit. But damn, at high levels, it matters NOTHING, even compared to tiny 0.4% life regen per second passive (with 6k like it will regen 24 hp per second, and you need 4 perfect regen mods to match that. Some rolls, that are avoided by most players, can be useful to some specific builds. For example, stun threshold reduction/stun duration can be great for stun-lockers. Mana gain on kill can help with mana management a bit. But 2-4 life gain on hit? Damn, WTF? 10 life per kill? WTF? 30 damage reflected? WTF? GGG, if you need an example how to implement those mods, look at D3. Regen, life on hit and even reflect mods there at least, could be useful. In PoE, the simpliest math shows that some highest-tier mods are nothing but junk, useless for any imaginable build. " In PoE, there is still a VAST possibility to get crappy roll. For example, you can get +3 maximum ES on your Vaal Regalia. But that is at least low-tier mod, and you know that there exists godly +145 ES roll too, and you was just unlucky to get proper value. Or, you can get a decent roll but useless with other rolls. Got a weapon with 140% increased damage and + 35 physical damage? How about getting +40% increased damage dealt by spells as well there? Not bad roll by itself, but useless combined with those two. Also, there is a matter of item types. Look at Coral Amulet. Its implicit property is useless past 20-30 level. Why should we have an item in game, that is obviously WEAKER? What sane player will try to craft coral amulet? And unlike shitty items like Rustic Sword, Coral Amulet drops even in endgame areas quite often. Why its property is absolutely useless there? Why all quivers are providing shit implicit bonuses (except one with dexterity, for archars wh lack dexterity)? For most archers, base quiver type doesnt matter. And all those mods being useless in fact greatly reduce diversity. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Jan 6, 2014, 10:07:32 AM
|
|
Indeed,much WTF
I'ma go make a thorns build,derp wrong game. |
|
There's something about light radius scaling with ES in the game files. I'd wait and see how that pans out before declaring it to be useless.
Edit: I guess that could be for Arcane Vision, but I think it might be something else that isn't yet implemented. Just guesswork, nothing more. Last edited by MonstaMunch#6519 on Jan 6, 2014, 10:07:46 AM
|
|
" your logic is flawed, you act under the assumption that filler mods somehow lower the expectations of items and player power. but you forget that most players only look for one kind of item ( the items without said trash mods) right now only good gear sells anyway , people only want good mods , if i see a piece of gear that has light radius on it or 2.8 life regen on it , that piece of gear is not good and probably never will be. because in arpgs people use the tippy top end as the gold standard and send the 99% of everything else to the wood chipper as vendor trash. how would reducing vendor trash effect the rarity of the 1% good items? does removing bad mods really negatively impact the availability of good mods? the best chests will still be life 3 resist rolls and armor and bad chests will be everything that is not a healthy combination of those mods. |
|
" Check the current skill tree, right hand branch of the witch nodes. Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin |
|
to slow
Write random stuff here Last edited by RunMyWay#6862 on Jan 6, 2014, 10:14:52 AM
|
|
"Their is the arcane vision notable |
|
Inertia. They have been there in the past, so developers dogmatically keep them alive.
It is a philosophy that advocates bricking the items. Apparently, it is necessary to have mods which cause pain. |
|