Self-Found (League) [Thread outdated!]

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Inexium wrote:
Hello here,




Would not a seperate league with increased drops kill the game ?


let me explain my fear :



If people know that, on standard and HC and other leagues you will probably never find an exalted orb and certainly never ever find a mirror.. and you will aswell not find enough fus/chrom. When There is ANOTHER LEAGUE where everything is much easier..


Would player stop craving to beat poe difficulty on other leagues then get bored then leave ?


I don't know, you don't know, no one know for real.. Just throwing my fear out there!

So, if you plan to make a self-found league : please think carefully before you do ggg.


end of notion/


The answer to your question, which has been discussed many times, can be found within this thread or within The Self Found League
"
Inexium wrote:
Hello here,




Would not a seperate league with increased drops kill the game ?


let me explain my fear :


If people know that, on standard and HC and other leagues you will probably never find an exalted orb and certainly never ever find a mirror.. and you will aswell not find enough fus/chrom. When There is ANOTHER LEAGUE where everything is much easier..


Would player stop craving to beat poe difficulty on other leagues then get bored then leave ?


I don't know, you don't know, no one know for real.. Just throwing my fear out there!

So, if you plan to make a self-found league : please think carefully before you do ggg.


end of notion/


After reading you seem like person who never tried crafting. please explain how come SFL makes the game easier if player have to craft all of the items.
No longer a forum dweller, please use PM for contact purposes.
Last edited by ignarsoll#5178 on Sep 2, 2013, 6:41:49 AM
I am not sure how to explain it but i don't want to debate either so^^

Thx for the link i might check the big mother thread, i hope to find the answer easily :s.

I believe everyone will be happy with a final answer from ggg, GL
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Personally I find the biggest brick wall for self found happens around act 2 merciless.
It's the main reason I stopped playing onslaught. It forced me to start a character built solely for magic finding, a character I did not want to play, and I soon after burnt out on the game and ended up quitting.


Same for me...got to Merci and the ER penalties made my decent lvl 57 Templar a joke...even the first map is too dangerous at 10% DP. Im the first to admit I am not a great player but damn I want A difficulty (Atari) not A^10 difficulty.
I've lost control of the controls...
Jesus take the wheel"
RAizQT during Kammel HC race
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impotentwinnebago wrote:
I would have to hear a really compelling argument for why droprates shouldn't be adjusted in a SFL before I could consider a SFL without adjusted droprates to be anything other than a joke. It seems pretty self-evident that droprates are balanced with trading in mind, so a league without trading should have different droprates.


Just because you think that in X amount of time you should have Y amount of wealth / gear and people who trade get to Y in a shorter period of time doesn't mean that the balance is around trading.

Ever thought that the rate someone who doesn't trade gets to Y is the intended rate and people who trade get there way to fast?

GGG has said it on more than one occasion that for example 6 linked gear is supposed to be a luxury. This is pretty much the case for people who don't tend to trade too much. On the other hand, players who trade frequently and accumulate wealth fast get 6 linked gear pretty easy.

This make non traders think that they should have the same gear / wealth.

But that is wrong. Solo play is fine as is. Trading is just way to effecient and it twists the perception of how much time one has to invest to get rewarded.

If I had to decide, trading wouldn't exist in the game.
“Demons run when a good man goes to war"
Last edited by Sneakypaw#3052 on Sep 2, 2013, 7:00:32 AM
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dessloc wrote:
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Perfect_Black wrote:
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Finkenstein wrote:
SFL Temporary league 4months at the end all players characters and items are erased. How about it GGG?...

I personally love to invest lots of time into characters just to have them deleted. How bout a self-found league that feeds into Standard League when characters enter Mercilles 'The Sceptre of God', and if you want to stay in the self-found league, just don't enter 'The Sceptre'? This type of setup would allow (force) players to have a complete self-found run-through of the primary game content and allow players to choose to stay in a non-trade environment or enter a trade environment if/when they want to. That being said, I don't really care whether or not a SFL happens.

So create a new SFL league with enhanced drop rates and then let people transfer to Standard with its parsimonious drop rates? [...]

Increased/enhanced drop-rates are not explicitly stated in that suggestions.
One must say that the need of the Void League being the parent league
would only apply if there were indeed modified droprates, I think.


The 6th Feedback&Thoughts packet is complete. Thanks!
I will evaluate during the day if other posts may be added, too.
If you feel that important parts of the discussion are missing in the first 5 posts, PM me!

I will not add the latest 2 Dev replies,
as they basically don't include anything not already said by Qarl earlier.

I will not add Chris' former reply to the Dev thoughts corner,
until it is assured that this is indeed a Dev reply.

Please bear with me. ;)
Last edited by Nightmare90#4217 on Sep 2, 2013, 8:03:50 AM
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Sneakypaw wrote:
Ever thought that the rate someone who doesn't trade gets to Y is the intended rate and people who trade get there way to fast?


Why, yes!!

That is exactly what I thought.

But then I realised that what that would actually mean, is, that GGG are saying end game maps are not to be accessed. Now why would they create content that wasn't meant to be accessed, Hmmmm?
Casually casual.

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TheAnuhart wrote:
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Sneakypaw wrote:
Ever thought that the rate someone who doesn't trade gets to Y is the intended rate and people who trade get there way to fast?


Why, yes!!

That is exactly what I thought.

But then I realised that what that would actually mean, is, that GGG are saying end game maps are not to be accessed. Now why would they create content that wasn't meant to be accessed, Hmmmm?


well, somewhere the maps that are traded must drop. its not that easy. its also about groupplay/dropbonus/getting currency/crafting maps for better rewards (= more currency and maps... yes, i know, talked to death, following the threads but first post ;) ).

im soloing in the 66-69er range and have problems keeping the maplevel >67 at all the time.

but on the other hand... with my selffound/-crafted gear i probably wouldnt have a chance in that highlvl maps, if all that "im invincible and look at my dps"-ubergear is really needed ;)
"Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
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Inexium wrote:
I am not sure how to explain it but i don't want to debate either so^^

Thx for the link i might check the big mother thread, i hope to find the answer easily :s.

I believe everyone will be happy with a final answer from ggg, GL


Probably because there is no explanation but you not wanting to debate solves that. Nice one.
No longer a forum dweller, please use PM for contact purposes.
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Sneakypaw wrote:
I am with the Devs here.

You can play self-found already.


Well as you claim to be "with the devs", how about the fact that the devs have admitted (in this thread if you bothered to read it all) that there is a real problem with getting gear to progress from around level 40 onwards without trading, which is just one of the reasons that a self found league is requested.

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