...::: SFL Poll results and conclusions :::...

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iamstryker wrote:
How do they not see it as a positive change?
Because you can currently opt out of the economy at will. If you want self-found for its own sake, it's there for the taking.

Perhaps you are mistaking my meaning of "positive" for "good." No, I mean it more in the sense of "positive versus negative reinforcement." Prohibition of activity is negative; enabling activity is positive. So you prohibit trading... the question is, what gets enabled?
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Feb 7, 2014, 1:59:14 AM

I think I'm going to opt out at this point. I don't follow your line of thinking here which isn't surprising because I usually don't :)
Standard Forever
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iamstryker wrote:

I think I'm going to opt out at this point. I don't follow your line of thinking here which isn't surprising because I usually don't :)


Necro thread.
I see a temporary sf ladder season or league as an opportunity for GGG to collect untainted data about how that type of player is getting along in the game. This is assuming they're truly interested in altering things to accommodate that style of play as an option in the main leagues.

How players are using orbs for crafting, the strategies and skills employed with an overall lower quality of gear, which classes are most successful, etc.

Stripping out the economy and effects of rmt might make it easier for GGG to see where improvements or alterations could be made to improve the overall game, possibly making it more interesting and fun for everyone.
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ScrotieMcB wrote:
Prohibition of activity is negative; enabling activity is positive. So you prohibit trading... the question is, what gets enabled?
That's just because you choose to focus on what a SFL would take away. What gets enabled is a rewading solo gameplay.

At the moment the game is heavily skewed in favour of partying and trading.

I personally don't like partying because I want to play the game at my own pace (and of the 7 friends I started playing with in November, only 1 was left after 2 weeks and only I was left by December).

As for the trading, like all the other SFL supporters I suppose, I can't fathom why an aRPG should be balanced around what other people drop intead of what I drop...

Diablo has forever been tainted by their AH and the shift of focus from the game to the economy.
PoE has this focus even more clear and outspoken, but the tainted are the players who point their fingers at it...


Sure, you'll see different proposals from different SFL supporters, but that's just because there is no central direction which can be given only by GGG itself.
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ScrotieMcB wrote:
"
iamstryker wrote:
How do they not see it as a positive change?
Because you can currently opt out of the economy at will. If you want self-found for its own sake, it's there for the taking.

Perhaps you are mistaking my meaning of "positive" for "good." No, I mean it more in the sense of "positive versus negative reinforcement." Prohibition of activity is negative; enabling activity is positive. So you prohibit trading... the question is, what gets enabled?


You can fine tune drops so players are able to progress without trading. You can't do that with trading enabled, because it would cause massive inflation in the economy

Its also fact that a self found player is pretty much always worse off than a non self found player, hence why there is a case for SFL
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ScrotieMcB wrote:
Because you can currently opt out of the economy at will. If you want self-found for its own sake, it's there for the taking.


You cant opt-out from a RMTed ladder farce
When night falls
She cloaks the world
In impenetrable darkness
Necroing threads now to make the issue seem more "important"? Yeah not a chance.

Oh yeah btw, SFL is never going to happen. And that's a good thing and will make PoE playable for 10 years.
Last edited by mushioov#0149 on Feb 7, 2014, 4:47:42 AM
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mushioov wrote:
Oh yeah btw, SFL is never going to happen.
I agree, SFL is most likely not going to happen.

Why can't we talk about it, though?
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mushioov wrote:
Necroing threads now to make the issue seem more "important"? Yeah not a chance.

Oh yeah btw, SFL is never going to happen. And that's a good thing and will make PoE playable for 10 years.


NEVER

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