Zombie´s suck since latest Patch - 135% resists... Endgame Summoner screwed. Help us Pls

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eversorgod wrote:
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grepman wrote:



not trying to be rude, so Im going to try to say it the most gentle way.

please get into endgame maps before talking about zombies. using zombies as a main damage source compared to good spectres is usually severely gimping yourself if you're not using MI.
and if you're using MI, in endgame maps it becomes extremely unpredictable to deal damage.


ok so did a map for you, although im sure you will now say a top level map.

66 rare dried lake, not bad mods but considering its lvl66 and im lvl63 and i tore through it like it was nothing including the boss surrounded by about 30 spork skeles and animators i would say yea it was easy and only at the boss did i lose more than 2 zombies in a go.

im completely sure top level maps are impossibly hard solo like i said, pretty sure they are meant to be.....


you need AoE elemental Maps like Incinerators Mobs then you can watch your minions get destroyed.

sure if a summoner has some luck and gets some weak crap enemies that do little damage they can do it.

but whats that if i can do 1 out of 5+ maps that i loot ??????


try a Sewer Map, Dungeon or overgrown Ruins or better a 71+ then come back. Dried lake is not what we are talking about.

We are talking about endagme MAPs not n00bish L66 maps.

Why cant the low levels summoners here in cruel or merciless be quiet and just keep playing until they get stuck ?


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eversorgod wrote:


who said i dont use spectres?

i am simply saying with zombies alone i can clear act merci under leveled with bad gear, while people including the OP said they can not because their minions die too quickly, i do not have this issue hence it must be THEIR issue not the game.

no one said they cannot clear merciless. clearing merciless is more or less trivial nowadays.


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I thought that mentioning that i was not in maps yet would exclude idiots such as yourself commenting about a lvl 63 build vs a lvl 80+ build, the op and others in this thread are complaining about way before then which is quite obviously wrong

there you go again with the name-calling. you just cant help yourself, can you ?
fact is you posted in the thread where people are complaining zombies are dying fast while not doing maps yourself.


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oh forgot to add, if you check an earlier post i actually have issues with my zombies dying let alone getting to use their MI which is just the added bonus, the set up is for fire perlif from basic attacks as well as the MI, not either or

so you do have issues with zombies dying as well. good to know that you wrote like 5 posts about nothing then. no one said its impossible to clear merciless with zombies dying.

I can clear most of endgame maps with 0 zombies. so what ? thats not the fucking point.

and the MI point was if you take off MI, go to a map which has spikes of elemental damage and count the amount of zombies that die per run, it will be a fucking ton.
Last edited by grepman#2451 on Jun 30, 2013, 3:11:52 PM
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eversorgod wrote:

and only at the boss did i lose more than 2 zombies in a go.

what does "in a go" mean ? meaning you were losing on average 1 zombie per pack and 2 on the boss ?

you were probably lucky to not get any AoE ele attacks thrown at you then.

the fact that people lose zombies fast in +2 minion helm with 20% quality gems with added minion life gem as support, and you didn't yet without any of those things and MI, doesn't mean you are a good player and other are 'idiots'.

it just means you haven't encountered those situations yet.

some good low level maps to test zombies dying: arsenal, arcade (both of those usually have incinerators more than not + both have ele damage bosses), cemetery

also thicket (ironpoint will usually wipe the zombies with his RoA), maybe grotto (but bosses ele damage is really, really weak there)
Last edited by grepman#2451 on Jun 30, 2013, 3:22:33 PM
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domov wrote:

try a Sewer Map, Dungeon or overgrown Ruins or better a 71+ then come back. Dried lake is not what we are talking about.



I'd be willing to bet I could solo any end-game map that didn't have no mana regen on it with my summoner.
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Elynole wrote:
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domov wrote:

try a Sewer Map, Dungeon or overgrown Ruins or better a 71+ then come back. Dried lake is not what we are talking about.



I'd be willing to bet I could solo any end-game map that didn't have no mana regen on it with my summoner.

so ? what does this have to do with zombies dying from sneezes of ele damage ?

we've established already that you dont even need zombies to beat most of the content. and if you have godly gear you dont need them at all, really.

the discussion is about zombies in endgame content, not whether summoners can solo endgame content. they can. with or without zombies.
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grepman wrote:
so ? what does this have to do with zombies dying from sneezes of ele damage ?

we've established already that you dont even need zombies to beat most of the content. and if you have godly gear you dont need them at all, really.

the discussion is about zombies in endgame content, not whether summoners can solo endgame content. they can. with or without zombies.


