Life vs Armour and Resists!

Life is far superior, no question.
Only need ~10-11k armor with endurance charges (really easy to get) and you'll 90% reduce most mobs, then granite will take care of heavy hitters like brutus... though with 4.4k hp I don't even need a granite against lvl 70 brutus.
Resists aren't even a party of the equation... they're easy to cap and you never have to sacrifice armor or life to get them.

I can't imagine playing with only 1.2k hp... chaos damage mobs would level that so fast, not to mention the insanely long chill/burn/shock/freeze durations. Oh and good luck not being 1-shot on -25% max resist maps lol...
IGN: Jerk, Princess

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Last edited by taekvideo#0697 on Nov 10, 2012, 8:51:47 PM
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Struyk wrote:

And yes ofcourse, life regen builds need alot of life lol XD, but also ARMOUR and RESISTS!


Not necessarily

3.5K HP and 2.5K ES here and tanky as hell. Armour is around 3K and reads less than 30% DR in the tool tip. I never carry granites and never use endurance charges either.

The thing about a massive pool of Hit Points is that it works as a defence against all types of damage....not just physical.

OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
Last edited by BazzV5#2961 on Nov 11, 2012, 6:20:57 AM
The problem is that armor reduction is extremely difficult to keep high while levelling. Especially since you'd need to spend a truckload of orbs on every new item replacement.

If you just stack life, you have a decent defense and your gear doesn't matter much.


My Iron Will mara has 2.5k life at level 48 with very poor gear. I believe he has 14 armor on his chest..
Unavailable


He takes high hits, but also regen very fast. So it balances itself out.
"That's how you die properly, Sailor Boy.."
Last edited by jawsofhana#6369 on Nov 11, 2012, 6:48:26 AM
Some items in this post are currently unavailable.
"
Invalesco wrote:
High life and high life regen is by far the most valuable defense commodity. Chaos damage mobs are by far the most dangerous for HP builds and in maps, you never know when you might come across chaos mobs. Without a decent amount of HP, it doesn't matter how good your reaction time with flasks is. 10 chaos projectiles hitting you can still KO you easily at 1.2k HP. But seriously, 1.2k HP level 71 templar and 1.4k hp level 74 marauder? Tell that to any HC player and they'll call you a glass cannon for sure. I'd be surprised if you can even survive viper strike mobs in ruthless and chaos projectile Vaal constructs in merciless, what more maps.


See, you don't get it...
Chaos monsters don't deal 100% chaos damage, just like frosguards don't deal 100% frost damage. And people with CI still get damage from them while they are immune to chaos damage because chaos damage is only a small part of the damage.

Explain me the difference when fighting physical damage monsters with 1.2k hp and 90% reduction vs 6k hp and 50% reduction please.

Let me explain it in another way for you Struyk haters:
Your life = current life + life you would gain from all your flask charges + life leeched
So if you have 1.2k life and 4 life flasks that heal 1k you get 5.2k HP

Life doesn't decrease the damage you get, or increases the life you gain from flasks.
Why would you get 5k hp if your potions only heal 1k? I would prefer 1k hp and huge damage reduction to make your potions more effective.

This is STANDARD MATH and experience from my side!

I can also explain why people THINK getting high life is better, because it LOOKS like you are dieing fast when you get hit, but in reality you are surviving better than someone with high health because of your reduction + flask regeneration.

If you guys still don't understand it now then I give up...

Another thing:

Nov 10 race I was killing brutus with coral rings and hp passives and could NOT outheal his damage so I almost died and had to portal back.

Nov 11 race I had 2 iron rings and no belt but alot more armour because I took the 50% armour increase nodes instead of the 4 8% life nodes. Was outhealing his damage and killed him faster.


I also think many people don't know how endurance charges work... They do not increase your armour by x% but they increase your final reduction by a certain amount.

So If I have 65% reduction from my armour and 5 endurance charges I get 90% reduction!

"
taekvideo wrote:
Life is far superior, no question.
Only need ~10-11k armor with endurance charges (really easy to get) and you'll 90% reduce most mobs, then granite will take care of heavy hitters like brutus... though with 4.4k hp I don't even need a granite against lvl 70 brutus.
Resists aren't even a party of the equation... they're easy to cap and you never have to sacrifice armor or life to get them.

I can't imagine playing with only 1.2k hp... chaos damage mobs would level that so fast, not to mention the insanely long chill/burn/shock/freeze durations. Oh and good luck not being 1-shot on -25% max resist maps lol...


