what is the point of filler mods.

"
ahcos wrote:
Have to agree here. Will never understand why developers chose to implement mods that are useless to EVERYONE and EVERY thinkable build. I'm pretty sure that there is an idea behind all that, as GGG have proven several times that they have an idea behind almost all things in their game, but i'd really like to know that idea behind "light radius" for example.

Drops are good enough even with those things in the game, so that's not my point, i'd just like to know the the reason why those ueless mods have to be in the game at all.


They explained before that by having the possibility of getting shitty mods, you feel much better when you do get the good mods.

I wish I had bookmarked the forum post with the quote. It was around the time when Light Radius was introduced.
This message was delivered by GGG defence force.
"
mazul wrote:

They explained before that by having the possibility of getting shitty mods, you feel much better when you do get the good mods.


So a metaphorical middle finger, if you will.

Thanks guys!
"
Peace_Frog wrote:

Every mod IS used for builds. Just not all end-game. Leveling builds, races and events in particular make amazing use of Coral Amulets and +3 damage reflect. They keep these low level mods in the pool of mods rolled when an item is generated so people don't get too strong too quickly. If they didn't, the percentage of strong gear would skyrocket, the game would be labelled as trivial, and everyone would stop playing.

Also, you said

"
Saltychipmunk wrote:
i want stats that ar good for at minimum one build.


...yet...

"
Saltychipmunk wrote:
accuracy mods , are pointless on resolute techy characters, spell damage is pointless on melee.


Are you saying that accuracy and spell damage rolls are filler because nobody uses them? I don't follow your logic here.



i used those mods to illustrate what i want the filler mods to be , i want filler mods to be like accuracy and spell damage mods , good for particular builds , useless for others ,

RATHER THAN , life or resist affixes which are universally good which is what i think you think my op was implying , but it wasnt.

also 10 -20 physical reflect damage is worthless to everyone , there are no truly viable builds that could make use of such a small number, an unlinked aoe spell with no damage supports on a level 1 cdwt gem does more than the current reflect mod .

how can you say 5 life regen a second is useful? how? are you trolling me?
Last edited by Saltychipmunk#1430 on Jan 6, 2014, 10:59:03 AM
"
Saltychipmunk wrote:
i used those mods to illustrate what i want the filler mods to be , i want filler mods to be like accuracy and spell damage mods , good for particular builds , useless for others ,

RATHER THAN , life or resist affixes which are universally good which is what i think you think my op was implying , but it wasnt.

also 10 -20 physical reflect damage is worthless to everyone , there are no truly viable builds that could make use of such a small number, an unlinked aoe spell with no damage supports on a level 1 cdwt gem does more than the current reflect mod .

how can you say 5 life regen a second is useful? how? are you trolling me?


So given that every mod (outside of Light Radius) is used in viable builds, where does that leave your argument?
Look, man. Video games are hard, okay?
"So given that every mod (outside of Light Radius) is used in viable builds, where does that leave your argument?"

i am having difficulty figuring out what the hell you are talking about.


when did i make the claim that every mod out side of light radius is used . i never said that , andyou never proved it , you just haphazardly said that they did and then proceeded to claim it as fact, when many people clearly disputed it.

what argument are you trying to address , because your responses seem to be drifting farther into the realm of nonsensical rabble.


if every mod excluding light radius "finger quotes" were "finger quotes" (with the understanding that as of right now they are not ) useable

in that by the definition useable I mean there is a situation where given the choice between said mod and other more established affixes , said mod would be preferable for a particular build.

then this would not be an issue , and obviosuly there would be no topic of discussion,

but the very reason for this discussion to exist is EXACTLY BECAUSE THERE ARE MODS IN THE GAME THAT AREN'T USEFUL FOR ANYTHING!

i hope i was able to clarify it enough for you.

