what is the point of filler mods.

Making every mod on every piece of gear good to use with every build in the game would be more than slightly overpowered, don't you think? Trade would be even more of a clusterfuck than it is now, the value of low-to-mid range gear would plummet while the high-end uniques and rares would stay the same, thus becoming harder to buy.

There are low-level mods, and there are high-level mods. 2% damage leeched as life or mana is pretty garbage in the first playthrough, but people build around it in end-game. And Iron Rings win race events.
Look, man. Video games are hard, okay?
Last edited by Peace_Frog#0315 on Jan 6, 2014, 10:13:47 AM
My light radius build owns Merciless Piety in 3 seconds.
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Saltychipmunk wrote:
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Shagsbeard wrote:
your logic is flawed, you act under the assumption that filler mods somehow lower the expectations of items and player power.

but you forget that most players only look for one kind of item ( the items without said trash mods)

right now only good gear sells anyway , people only want good mods , if i see a piece of gear that has light radius on it or 2.8 life regen on it , that piece of gear is not good and probably never will be. because in arpgs people use the tippy top end as the gold standard and
send the 99% of everything else to the wood chipper as vendor trash.

how would reducing vendor trash effect the rarity of the 1% good items? does removing bad mods really negatively impact the availability of good mods?

the best chests will still be life 3 resist rolls and armor and bad chests will be everything that is not a healthy combination of those mods.

A few points:

1. By making some of the pointless mods percentage based, and thus scaling, there will be builds that can actually use them.

2. Most people don't have "The Best", most people use mid-range. Scaling mods will greatly expand the range of mods in the mid-range.

3. By making some of the mods meaningful, new builds (reflect based) may become more viable.

4. Not everybody needs (or cares about) 3 resists on all armor slots. My summoner is 40% over cap with no resist mods on her body slot, leaving her free to look for other mods she can actually use. Not that she has a decent suit of armor, but elemental resists won't be a consideration.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
In total agreement now,I changed my mind.

I definitely remember that Before these uber mods were introduced just how game breaking (read trade breaking) closed beta items were ......
Last edited by Temper#7820 on Jan 6, 2014, 10:18:49 AM
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Mortal321 wrote:
My light radius build owns Merciless Piety in 3 seconds.


I bet your gear cost a pretty penny ! =P
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Peace_Frog wrote:
Making every mod on every piece of gear good to use with every build in the game would be more than slightly overpowered, don't you think? Trade would be even more of a clusterfuck than it is now, the value of low-to-mid range gear would plummet while the high-end uniques and rares would stay the same, thus becoming harder to buy.

There are low-level mods, and there are high-level mods. 2% damage leeched as life or mana is pretty garbage in the first playthrough, but people build around it in end-game. And Iron Rings win race events.


who said good with every build? no one , i want stats that ar good for at minimum one build.


accuracy mods , are pointless on resolute techy characters, spell damage is pointless on melee.

the same would hold true for the fillers , 20% reflect obvisouly would be meaningless on an evasion character.

life regen pointless on a char whose is going for a massive life pool or ci

life on hit poitnless on guys that hit slowly but good for guys that hit really fast.

etc etc etc.

again , never said they had to be universally good , just useable for something


and i find it annoying that you would use racing to justify the current iteration of an item. To the majority of players , racing is not even part of the game .
Last edited by Saltychipmunk#1430 on Jan 6, 2014, 10:22:58 AM
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Saltychipmunk wrote:
who said good with every build? no one , i want stats that ar good for at minimum one build.


accuracy mods , are pointless on resolute techy characters, spell damage is pointless on melee.

the same would hold true for the fillers , 20% reflect obvisouly would be meaningless on an evasion character.

life regen pointless on a char whose is going for a massive life pool or ci

life on hit poitnless on guys that hit slowly but good for guys that hit really fast.

etc etc etc.

again , never said they had to be universally good , just useable for something


and i find it annoying that you would use racing to justify the current iteration of an item to the majority of players , racing is not even part of the game .


Every mod IS used for builds. Just not all end-game. Leveling builds, races and events in particular make amazing use of Coral Amulets and +3 damage reflect. They keep these low level mods in the pool of mods rolled when an item is generated so people don't get too strong too quickly. If they didn't, the percentage of strong gear would skyrocket, the game would be labelled as trivial, and everyone would stop playing.

Also, you said

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Saltychipmunk wrote:
i want stats that ar good for at minimum one build.


...yet...

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Saltychipmunk wrote:
accuracy mods , are pointless on resolute techy characters, spell damage is pointless on melee.


Are you saying that accuracy and spell damage rolls are filler because nobody uses them? I don't follow your logic here.
Look, man. Video games are hard, okay?
Have to agree here. Will never understand why developers chose to implement mods that are useless to EVERYONE and EVERY thinkable build. I'm pretty sure that there is an idea behind all that, as GGG have proven several times that they have an idea behind almost all things in their game, but i'd really like to know that idea behind "light radius" for example.

Drops are good enough even with those things in the game, so that's not my point, i'd just like to know the the reason why those ueless mods have to be in the game at all.
Some exemplary mods that i just came up with:

staff only mod "increased area of attacks"

2-h axe only mod: +2 Weapon range & far strike

%-based conversion:

all weapons: 10 - 25 % of weapon damage converted to *insert element type*

daggers & claws: 10 -25 % of weapon damage converted to chaos

sceptres : 5 - 15 % of elemental damage converted to physical damage.

over time effects:

daggers, swords, claws: deals only 70% of base damage. deals 200% of physical damage over 2 seconds.

all of those mods are similar to the currently useless mods. they are useless for your build. some might even make the item worse. but for other builds out there they might be exactly what is needed.


i call 100% bullshit on the "bad mods are needed" argument. Those affixes make me tend to think that diablo 3 had the better affix system (e.g. skill costs x less to cast, arcane on crit, mana regen diversified the affixpool without providing necessarily useless stats to broaden the affix pool)
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ahcos wrote:
Have to agree here. Will never understand why developers chose to implement mods that are useless to EVERYONE and EVERY thinkable build. I'm pretty sure that there is an idea behind all that, as GGG have proven several times that they have an idea behind almost all things in their game, but i'd really like to know that idea behind "light radius" for example.

Drops are good enough even with those things in the game, so that's not my point, i'd just like to know the the reason why those ueless mods have to be in the game at all.


There isn't a single useless mod in the game. Light Radius is the closest thing to it, to be sure, but it has its uses. Light radius is tied to your health, as a percentage. As you take damage, it goes down, and your screen gets darker. With a larger light radius, you won't have to look down at your health globe as often. Especially useful for people playing on large monitors or televisions.

Light radius aside, every single mod is valued by a build. Why remove them?
Look, man. Video games are hard, okay?

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