You spent 50+ passive nodes to get 4.4k hp? Think about how much armour you could get from that lol atleast +500% XD

Gonna record some chaos mobs hitting me now to see the chaos damage.
Just recorded, totally no issue that chaos damage.. Uploading to youtube now.
Last edited by Struyk#7686 on Nov 11, 2012, 7:35:25 AM
"
Struyk wrote:
"
Invalesco wrote:
High life and high life regen is by far the most valuable defense commodity. Chaos damage mobs are by far the most dangerous for HP builds and in maps, you never know when you might come across chaos mobs. Without a decent amount of HP, it doesn't matter how good your reaction time with flasks is. 10 chaos projectiles hitting you can still KO you easily at 1.2k HP. But seriously, 1.2k HP level 71 templar and 1.4k hp level 74 marauder? Tell that to any HC player and they'll call you a glass cannon for sure. I'd be surprised if you can even survive viper strike mobs in ruthless and chaos projectile Vaal constructs in merciless, what more maps.


See, you don't get it...
Chaos monsters don't deal 100% chaos damage, just like frosguards don't deal 100% frost damage. And people with CI still get damage from them while they are immune to chaos damage because chaos damage is only a small part of the damage.

Explain me the difference when fighting physical damage monsters with 1.2k hp and 90% reduction vs 6k hp and 50% reduction please.

Let me explain it in another way for you Struyk haters:
Your life = current life + life you would gain from all your flask charges + life leeched
So if you have 1.2k life and 4 life flasks that heal 1k you get 5.2k HP

Life doesn't decrease the damage you get, or increases the life you gain from flasks.
Why would you get 5k hp if your potions only heal 1k? I would prefer 1k hp and huge damage reduction to make your potions more effective.

This is STANDARD MATH and experience from my side!

I can also explain why people THINK getting high life is better, because it LOOKS like you are dieing fast when you get hit, but in reality you are surviving better than someone with high health because of your reduction + flask regeneration.

If you guys still don't understand it now then I give up...

Another thing:

Nov 10 race I was killing brutus with coral rings and hp passives and could NOT outheal his damage so I almost died and had to portal back.

Nov 11 race I had 2 iron rings and no belt but alot more armour because I took the 50% armour increase nodes instead of the 4 8% life nodes. Was outhealing his damage and killed him faster.


I also think many people don't know how endurance charges work... They do not increase your armour by x% but they increase your final reduction by a certain amount.

So If I have 65% reduction from my armour and 5 endurance charges I get 90% reduction!




First off, you dont have 90% DR.

You have 10k armor plus whatever you get from granite. Any mob that hits hard will cut through your DR pretty easy.

If you dont believe me, we can test it on Brutus lvl68 map. He will 1 shot you. Unlike others with high HP he wont.


About out healing damage on a level 10 mob. Sure because you dont have regen and % life leech yet. Wait until higher levels when potions are useless (not counting granite) your 300HP per second from a potion isnt going to do much even for you. When others have close to 7k HP and you have less than 2k, and you die in 1 hit.

Armor is great, and can be useful for running around, but most of the time you cant keep granite up 100% of the time, next is it doesnt help much vs hard hitting mobs like Vaal or Brutus.

On top of this, you have other issues like. Frozen, Stunned, max life leech of 20% of a small pool etc.

If I have 7k HP, and you have 1.8k the most life you can leech per second is 360. While I can leech 1400. I would say most people do more than 3k per attack (like ground slam) and if you hit more than 2 mobs, you are capped on your life leech. 3k is pretty low DPS too IMO.
Last edited by MrDDT#4590 on Nov 11, 2012, 7:37:51 AM
Struyk,

Again, if armour stacking works for you, great, keep on using it. Many of us though have reasons to prefer life, it doesn't necessarily mean I think you're wrong, nor does it mean I'm wrong. I personally find life more valuable than armour due to the flexibility and being able to trade all my armour gear for a granite flask or two instead. I've had a few endgame characters that I could do maps above my character level with and none of those required or used high armour (from gear and passives). It's effective for me and some other people.

MrDDT also makes a good point with the life leech, effective DPS on any AOE sort of attack is far far higher than the listed DPS on average. Even if your ground slam lists only 1k DPS, if you hit 5-10 monsters, you just multiplied your DPS by the same amount.
"
MrDDT wrote:
"
Struyk wrote:
"
Invalesco wrote:
High life and high life regen is by far the most valuable defense commodity. Chaos damage mobs are by far the most dangerous for HP builds and in maps, you never know when you might come across chaos mobs. Without a decent amount of HP, it doesn't matter how good your reaction time with flasks is. 10 chaos projectiles hitting you can still KO you easily at 1.2k HP. But seriously, 1.2k HP level 71 templar and 1.4k hp level 74 marauder? Tell that to any HC player and they'll call you a glass cannon for sure. I'd be surprised if you can even survive viper strike mobs in ruthless and chaos projectile Vaal constructs in merciless, what more maps.


