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Saltychipmunk wrote:
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Peace_Frog wrote:
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Saltychipmunk wrote:
THERE ARE MODS IN THE GAME THAT AREN'T USEFUL FOR ANYTHING!
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Saltychipmunk wrote:
everything is viable in the early game. EVERYTHING.
I rest my case.
only if you contend early game to mean anything, you are misconstruing my words and taking them out of context.
everything being viable in the early game does not mean that something is useful.
everything being viable , just means player choice and build prefernce simply does not matter that that point , so in another way , everything is equally viable in early game and everything near equally useless as the whole affair is render meaningless by the sheer easiness of early game .
sure a wet piece of dog shit can be used as viable crayon , but would you ever use itinstead of a crayon? I would hope not
it is not a useful crayon, but it can be a crayon.
what you are implying is that the turd is as viable a crayon , AS A crayon.
If you sun dry the dog turd for a few days it can a viable chalk stick for writing on walls.I also hear that it can be used as a building material.
Dog turd is a very flexible material.
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Posted byTemper#7820on Jan 6, 2014, 12:47:50 PM
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but we talking about wet dog turds , sun dried dog biscuits are a whole other story
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Posted bySaltychipmunk#1430on Jan 6, 2014, 12:48:53 PM
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they are there solely to dilute the mod pool and make it harder to craft good items.
I think the dev admitted this sometime ago for the introduction of light radius and the other useless mod.
IGN: Arlianth
Check out my LA build: 1782214
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Posted byNephalim#2731on Jan 6, 2014, 12:48:59 PM
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Saltychipmunk wrote:
only if you contend early game to mean anything, you are misconstruing my words and taking them out of context.
everything being viable in the early game does not mean that something is useful.
everything being viable , just means player choice and build prefernce simply does not matter at that point , so in another way , everything is equally viable in early game and everything near equally useless as the whole affair is render meaningless by the sheer easiness of early game .
sure a wet piece of dog shit can be used as viable crayon , but would you ever use itinstead of a crayon? I would hope not
it is not a useful crayon, but it can be a crayon.
what you are implying is that the turd is as useful and practical a crayon , AS A crayon.
which is why i cant possibly take you seriously
See:
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Peace_Frog wrote:
Low level gear has low level mods tailored to leveling. Risking these low level mods on high level gear is just RNG. Get used to it.
Look, man. Video games are hard, okay?
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Posted byPeace_Frog#0315on Jan 6, 2014, 12:50:07 PM
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Peace_Frog wrote:
Low level gear has low level mods tailored to leveling. Risking these low level mods on high level gear is just RNG. Get used to it.
What's next? Complaining that your tank-build character got a +5 armor roll on his shield? Poorly rolled, yet otherwise ideal mods on high level gear shouldn't happen either, it's not fair! QQ!
Indeed it is just RNG,game needs more RNG,it's the new difficulty in gaming.
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Posted byTemper#7820on Jan 6, 2014, 12:51:05 PM
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Temper wrote:
Indeed it is just RNG,game needs more RNG,it's the new difficulty in gaming.
If you'd rather play Baby's First ARPG, I hear they literally throw the best gear in the game at you in Torchlight 2.
Look, man. Video games are hard, okay?
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Posted byPeace_Frog#0315on Jan 6, 2014, 12:54:05 PM
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"Low level gear has low level mods tailored to leveling. Risking these low level mods on high level gear is just RNG. Get used to it."
but said low level mods , are completely superfluous even i nearly game , because mods in early game dont matter,
and does that really justify the mods being shit in end game?
what kind of silly reasoning is that .
"we made mods that are only good in end game , so tough shit if you get them late game" derp.
why?
why cant they just remove them from the pool? that should be easy
why cant they just add better high ilevel versions of the mods , that would be easy
why cant they just make them scale by turning them into % based mods , that is easy as hell
why aren't the "low level mods" exclusively on the "low level gear"?
why do you still consign your self to defending something so unbelievably stupid ?
when CLEARLY there are blatantly obvious ways to make them perfectly viable end game.
there are so many ways around this situation
despite all of this , you still chose your stance ,
you are a troll , there is nothing more i can or will say to you .
Last edited by Saltychipmunk#1430 on Jan 6, 2014, 12:58:42 PM
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Posted bySaltychipmunk#1430on Jan 6, 2014, 12:56:28 PM
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Nephalim wrote:
they are there solely to dilute the mod pool and make it harder to craft good items.
I think the dev admitted this sometime ago for the introduction of light radius and the other useless mod.
Yeah then that gives people a reason not to craft and just save their currency until they 1) are rolling in enough currency to craft or 2) can buy mirrored items
Which makes out the addition of the filler mods as a way to keep items powerful items rare (lol, mirrors) and sink currency (hoard currency).
"Nope, it is GGG's game/they choose to let you play/can at any moment prohibit you from playing" ~ Mazul
"GGG definitely has the power to 'tell' me how to play it.
In the end, the only real choice I, you, we have is, is whether we play or not at all." ~ CharanJaydemyr
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Posted byjaceofmen#6584on Jan 6, 2014, 12:57:58 PM
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Peace_Frog wrote:
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Temper wrote:
Indeed it is just RNG,game needs more RNG,it's the new difficulty in gaming.
If you'd rather play Baby's First ARPG, I hear they literally throw the best gear in the game at you in Torchlight 2.
POE already offers that option
it even has babies first steps achievments to go with it.
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Posted byTemper#7820on Jan 6, 2014, 12:59:43 PM
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Saltychipmunk wrote:
but said low level mods , are completely superfluous even i nearly game , because mods in early game dont matter,
and does that really justify the mods being shit in end game?
what kind of silly reasoning is that .
"we made mods that are only good in end game , so tough shit if you get them late game" derp.
why?
why cant they just remove them from the pool? that should be easy
why cant they just add better high ilevel versions of the mods , that would be easy
why cant they just make them scale by turning them into % based mods , that is easy as hell
why aren't the "low level mods" exclusively on the "low level gear"?
why do you still consign your self to defending something so unbelievably stupid ?
when CLEARLY there are blatantly obvious ways to make them perfectly viable end game.
there are so many ways around this situation
Lets say they make the four changes you suggested. What happens then?
-85% of every piece of gear you loot could be an upgrade.
-You're geared for level 70 maps after running two level 66 maps.
-You complain that it takes too long to pick the upgrades out of all this gear in your bags.
-You complain that the game is too easy.
-You complain that maps don't drop often enough.
-You complain that nobody trades because they can find end-game viable gear in barrels.
-You complain that you've got six full sets of gear for six different builds, but you can't respec.
-You complain that leveling alts to use those six sets of gear takes too long.
You know, in World of Warcraft, every boss drops 2 or 3 of maybe a dozen items. That's it. The only RNG is which item they drop. Maybe that game would be more entertaining to someone like you.
Look, man. Video games are hard, okay? Last edited by Peace_Frog#0315 on Jan 6, 2014, 1:06:28 PM
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Posted byPeace_Frog#0315on Jan 6, 2014, 1:05:36 PM
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