Life vs Armour and Resists!

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MonstaMunch wrote:
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Struyk wrote:

Explain how I can run 95% of any endgame map without using a single flask? I did not die in ages either.


C'mon now. I just checked your stats and that simply isn't true. Your character God of Fire has lost rather than gained xp recently (ie, he diedand you haven't regained the xp yet), and you've only played 45 minutes with your other legacy character in the past month.

What ign are you talking about when you make these claims?


Hbird? GodOfFire is my legacy 210k dps burning arrow character lol
Also havent played on Hbird longer then 30 minutes this month I think?
But why would that matter lol?

Ran like a 100 maps with _ykysha_, she died a few times and I survived all.
She went all out hp + lifeleech with dual wield with epic epic gear.
Last edited by Struyk#7686 on Nov 11, 2012, 11:25:01 AM
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Struyk wrote:


That reduction is normal damage reduction, not the one shown -.- So no idea what you are talking about.


The %reduction is based of dmg you reveive. You can´t say i have a build with 70% reduction! (Only if there would be a build that resolves around 0 armor and 14 endu charges lol)
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Last edited by Spysong192#7559 on Nov 11, 2012, 11:25:26 AM
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Spysong192 wrote:
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Struyk wrote:


That reduction is normal damage reduction, not the one shown -.- So no idea what you are talking about.


The %reduction is based of dmg you reveive. You can´t say i have build with 70% reduction! (Only if there would be a build that resolves around 0 armor and 14 endu charges lol)


OMG read the fking part where I say a monster deals 100 damage? And my armour reduces 70% of that damage so whats your problem bro? Couldnt find anything else to troll about?

My build does have 90% damage reduction, against anything i've fought so far except vaal and brutus but those won't even damage you with physical damage which makes them invalid.
Last edited by Struyk#7686 on Nov 11, 2012, 11:27:00 AM
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Struyk wrote:

Ran like a 100 maps with ykysha, she died 2-3 times and I survived all.


Yet her xp has gone up and yours has gone down. Strange that. It matters because you said you haven't died recently, and you have. If you're talking about another character, give us the ign so we can see for ourselves. All I see for your account name is 2 legacy characters, and an HC race where you died at level 4, rank 100.
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MonstaMunch wrote:
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Struyk wrote:

Ran like a 100 maps with ykysha, she died 2-3 times and I survived all.


Yet her xp has gone up and yours has gone down. Strange that. It matters because you said you haven't died recently, and you have. If you're talking about another character, give us the ign so we can see for ourselves. All I see for your account name is 2 legacy characters, and an HC race where you died at level 4, rank 100.


Again, wrong on all points.

1. I haven't died recently, not on GodOfFire who did die but that was months ago when I was trying new builds ( decided I stopped gaining levels on him because whipe was near ).

2. Ykysha kept playing while I quit playing for months now.

3. The other character is Hbird, my 1.2k hp marauder shown in the video, my favorite char so far. Epic dps ( oneshots anything even bosses with heavy strike + phase run + curse ) and oneshots rares even in 2 man party ( ykysha ). Huge survivability ( 10k armour, 6 endurance charges and life leech + good flasks, mentioning my 1.2k life doesnt matter as you might understand after reading my whole explanatino ) and fast clearing speed ( nice movement speed + ground slam aoe )

4. I died rank 5 at level 13 ( was rank 2-5 whole run ) then made a new character who got to level 4 but decided I better write my guide instead of wasting more time in the already lost race.
Last edited by Struyk#7686 on Nov 11, 2012, 11:36:14 AM
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Struyk wrote:
Im pretty much immune to stuns, its the main weakness of high hp low resist builds because its based on x pysical damage not % life damage like chill, shock etc. Enjoy being permastunned because you do not have enough DR...

And why should I not have 90% DR? Check the video it says 90% and if I need I can get my armour ALOT higher but I haven't noticed any difference in damage so far.

And on the life leech, 360 per second IS MORE THEN ENOUGH to survive with 90% reduction!


Stun chance IS based on % of max hp. Without any modifiers a mob has to hit you for 50% of your max hp to have a 100% chance of stunning you (with a progressively higher chance for higher % damage up to that point).

Your character sheet measures your approximate average reduction based on monsters your level. The way armor works is you get a lower percent reduction against heavier hits, so even if it says 90%, you may still only get 60-70% against lvl 70 brutus, for example.

360 per second is nothing when a pack of flicker strike mobs appear on a "monsters deal 100% extra damage as lightning" map and burst you for 2-3k damage (even with 80% resists).

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Struyk wrote:
Your life = current life + life you would gain from all your flask charges + life leeched
So if you have 1.2k life and 4 life flasks that heal 1k you get 5.2k HP


No, it doesn't. When you get bursted for 5k damage in 2 seconds (as heavy hitters in endgame will do even if you have 80% all resists and enough armor to 90% all mobs), your regen/leech/non-instant flasks mean nothing.

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Struyk wrote:
Explain me the difference when fighting physical damage monsters with 1.2k hp and 90% reduction vs 6k hp and 50% reduction please.


