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Peace_Frog wrote:
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Pinchyskree wrote:
Bad combinations for your build are still shit mods, regardless of power.
So every piece of gear that drops should only have mods that are useful to your build? Where's the fun in that? After the first 20 rare drops in level 66 maps, you'll faceroll every enemy you fight.
No, the point was they are still bad stats regardless of the power rolls of the thorns and life regeneration. Look at what I quoted right, he's trying to justify redundant mods by saying you feel better when you don't get the "bad" ones, well if they were useful for another build then they would be the wrongmods, not bad ones in general.
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Peace_Frog wrote:
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Pinchyskree wrote:
The point here is that life regeneration, thorns and light radius are pathetically weak and useless in comparison to almost anything else both in use and stat strength range.
There needs to be serious thorns passive nodes and item stat increase, light radius needs to be combined with accuracy or have nodes that boost accuracy based on light radius.
In order to make life regeneration really useful, it needs to be combined with flat base physical reductions because the game does stupidly overpowered single hit damage that ignores most of your armour and one shotting 3k life characters making it useless, life regeneration would do nothing.
Again, do you even race, bro?
No and neither do most people and the game should not have broken elements based around balancing that boring egocentric shit.
Last edited by Pinchyskree#6347 on Jan 6, 2014, 1:13:56 PM
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Posted byPinchyskree#6347on Jan 6, 2014, 1:13:07 PM
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Peace_Frog wrote:
Lets say they make the four changes you suggested. What happens then?
-85% of every piece of gear you loot could be an upgrade.
-You're geared for level 70 maps after running two level 66 maps.
-You complain that it takes too long to pick the upgrades out of all this gear in your bags.
-You complain that the game is too easy.
-You complain that maps don't drop often enough.
-You complain that nobody trades because they can find end-game viable gear in barrels.
-You complain that you've got six full sets of gear for six different builds, but you can't respec.
-You complain that leveling alts to use those six sets of gear takes too long.
You know, in World of Warcraft, every boss drops 2 or 3 of maybe a dozen items. That's it. The only RNG is which item they drop. Maybe that game would be more entertaining to someone like you.
what more proof do i need that you aren't worth talking too?
the more you post the less sense you make ,
really how will this change , turn the current 1% of items dropped being good to 85%?
did you think about that number for half a second before you posted or did you just type the first number that came to your mind?
the bullet points you listed are so cartoonishly unrealistic, that is it rather insulting.
Last edited by Saltychipmunk#1430 on Jan 6, 2014, 1:18:35 PM
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Peace_Frog wrote:
+ Life Regen per second and reflect mods are amazingly strong while leveling, especially in races and events. Which I've already stated, and you've ignored. If you get 2-3 items that total 15 damage reflect by level 10, and pair that with +7 Life Regen per second, you're doing very well. Monkey swarms on Endless Ledge will all kill themselves on you, and it's basically free experience.
+ Life Regen and reflect are useful at very low levels, but quickly lose value as characters progress, becoming useless by the time characters enter Cruel.
Changing the mods to percentage based maintains the mods current use in races while allowing the mods to remain desirable to specific builds at higher level.
Similar statements can be made regarding other mods, such as the explicit damage bonuses from rings and quivers. Usage of scaling mods instead of flat values increases the useful lifespan of the mods.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Last edited by Artanthos#0192 on Jan 7, 2014, 9:33:44 AM
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Posted byArtanthos#0192on Jan 6, 2014, 1:19:02 PM
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@OP
It makes the game harder. XD
- GGG office
"so you can see who has more PvPenis" - Chris Wilson
"Everyone can at least be exposed to Leo's PvPenis" - Chris Wilson
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Posted byKenzorz#6970on Jan 6, 2014, 1:23:41 PM
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Saltychipmunk wrote:
what more proof do i need that you aren't worth talking too?
the more you post the less sense you make ,
really how will this change , turn the current 1% of items dropped being good to 85%?
did you think about that number for half a second before you posted or did you just type the first number that came to your mind?
I pulled that number out of my ass. What would be a logical number? 25%? 10%? Even 10% is a 1,000% increase from the "1%" of useful gear that drops. And with the current "1%" people are still able to get geared enough to run whatever they want. If you increase the amount of "useful" gear by 1,000%, the game will get flooded with good items, people will get bored quickly and quit. I know this is simple math, but if you have any questions, just let me know and I can explain it to you.
