Don't Remove MF from the Game; Just Cut it in Half

+1 great suggestion
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TiznaraN wrote:
Personally I think MF should be for solo play only(or at least penalized in groups)

Why?
base chance for currencies should be increased.
iq shouldnt affect currencies(just like in diablo 2 with runes)
iq/ir should have deminishing returns.

that would help alot!
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Toki213 wrote:

iq/ir should have deminishing returns.

that would help alot!


That's already the case.
IGN TylordRampage
MF should be removed from all rare gear.
It should only be present on unique items with controllable stats and drawbacks.
As a casual player with little time my playtime in terms of wealth acquired is very poor because of this rampant MF going on,i.e. 1h spent playing at level 55 is worth so little compared to that lvl 75 running maps at full mf.
Very bad and unfair
Casuals will always be behind hardcore players. ( hardcore meaning here : lot of play time ).
You cannot do anything about it and nerfing MF will not change that...

IGN TylordRampage
Last edited by Malone#6946 on Oct 4, 2013, 2:05:26 PM
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Kranyum wrote:
MF should be removed from all rare gear.
It should only be present on unique items with controllable stats and drawbacks.
As a casual player with little time my playtime in terms of wealth acquired is very poor because of this rampant MF going on,i.e. 1h spent playing at level 55 is worth so little compared to that lvl 75 running maps at full mf.
Very bad and unfair


So because you can only play an hour a day, all MF should be removed completely so that you're on par with people that play 8-10+ hours a day, and since you aren't that makes this a very unfair and bad game?

I'll let you try to defend that point before I go any further...

Anyway, I'm out of here threads all yours OP, I'm gonna go actually play the game and find lewtz.

IGN: DamagePerSecond
1. Currency mostly dropping for the MF players means it is devalued for the rest of ppl, which brings us to the situation where you cant afford much with just few hours a week play

2. The games base drop rates are clearly balances for MF play so this leads to ppl who cant afford an MF set to never have a shot at good drops
Lets just make the game super casual and remove MF from the game and raise the drop rates. That still isn't enough so lets play big brother and limit the amount of hours someone can play to 5 hours per day so they don't have too much of an advantage over the ones with lives. Lets make a game for people with lives, and screw the people with no lives!!

And lets make a hello kitty farming level in the game where the people with shit gear can farm without risk of getting oneshotted with negative resists. Hello kitty land has no reflect mobs, no lightning thorns, no exiles, no chaos damage, no elemental damage, and no big damage attacks, and the giant kitty boss just stands there and lets you pound it for loot like a pinata.
Last edited by MrSmiley21#1051 on Oct 4, 2013, 4:19:21 PM
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MrSmiley21 wrote:
Lets just make the game super casual and remove MF from the game and raise the drop rates. That still isn't enough so lets play big brother and limit the amount of hours someone can play to 5 hours per day so they don't have too much of an advantage over the ones with lives. Lets make a game for people with lives, and screw the people with no lives!!

And lets make a hello kitty farming level in the game where the people with shit gear can farm without risk of getting oneshotted with negative resists. Hello kitty land has no reflect mobs, no lightning thorns, no exiles, no chaos damage, no elemental damage, and no big damage attacks, and the giant kitty boss just stands there and lets you pound it for loot like a pinata.


Go fick yourself you retard. Only proper answer i can think of.

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