See, you don't get it...
Chaos monsters don't deal 100% chaos damage, just like frosguards don't deal 100% frost damage. And people with CI still get damage from them while they are immune to chaos damage because chaos damage is only a small part of the damage.

Explain me the difference when fighting physical damage monsters with 1.2k hp and 90% reduction vs 6k hp and 50% reduction please.

Let me explain it in another way for you Struyk haters:
Your life = current life + life you would gain from all your flask charges + life leeched
So if you have 1.2k life and 4 life flasks that heal 1k you get 5.2k HP

Life doesn't decrease the damage you get, or increases the life you gain from flasks.
Why would you get 5k hp if your potions only heal 1k? I would prefer 1k hp and huge damage reduction to make your potions more effective.

This is STANDARD MATH and experience from my side!

I can also explain why people THINK getting high life is better, because it LOOKS like you are dieing fast when you get hit, but in reality you are surviving better than someone with high health because of your reduction + flask regeneration.

If you guys still don't understand it now then I give up...

Another thing:

Nov 10 race I was killing brutus with coral rings and hp passives and could NOT outheal his damage so I almost died and had to portal back.

Nov 11 race I had 2 iron rings and no belt but alot more armour because I took the 50% armour increase nodes instead of the 4 8% life nodes. Was outhealing his damage and killed him faster.


I also think many people don't know how endurance charges work... They do not increase your armour by x% but they increase your final reduction by a certain amount.

So If I have 65% reduction from my armour and 5 endurance charges I get 90% reduction!




First off, you dont have 90% DR.

You have 10k armor plus whatever you get from granite. Any mob that hits hard will cut through your DR pretty easy.

If you dont believe me, we can test it on Brutus lvl68 map. He will 1 shot you. Unlike others with high HP he wont.


About out healing damage on a level 10 mob. Sure because you dont have regen and % life leech yet. Wait until higher levels when potions are useless (not counting granite) your 300HP per second from a potion isnt going to do much even for you. When others have close to 7k HP and you have less than 2k, and you die in 1 hit.

Armor is great, and can be useful for running around, but most of the time you cant keep granite up 100% of the time, next is it doesnt help much vs hard hitting mobs like Vaal or Brutus.

On top of this, you have other issues like. Frozen, Stunned, max life leech of 20% of a small pool etc.

If I have 7k HP, and you have 1.8k the most life you can leech per second is 360. While I can leech 1400. I would say most people do more than 3k per attack (like ground slam) and if you hit more than 2 mobs, you are capped on your life leech. 3k is pretty low DPS too IMO.


I've done high level maps, and brutus or vaal ( I use lightning resist flask vs vaal or his lazer really hurtz ( like 90% damage ) won't attack me because of my ground slam range. Only vaal lazer and brutus hook can hit me, vaal lazer doesn't hurt either with lightning resist flask running.

Im pretty much immune to stuns, its the main weakness of high hp low resist builds because its based on x pysical damage not % life damage like chill, shock etc. Enjoy being permastunned because you do not have enough DR...

And why should I not have 90% DR? Check the video it says 90% and if I need I can get my armour ALOT higher but I haven't noticed any difference in damage so far.

And on the life leech, 360 per second IS MORE THEN ENOUGH to survive with 90% reduction!

My ground slam does 2.5k physical damage per hit, with an attack speed of almost 2 per second. So with carnage heart I leech more then enough :)
Last edited by Struyk#7686 on Nov 11, 2012, 8:07:04 AM
I think the guys are talking about Brutus in Cells map...not the timid version in the lvl60 map.

Actually them friggen Bush snakes and their Viper Strikes in Vulnerability maps is another one that can hurt alot.

Fraps that one for a giggle as well could ya please.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
"
BazzV5 wrote:
I think the guys are talking about Brutus in Cells map...not the timid version in the lvl60 map.

Actually them friggen Bush snakes and their Viper Strikes in Vulnerability maps is another one that can hurt alot.

Fraps that one for a giggle as well could ya please.


Anyone would die to viper strike in vulnerability maps lol... I tried them and decided to just skip them XD

Another guy who doesn't understand that it doesnt matter if you ahve 1.2k hp or 5k hp if you get hit by viper strike, you both recover the same amount of life with flasks and it's not burst damage but damage over time so you get more then enough time to pop a flask. It's not like viper strike does 10x more damage to 1.2k hp then to 5k hp...

Comeon people, use ur brains...
Last edited by Struyk#7686 on Nov 11, 2012, 8:29:12 AM
Double post -.-

My shadow is level 35 now, also no life nodes or life gear and doing great because of armour and resists.
Last edited by Struyk#7686 on Nov 11, 2012, 8:30:50 AM

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