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Saltychipmunk wrote:
the bullet points you listed are so cartoonishly unrealistic, that is it rather insulting.
Every post you make is to complain about a game you still liked enough to buy supporter packs for. What's insulting is how easy you wish this game was, and how much you don't realize you'll hate it when it becomes that easy.
(edited for my own bad math)
Look, man. Video games are hard, okay? Last edited by Peace_Frog#0315 on Jan 6, 2014, 1:26:04 PM
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Posted byPeace_Frog#0315on Jan 6, 2014, 1:24:42 PM
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Xervitus wrote:
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Peace_Frog wrote:
You didn't clear up anything. I gave examples of where mods that commonly get mislabeled as "useless" are, in fact, used. You ignored it and cherry picked another part of my post to disagree with.
Name a mod (outside Light Radius) that isn't "USEFUL FOR ANYTHING!" I bet ten Exalted Orbs you're wrong.
Show us your reduced attribute requirement build please.
I will take the 10 exalt on nemesis please.
Reduced Attribute requirements CAN be handy for those who lacks stats. For example, your build may lack int for Vaal Regalia, or lack dexterity for Harbinger Bow, etc. This happens sometimes with some builds. So, no, i dont think reduced attribute requirements is a useless stats. It can allow you to use a gear piece you normaly cant use. How can this be useless?
2-4 life gain on hit is actually useless
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504
There is no knowledge
That is not power
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Pinchyskree wrote:
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Peace_Frog wrote:
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Pinchyskree wrote:
Bad combinations for your build are still shit mods, regardless of power.
So every piece of gear that drops should only have mods that are useful to your build? Where's the fun in that? After the first 20 rare drops in level 66 maps, you'll faceroll every enemy you fight.
No, the point was they are still bad stats regardless of the power rolls of the thorns and life regeneration. Look at what I quoted right, he's trying to justify redundant mods by saying you feel better when you don't get the "bad" ones, well if they were useful for another build then they would be the wrongmods, not bad ones in general.
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Peace_Frog wrote:
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Pinchyskree wrote:
The point here is that life regeneration, thorns and light radius are pathetically weak and useless in comparison to almost anything else both in use and stat strength range.
There needs to be serious thorns passive nodes and item stat increase, light radius needs to be combined with accuracy or have nodes that boost accuracy based on light radius.
In order to make life regeneration really useful, it needs to be combined with flat base physical reductions because the game does stupidly overpowered single hit damage that ignores most of your armour and one shotting 3k life characters making it useless, life regeneration would do nothing.
Again, do you even race, bro?
No and neither do most people and the game should not have broken elements based around balancing that boring egocentric shit.
This does not have to be a "my play style > your play style" e-peen fest.
Scaling mods are capable of accommodating both play styles.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Last edited by Artanthos#0192 on Jan 6, 2014, 1:28:15 PM
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Posted byArtanthos#0192on Jan 6, 2014, 1:27:57 PM
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Artanthos wrote:
Scaling mods are capable of accommodating both play styles.
But not the "I am intentionally obtuse so I can engage in pointless forum arguments" play style!
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Posted byCassCE#6814on Jan 6, 2014, 1:33:47 PM
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MortalKombat3 wrote:
Reduced Attribute requirements CAN be handy for those who lacks stats. For example, your build may lack int for Vaal Regalia, or lack dexterity for Harbinger Bow, etc. This happens sometimes with some builds. So, no, i dont think reduced attribute requirements is a useless stats. It can allow you to use a gear piece you normaly cant use. How can this be useless?
2-4 life gain on hit is actually useless
i never actually said it was a useless stat , some one else did , though we both must admit that it is most certainly on the edge.
if it also effected level requirements , i think it would be perfect. most of the time if you don't have enough of a particular stat to use an item, it wont kill you to use a lesser version , in the case of armor anyway.
i do admit that a good harbinger bow is crucial to crit bow builds .
Last edited by Saltychipmunk#1430 on Jan 6, 2014, 1:37:16 PM
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CassCE wrote:
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Artanthos wrote:
Scaling mods are capable of accommodating both play styles.
But not the "I am intentionally obtuse so I can engage in pointless forum arguments" play style!
No
The only cure for that is an ignore function.
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
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Posted byArtanthos#0192on Jan 6, 2014, 1:47:09 PM
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