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Zombie´s suck since latest Patch - 135% resists... Endgame Summoner screwed. Help us Pls

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tuccos wrote:
Its already expensive enough to get Skeletons, Spectres and Zombies to Quality +20 with 60 GCP´s

Hahahahahahahaha.
Lolololololololololol.

/wipes tear from eye.

Thanks for that.


I have never once considered getting all of those to plus 20, and why would you spend 60 gcp's to get them? Your making people think that you have no idea what your doing.

I understand your complaint OP but if you have spectres that can wipe out the whole screen fairly quickly then who cares if you have to rez zombies/skeletons fairly often?
Standard Forever
Last edited by iamstryker on Jun 27, 2013, 5:07:03 AM
It is certainly a good thing to fix a bug, but well.. -60 resistances is kind of low (if what I read in this thread is true), I even fear to log in my summoner now which was apparently made while this bug existed.

To what I hear those zombies are now as good as gone without life, resistance gem, Purity and Necromantic Aegis (if one is more lucky than me to find a shield with good resists).
With all this stuff their resistances still barely hit 0. It becomes mandatory to keep them somewhat alive at first place and takes away variety of things one could do with them.

If I wanted minions that serve as cannon fodder I would just pick up Summon Skeletons since i get 2 units with one cast and they don't require bodies. Mobs with AoE attacks will certainly wipe zombies with few hits and a player will simply not have enough bodies to raise more.

Also it is possible to adapt as you people keep saying, my point is that this game is losing build variety this way. It is sad that if a player decides to play a pure summoner there will soon be only one way how to do it. While this bug existed it was possible to choose to have zombies more tanky or have them serve other purposes, now it is just a choice between having them alive or not.

And any means to attempt to recover their life is indeed a droplet in a bucket. A player won't stop and wait a minute for vitality to regenerate them after every time they encountered a pack of mobs. Not to mention that Purity and Vitality each takes 40% of mana and there will be no room for such things as Clarity or Discipline unless you start using blood magic support gems, but gear to build that will probably not be obtainable for a casual player (with average luck) in a reasonable time...

You can of course bash me if you don't like my opinion, but they really NEED some resistances and I agree with the author of this thread.
Umm, get an archon kite shield with +allres mod?
That with purity and minion res gem should be adequate.

STOP COMPLAINING AND TRY THE SUGGESTIONS MADE IN THIS THREAD.
/cpas
its pointless, i am surrounded by a horde of brainless retards.... or players that never did a L71+ Map as pure summoner.

my only hope is that one GGG developer tries it out and does some positive changes

l8r
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Azorien wrote:
It is certainly a good thing to fix a bug, but well.. -60 resistances is kind of low (if what I read in this thread is true), I even fear to log in my summoner now which was apparently made while this bug existed.

To what I hear those zombies are now as good as gone without life, resistance gem, Purity and Necromantic Aegis (if one is more lucky than me to find a shield with good resists).
With all this stuff their resistances still barely hit 0. It becomes mandatory to keep them somewhat alive at first place and takes away variety of things one could do with them.

If I wanted minions that serve as cannon fodder I would just pick up Summon Skeletons since i get 2 units with one cast and they don't require bodies. Mobs with AoE attacks will certainly wipe zombies with few hits and a player will simply not have enough bodies to raise more.

Also it is possible to adapt as you people keep saying, my point is that this game is losing build variety this way. It is sad that if a player decides to play a pure summoner there will soon be only one way how to do it. While this bug existed it was possible to choose to have zombies more tanky or have them serve other purposes, now it is just a choice between having them alive or not.

And any means to attempt to recover their life is indeed a droplet in a bucket. A player won't stop and wait a minute for vitality to regenerate them after every time they encountered a pack of mobs. Not to mention that Purity and Vitality each takes 40% of mana and there will be no room for such things as Clarity or Discipline unless you start using blood magic support gems, but gear to build that will probably not be obtainable for a casual player (with average luck) in a reasonable time...

You can of course bash me if you don't like my opinion, but they really NEED some resistances and I agree with the author of this thread.


at least one mature person with a working brain.... the rest of comments here is useless trash


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iamstryker wrote:
"
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tuccos wrote:
Its already expensive enough to get Skeletons, Spectres and Zombies to Quality +20 with 60 GCP´s

Hahahahahahahaha.
Lolololololololololol.

/wipes tear from eye.

Thanks for that.


I have never once considered getting all of those to plus 20, and why would you spend 60 gcp's to get them? Your making people think that you have no idea what your doing.

I understand your complaint OP but if you have spectres that can wipe out the whole screen fairly quickly then who cares if you have to rez zombies/skeletons fairly often?


you have no idea what you are doing.

i know exactly why i want +20 quality on my Gems, if you dont then thats your problem...

adding some Resist to the quality of Minions Gems would be the right way

Honestly i am sick and tired of smartasse´s like you... the whole planet is covered with your type of human and watch the daily news to check the result....
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tuccos wrote:
Honestly i am sick and tired of smartasse´s like you... the whole planet is covered with your type of human and watch the daily news to check the result....

Tell us how you really feel.
"
tuccos wrote:
you have no idea what you are doing.

i know exactly why i want +20 quality on my Gems, if you dont then thats your problem...

adding some Resist to the quality of Minions Gems would be the right way

Honestly i am sick and tired of smartasse´s like you... the whole planet is covered with your type of human and watch the daily news to check the result....


Except you can get a gem to 20% quality with like 8-9 gcp... not 20.
Because everyone who is sane will buy a 11-12% gem for a gcp or two.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
ITT: OP reveals inferior play style/skill and is offended when everyone notices.

I mean, who in the fuck upgrades a non quality gem? Get a 10+ for 1 gcp and go from there you fucking noob. You have done nothing in this thread but prove how much of a scrub you are.

You are QQ'ing that a bug was fixed. I don't even...
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tuccos wrote:
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KibaArtist wrote:
There's a reason they added Minion and Totem elemental resist support gem, also there's Necromantic Aegis. Please consider using either of these or both if you want to play a "summoner"



The Support GEM sucks

Necromantic Aegis sucks

Both solutions suck

I expect more from GGG than these 2 ways to increase Resists by a little. The Zombies were good as they were.

-60 % is to much




holy fek @ massive tantrum throwing child behaviour O_O
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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