...::: SFL Poll results and conclusions :::...

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bluefalcon74 wrote:
I dunno. This game (for me) is a game I play for a month or two and then put it away for another 6 months. Then I dig it back out again to see if it's improved. Last time was due to technical (desync) issues which have gotten better. But, it's still mainly a trade-to-win game which isn't for people who prefer self-found style of gameplay.

I just don't understand what's fun about trading for top-tier gear in place of advancing through the game under your own steam. Seeing the amount of people trying to discredit and impede a league that has zero effect on their own gameplay also makes me wonder what kind of community has been embraced here. I guess if GGG is cool with their fanboys telling everyone to "go play Diablows-ass 3" as they run them off the forums for having the audacity of liking the game but wanting to improve upon it, then GGG is fine with pretty much any kind of trolling that keeps the game from attracting more players. It's a strange business model, but that's their choice.

The upside is that this game does make me appreciate the "classics" more:
Titan Quest
Dungeon Siege 2
Sacred
Torchlight
Fate

Somehow these games managed to be fun without requiring trading online for better gear to progress through the game. Apparently, it's pointless to want to play PoE like a more traditional ARPG. I'm not opposed to the near infinite amount of grinding and farming it takes to get through PoE self-found (lvl 69, Act 3 Merciless, self-found, not a single trade) but knowing that the odds of getting gear to drop that is going to be useful for me to progress much further is stacked way, way aginst... enough is enough.


you know why this games were more fun without requiring items via trading? they were mainly Singleplayer games, they were designed to do all the content without the need to get the top 5% of items. And you know what PoE is designed the same way, but its multiplayer so you see what others have and you start thinking that you need these items and that you have to trade for to do all the content, but thats wrong..

and a permanent sfl league would have effect to all poe players, because it would have a different difficulties:

"
Chris wrote:
This continuum, controlled by currency drop rates, dictates both the difficulty of the game, but also the amount of expected item manipulation that players need to engage in to gear up for Merciless.
The elements are my allies.
The dead are my servants.
And fear...will be my closest friend.

Deutscher Global Channel "/global 4745"
"
you see what others have and you start thinking that you need these items and that you have to trade for to do all the content, but thats wrong..


I have no idea what other people are playing with, I can only assume it's better than what I have because starting a new character they are hitting Merciless in two weeks rather than two months like me.

The only Unique bow I know about is Quill Rain and that's because I found one. 4-12 damage. Wow. As a Ranger who uses a bow I need something more than a novelty item which does 1/50th of the damage of my current equipment. I can throw more scouring/alchs at a random bow I have, or I can keep on farming which has netted me a lot of rares which get vendored immediately as the trash they are.

Don't assume everyone plays as you do. We aren't all crusing the trade chat and jealous of everybody elses gear. If I was jealous I would probably just trade for it as that's 100 times easier than farming for something worthwhile. This is why you trade-to-win types just don't get it. I'm not looking for the top gear, I'm looking for something better than what I have been using for the past 15-20 levels.

Also, I'm not sure why you are the expert on what is needed for solo self-found play anyways. Buying your way to the top isn't the best way to assess what constitutes adequate equipment as it's needed.

"
and a permanent sfl league would have effect to all poe players, because it would have a different difficulties:


I'm assuming you have no idea what you just wrote. Please explain why having a SFL would create "different difficulties" (other than SFL being 10x more difficult than trade-to-win, as it's our choice to play this way.)
Last edited by bluefalcon74#6991 on Dec 9, 2013, 11:21:21 AM
ofcourse i have no idea, im just dumb i guess...or do i remember that community wants to have "balanced" droprates for sfl...no im wrong 100%

"droprates dictate diffuculty"
Spoiler
"
Chris wrote:
This continuum, controlled by currency drop rates, dictates both the difficulty of the game, but also the amount of expected item manipulation that players need to engage in to gear up for Merciless.
The elements are my allies.
The dead are my servants.
And fear...will be my closest friend.

Deutscher Global Channel "/global 4745"
Last edited by wisdorin#1020 on Dec 9, 2013, 11:47:10 AM
Well again, I know people are arguing if these stats are correct. Maybe they are flawed I don't really care. The 1 thing I know for an absolute fact is that if there was a 3rd league option which was self found, I would be playing on it.
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wisdorin wrote:

no you have to grind if you want to trade, you cant trade without any grind....


As you said below, you can flip with little to no grinding.

"
Ofcourse you could flip, scam or RMT but thats another problem.


A problem that can only be fixed by a self found league.

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Think about it, you play SFL get only good loot, maybe a Voltaxic with lvl 60. You dont have to think about dmg nodes, reflect or something else...


WTF makes you think a voltaxic is going to drop at lvl 60? Everyone is making their own assumptions about a rebalanced drop rate and its just assumptions, you don't know and I don't know. Right now your perfectly fine with a player playing the game more than 3000 hours and never finding a voltaxic. Maybe with a rebalance it MIGHT take around 1000. Thats still plenty of time spent. This is all guesswork.

