Life vs Armour and Resists!
" yeah people, use your brain, flasks are the only way to regen life. there definitely isnt % regen all over the tree, and %life leech nodes and items and gems. 7% of 7000 is totally gonna give you the same regen as 7% of 1200. And 20% leech per second is totally the same. 500 regen and 85 regen are definitely going to give the same survivability against chaos DoT. Last edited by Xendran#1127 on Nov 11, 2012, 8:49:41 AM
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" 7% of 6000 with 50% reduction is totally the same as 7% of 1200 with 90% reduction. USE YOUR BRAIN ITS NOT THAT HARD TO UNDERSTAND. Totally the same for lifeleech. Yes it does matter against chaos damage, but chaos damage really is not an issue to start with and needs a damage buff. But I am talking about only life and flasks to regen life, if you focus on lifeleech you can benefit more from life AND armour, if you focus on % life per second you benefit more from life AND armour as well. But that is totally off-topic. Or I am the only one here with an iq higher then a fish, or I am terribly wrong and my 600 hours gameplay time and all my characters without life nodes are all a lie... Last edited by Struyk#7686 on Nov 11, 2012, 9:02:31 AM
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" With 9000 armor, a hit of 2000 damage will give you 27% reduction. 57% with 6 charges. Nowhere near 90. You will take 860 damage, not the 200 that you thought you would. this is over 4x the damage against a hit of 2k. A hit of 3000 damage requires around 150,000 armor to achieve 75% reduction. Around 350,000 armor to achieve 90% A hit of 1500 damage with 35,000 armor (your 9k plus an iron skin granite) will give you 66%. This is around 500 damage, which is a good 42% of your hp. |
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" I have well over 600 hours as well. you might want to consider that 90% reduction is a lie. physReduction = (charArmor)/(charArmor + 12 * takenPhysDamage) + ((enduranceCharges * 5)/100) physReduction maxes at 0.9 Last edited by Xendran#1127 on Nov 11, 2012, 9:14:46 AM
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It's not really a lie, it's a lie against very strong monsters. I can use granite flasks or pots with 90% armour increase and nothing changes when Im running maps.
Trying to figure out against what amount of damage the defence sheet is doing its calculations. I just know its getting harder and harder to get 90% physical damage reduction as you level up. But that graphs just proves even more then you need armour and not life. Because the higher damage you take the more armour you need so people with low armour and high life will take almost max physical damage. Last edited by Struyk#7686 on Nov 11, 2012, 9:41:35 AM
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" So we've gone from saying "it's the same" to "it's not the same but it doesn't really matter anyway"? Respect to the guys who debunked this with sensible math and even graphs. The OP might not be able to accept it, but it's still useful for people like me who are looking to learn the game by learning the actual math involved rather than simply using illogical stubborn arguments to create a build. |
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" 1280 is not a lot of damage. i can break 8k dps easily with almost no dps nodes. Regen increases when you increase max hp too, and that makes up for more than the extra damage you take. EDIT: Id like to see where youre going to get this extra 300k armor to protect against the larger hits that can ohko. Last edited by Xendran#1127 on Nov 11, 2012, 10:07:34 AM
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This is the main problem with armor builds I feel. Struyk's build should be 'fine' but I suspect he dies a lot. Armor should be a lot better than it is - I mean, shouldn't players be able to run 1200~ life at 70, but have ridiculous armor pools (close to at least 75% phys reduction?). 27% DR against an attack that would otherwise OHKO him is kind of lame considering his armor focus
And the armor required to get 75% damage reduction on that same attack is kind of ridiculous, how could even get that much armor, ever? If you want physical damage reduction, run immortal cry and enduring cry. Get +3 to max endurance charges. Bam, duration of the buff is longer than the cooldown of enduring cry. You've got an easy 100% physical damage reduction. My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282 Last edited by anubite#0701 on Nov 11, 2012, 10:07:09 AM
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" Why should i use immortal call if I dont die anyway? This build is completely solid for end game. Ofcourse I would go for like a few life nodes normally just to be safe ( instead of dps nodes ) but this was just to show that you really dont need life if you focus on armour reduction. My templar has 2.6k hp and huge armour, works great. My shadow has 8k energy shield and medium armour, works great. My marauder has 7k hp and low dps because of the 50+ life nodes, doesnt work as good as my other builds.. What you guys forget is that I can go for 5k hp and survive a hit from brutus, but after that I will still die because my flasks dont refill that fast and I will take ALOT more damage. Last edited by Struyk#7686 on Nov 11, 2012, 10:35:05 AM
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according to a pm i got from struyk, comparing 1200 to 2200hp with the exact same arnor build and same rest of gear is a fair comparison.
What. |
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