Someone with 6k hp won't have 50% reduction, they'd likely have 80-90% reduction against most mobs, and maybe 60-70% against heavy hitters like brutus.

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Struyk wrote:
You guys are only talking about hard hitting monsters, only 2 hard hitting monsters ive met are brutus and vaal. And both can be fought without getting ANY damage. For the rest you need 5-6k armour.... ( hillock hits me for mayby 5% hp... )


Of course we're talking about hard hitting monsters. The point of a tank build is to never die, including against hard hitting monsters. I've only died twice past lvl 62, once at 74 from invisible monkeys and once at 81 from invisible rhoas (aka desync). When you're in the 80's and lose at least ~8 hours of leveling from a single death, getting instaganked from a sudden spike in damage is unacceptable (nevermind if you play hardcore).

And you kinda just proved our point, if you only need 6k armor for most mobs then why take any armor nodes at all? You can easily get 6k without them.

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Struyk wrote:
Another guy who doesn't understand that it doesnt matter if you ahve 1.2k hp or 5k hp if you get hit by viper strike, you both recover the same amount of life with flasks and it's not burst damage but damage over time so you get more then enough time to pop a flask. It's not like viper strike does 10x more damage to 1.2k hp then to 5k hp...


Umm I don't.
Viper strike is nothing.
With my regen and hp pool it takes viper strike at least 4x as long to kill me as it does to kill you (and an even bigger difference if you include flasking).
This gives me ample time to kill the mobs before they do any substantial damage.

There are 2 aspects to survivability:
1) EHP - (effective hit points), this measures the amount of time it takes for you to go from full life to empty when taking burst damage. This is the most important if you want to avoid deaths. The best way to boost ehp is to get max resists (80% max at least), and ~10k armor with 6 endurance charges (to 90% reduce most mobs) then stack as much life as possible. Also, seething flasks are instant so they can inflate your ehp against the heaviest hitting packs/mobs. 5x seething flasks and 60% improved life flasks from pasisves gives almost 10k hp of instant healing available whenever you most need it (and assuming your ehp + regen is high enough they'll always be full when you need them).

2) Sustainability - this measures how long you can keep going before you need to visit town to recharge flasks (or run away from mobs). Ideally one would never have to visit town or run away. High ehp plays into this of course, since you don't have to use flasks unless your life is getting low. Reduction has the added bonus of making your flasks more efficient, but high hp has the added bonus of making life regen more efficient, so both are great to have.
With 200hp/second regen and massive ehp I rarely have to use flasks, so my sustainability is about as good as it gets.
IGN: Jerk, Princess

http://orbswap.info - the easy way to trade currency
I have yet to see a valid point that makes my claim invalid... My claim is that it is better to have 1.2k hp then 6k hp if the 1.2k hp has 90% reduction and the 6k hp has 50% reduction from armour because of flasks ( not mentioning life leech, or life regen on the 6k hp because that would ofcourse make it alot better. ). I never said that you should not get life when you are using a life regen or life leech build and I never said that you shouldnt get more hp just to be safe against burst damage. On Hbird I prefer to play with 1.5-1.6k hp just because it gives me some more time to react. I DID say that it doesnt matter how much life you have against chaos damage because chaos damage doesnt even hurt.
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Struyk wrote:

1. I haven't died recently, not on GodOfFire who did die but that was months ago when I was trying new builds ( decided I stopped gaining levels on him because whipe was near ).

God of fire died on the 4th of this month, exactly a week ago, you haven't touched it since. Hbird, well we don't know, as you are hardly even playing. Like you said, 45 minutes over the past month.

Most of your claims so far were disproven with simple math, and you responded by being rude to people instead of actually reading what they said. All I'm doing is trying to see if there's anything to back up your claims, and there doesn't seem to be.

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Struyk wrote:

1. I haven't died recently, not on GodOfFire who did die but that was months ago when I was trying new builds ( decided I stopped gaining levels on him because whipe was near ).


http://poestatistics.com/users/find/godoffire.html

So, 2012-11-04 which by my counts was precisely a week ago has now become "months ago"...
man.. the months flew by so quickly :(
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
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Struyk wrote:
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Spysong192 wrote:
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Struyk wrote:


That reduction is normal damage reduction, not the one shown -.- So no idea what you are talking about.


The %reduction is based of dmg you reveive. You can´t say i have build with 70% reduction! (Only if there would be a build that resolves around 0 armor and 14 endu charges lol)


OMG read the fking part where I say a monster deals 100 damage? And my armour reduces 70% of that damage so whats your problem bro? Couldnt find anything else to troll about?

My build does have 90% damage reduction, against anything i've fought so far except vaal and brutus but those won't even damage you with physical damage which makes them invalid.


I´m not trolling dude. Just wanted to make some things clear cuz you have no fucking clue about what you´re talking about.

You need 3k armor for 70% reduction for a 100 hit.
Funny tho you would need 11k for 90% reduction for the same hit.
Just some facts that you never mentioned.

Throwing numbers in the room like you thinking your reduction is a flat amount when it isn´t.
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Last edited by Spysong192#7559 on Nov 11, 2012, 11:45:51 AM

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