16k HP zombies are amazing minion instability bombs, throw a few auras on them and spec correctly (not this half-spec'd bullshit I see on the forums where people take a few minion nodes, think they're a summoner, and then put everything into spark or another skill) and zombies last perfectly fine and aren't squishy.

Prior to the nerf I had zombies with over 20k HP. They wouldn't die for shit.

Last edited by Elynole#2906 on Jun 30, 2013, 3:58:33 PM
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Elynole wrote:
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grepman wrote:
so ? what does this have to do with zombies dying from sneezes of ele damage ?

we've established already that you dont even need zombies to beat most of the content. and if you have godly gear you dont need them at all, really.

the discussion is about zombies in endgame content, not whether summoners can solo endgame content. they can. with or without zombies.


16k HP zombies are amazing minion instability bombs, throw a few auras on them and spec correctly (not this half-spec'd bullshit I see on the forums where people take a few minion nodes, think they're a summoner, and then put everything into spark or another skill) and zombies last perfectly fine and aren't squishy.

Prior to the nerf I had zombies with over 20k HP. They wouldn't die for shit.


prior to nerf zombies would be extremely tanky, yes

and using zombies with MI, again, implies you actually WANT them to reach 35% low life threshold, and thus, die.

like I've said, I had 10% quality RZ gem, had minion health as a support in a +2 minion helm, all minion nodes in the tree and all auras possible except vitality (which sucks against burst damage anyway)

they don't "last perfectly fine" at all. a lvl 70 incinerator or, say a carrion queen with multiple projectiles absolutely destroys all of them unless you can kill those mobs faster than they will throw their shit at zombies.

mutliple hellions or a cinder golem's burning ground MURDERS them.

skele archmages spark in a room MURDERS them. an LMP voidbearer MURDERS them.
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grepman wrote:
prior to nerf zombies would be extremely tanky, yes

and using zombies with MI, again, implies you actually WANT them to reach 35% low life threshold, and thus, die.

like I've said, I had 10% quality RZ gem, had minion health as a support in a +2 minion helm, all minion nodes in the tree and all auras possible except vitality (which sucks against burst damage anyway)

they don't "last perfectly fine" at all. a lvl 70 incinerator or, say a carrion queen with multiple projectiles absolutely destroys all of them unless you can kill those mobs faster than they will throw their shit at zombies.

mutliple hellions or a cinder golem's burning ground MURDERS them.

skele archmages spark in a room MURDERS them. an LMP voidbearer MURDERS them.



You can have 20+ minions at your disposal. They're not supposed to tank as well as a player character. I'm not seeing what the big issue is, unless you expect your zombies to just sit there and tank damage like a brick wall - in which that isn't going to happen.

Voidbearers and Archmages are laughable. Cinder Golems don't attack fast enough to do crap in the first place. Carrion Queens with multiple projectiles can be a little scary until you can get into position to spam cast on them and then they fall rather quickly.
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Elynole wrote:


You can have 20+ minions at your disposal. They're not supposed to tank as well as a player character. I'm not seeing what the big issue is, unless you expect your zombies to just sit there and tank damage like a brick wall - in which that isn't going to happen.

Voidbearers and Archmages are laughable. Cinder Golems don't attack fast enough to do crap in the first place. Carrion Queens with multiple projectiles can be a little scary until you can get into position to spam cast on them and then they fall rather quickly.

the entire issue of this thread is zombies dying extremely fast from endgame content to the point theyre not very useful.

personally, I can spam resummon them, but others who dont have crazy mana regen probably cannot. the fact that they die take away from their tankiness and meatshield ability, because it takes time for them to get resummoned, get up and attack mobs/shield you.


voidbearers and archmages laughable- ok. go to a map that has rare voidbearer with lmp and a bunch of magic voidbearer. they will destroy zombies in seconds. archmage skellies shooting spark with necro boss in catacomb will murder your zombies unless you nuke the boss fast.

kuduku and ironpoint will kill all the zombies with one-two casts of their skill. so will temple piety and crema boss (and most of these besides ironpoint take out spectres pretty fast too)

cinder golems dont have to attack fast- zombies die like flies from the burning ground damage...because the zombie AI is cool with just standing in it, as do most of summons.
Last edited by grepman#2451 on Jun 30, 2013, 4:43:19 PM
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grepman wrote:


personally, I can spam resummon them


And this is how you play a necromancer. You zerg shit. That's what a necromancer does. I have crazy mana regen due to me running so many auras and having support gem multipliers out the ass on my minions - which is a bit overkill.

Not expecting to continuously cast summon on a full-spec'd necro is ridiculous.

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