I would ask for you to read and understand the underlying points of the thread before accepting the exact opposite stance as fact and then building arguments based of such faulty and obviously disputed assumptions .
Last edited by Saltychipmunk#1430 on Jan 6, 2014, 11:11:41 AM
Agree 100%, its incredibly stupid. "Reflect 2 DMG to melee attackers". I don't ever use this term, but motherfuckin DERP!
IGN: Standard: Feugue, Domination: KaomsDisciple
"
Saltychipmunk wrote:

i am having difficulty figuring out what the hell you are talking about.


when did i make the claim that every mod out side of light radius is used . i never said that , andyou never proved it , you just haphazardly said that they did and then proceeded to claim it as fact, when many people clearly disputed it.

what argument are you trying to address , because your responses seem to be drifting farther into the realm of nonsensical rabble.


if every mod excluding light radius "finger quotes" were "finger quotes" (with the understanding that as of right now they are not ) useable

in that by the definition useable I mean there is a situation where given the choice between said mod and other more established affixes , said mod would be preferable for a particular build.

then this would not be an issue , and obviosuly there would be no topic of discussion,

but the very reason for this discussion to exist is EXACTLY BECAUSE THERE ARE MODS IN THE GAME THAT AREN'T USEFUL FOR ANYTHING!

i hope i was able to clarify it enough for you.


You didn't clear up anything. I gave examples of where mods that commonly get mislabeled as "useless" are, in fact, used. You ignored it and cherry picked another part of my post to disagree with.

Name a mod (outside Light Radius) that isn't "USEFUL FOR ANYTHING!" I bet ten Exalted Orbs you're wrong.
Look, man. Video games are hard, okay?
"
Peace_Frog wrote:

You didn't clear up anything. I gave examples of where mods that commonly get mislabeled as "useless" are, in fact, used. You ignored it and cherry picked another part of my post to disagree with.

Name a mod (outside Light Radius) that isn't "USEFUL FOR ANYTHING!" I bet ten Exalted Orbs you're wrong.


Show us your reduced attribute requirement build please.

I will take the 10 exalt on nemesis please.
IGN - Xervitus
Last edited by Xervitus#3578 on Jan 6, 2014, 11:22:30 AM
reflect
the low life regen mod are prime examples.

in end game hell even in early game even a reasonably high roll of jagged
is 30 -50 damage reflected.

that is nothing in end game

and a lower roll of 1- 4 reflected is nothing in early game.


especially when minimum end game builds will do damage in the thousands with out the need for monsters to hit them.
and life regen on gear is notoriously low , we are talking below 10 hp per second.


ask your self honestly is 10 hp a second ever worth losing a 100 life roll or a resist roll for any build?

if you honestly say yes , then we are done talking because there is nothing you could say that would leave you with any credibility in my eyes

and i want 20 exa 10 per example .

(edit) you seem to forget that your so called "not useless mods" also replace other mods. that is a inherent draw back.

if we had infinite mod slots then of course everything is viable because you are simply adding stuff , but we got a 6 mod limit , and that means mods that don't perform are infact useless because they take the slot of better mods that are most certainty more appropriate to ones class.

Last edited by Saltychipmunk#1430 on Jan 6, 2014, 11:27:47 AM
"
Xervitus wrote:
Show us your reduced item requirement build please.

I will take the 10 exalt on nemesis please.


I'm setting out to disprove that "THERE ARE MODS IN THE GAME THAT AREN'T USEFUL FOR ANYTHING!" is a false statement. You don't need to be able to make a build around it, just make use of it. That being said, this mod is helpful when you get really good caster rolls on a piece of plate armor. A low level or new player might not have the str for it, but can use it for a few levels regardless.

"
Saltychipmunk wrote:
reflect
the low life regen mod are prime examples.

in end game hell even in early game even a reasonably high roll of jagged
is 30 -50 damage reflected.

that is nothing in end game

and a lower roll of 1- 4 reflected is nothing in early game.


especially when minimum end game builds will do damage in the thousands with out the need for monsters to hit them.
and life regen on gear is notoriously low , we are talking below 10 hp per second.


ask your self honestly is 10 hp a second ever worth losing a 100 life roll or a resist roll for any build?

if you honestly say yes , then we are done talking because there is nothing you could say that would leave you with any credibility in my eyes

and i want 20 exa 10 per example .


+ Life Regen per second and reflect mods are amazingly strong while leveling, especially in races and events. Which I've already stated, and you've ignored. If you get 2-3 items that total 15 damage reflect by level 10, and pair that with +7 Life Regen per second, you're doing very well. Monkey swarms on Endless Ledge will all kill themselves on you, and it's basically free experience.

tl;dr Do you even race bro?

I expect 30 Exalteds, paid in full, by no later than the end of January.
Look, man. Video games are hard, okay?

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