"
Do you really think its the same way to play in such a league where you have everything very fast?


I never said that you would get everything very fast. Even with drop rates a bit better it would still take you longer to get the stuff versus grinding for it now and immediately trading.

"
Dont you think that getting items without effort can get boring and that its so attractive that the most people will play it?


Its a lot more effort than I am using now to get whatever I want. I have more respect for the people who would play in this hypothetical league than the professional traders in everything else.

"
so then 1 or 2 month after SFL league start everybody has a OP Items char, you know how such a char can be, what do you think how long will it be until the first QQ game is too easy posts will come?


IMO it would take more than a month to get great gear that all fits onto one build. Its all RNG, you can't make the stuff drop that you need. You might really need a Maligros but instead you get a few other nice uniques that don't fit your build.
Standard Forever
Hi

1+ SFL
SFL TO ME:No IIR+IIQ rolls on blue or yellow items,Increased orb drops, No trades, Permanent loot allocation(to allow parties and to stop players from dropping items for eachother), New orbs and recipes to promote more specified rolling(ACTUAL CRAFTING NOT ONE ARMED BANDITRY),Non-Competitive

GGG seems to continue with its firm belief that SFL oriented players don't exist or that everyone wants to compete.

It would be really awesome if GGG starting doing more polls, I am sure the GGG community would enjoy this(besides myself); because if we had a vote maybe the domination league wouldn't be so BORING compared to previous Anarchy league(Nemesis seems OK but I never play HC), put some idea Polls out there GGG and see what the players would want to play the most for next league?

cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
Last edited by Finkenstein#5181 on Dec 9, 2013, 12:02:22 PM
"
wisdorin wrote:
ofcourse i have no idea, im just dumb i guess...or do i remember that community wants to have "balanced" droprates for sfl...no im wrong 100%

"droprates dictate diffuculty"
Spoiler
"
Chris wrote:
This continuum, controlled by currency drop rates, dictates both the difficulty of the game, but also the amount of expected item manipulation that players need to engage in to gear up for Merciless.


You keep posting that quote as if it's proof of something.

The balance you're referring to is to keep the difficulties of the two play-types (self-found and trade-to-win) equal. How is equalizing two play-types, in seperate leagues, going to create more difficulties? I'll give you some time to e-mail your hero Chris on what inane talking point you should respond with.

No one's asking for uniques to rain from above. Even if they did, who gives a fuck if that's what's fun to them? They can't trade those uniques to another league, standard or otherwise, so again what harm comes to you or your precious trade-to-win economy? Here's the scorecard of SFL:

Pros:
Many, many people have the option to play in a league without the ability to trade.

Cons:
People who buy their way to the top will experience e-peen erectile dysfunction as a result.
will not bump this anymore, you are right short term solution rocks bb
The elements are my allies.
The dead are my servants.
And fear...will be my closest friend.

Deutscher Global Channel "/global 4745"
Last edited by wisdorin#1020 on Dec 9, 2013, 12:27:08 PM
"
gonzaw wrote:


Your sample is too small.

Also, it is conditioned by the way the poll was made. People participate in the poll by going into a thread specifically titled "Self Found League Poll", and voting in it. That already biases the results, the only way to get unbiased results is to randomly choose your sample.


Sample too small to do what exactly? My sample is 129 people. Try to imagine group of 127 people, it's a nice little bunch of PoE lovers and forum dwellers which expressed their opinion. 72% of them were in favor of SFL. Now you can stretch, explain, rationalize and tilt those numbers as you wish, but I still say it's a hell of a number.

I never said my poll was absolute. But I say it's damn indicative.

I say that it gives me the right to say that they are "lot of fukin people" that would definitely love to play well made SFL. You can say what you like but that "insignificant percentage" sometime SFL haters would pull does not work anymore. People are interested in this. Why is it so hard for you to accept this simple fact? Even if 72% is not absolute, even if it's 40 or 30, is not that good enough? I say it is.

And don't try to mention those "vast majority" of players that don't come to forums and don't know what SFL is, I say that LOT of those (if explained) would say, "what the hell, why not?"


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Another thing GGG should consider is how much people seem to like the Descent: Champions races. It's incredibly fun because your character can get quite powerful without any trading because you can roll all your own items with the copious amounts of orbs that come from the chests.

I can't see any reason why they couldn't test this out, at least. How about a 1 week race with the following rules:

1) Hardcore, death and league end transfers character to Void League like Descent or EL.
2) All items are account-bound on drop.
3) Currency and Unique drops are improved 2x in Normal, 5x in Cruel, 10x in Merciless (or something along these lines)
4) Introduce race-only vendor recipes for additional currency conversion

I bet this would be SUPER fun and would be an great way to both gauge demand and test for a long term self-found league.

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