Remove MF completely from game
I hate MF.
I hate playing my sporker then going over to a character without MF and getting more in one day on my sporker than I would on my other character in a week. |
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" You may as well posted... "If you want to play the game using items then do it if you don't want to use items then do it, no ones stopping you." Standard Forever
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" Its funny that Scrotie has argued for MF balance very well in this thread but I don't think I have seen you criticise or attack him at all. Standard Forever
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MF, uniques, economy... Indeed there is a problem here. Mostly for casual players.
But still plenty of shitty games on the market, let's find a new one. |
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I just had to reply to this seeing as it is so popular. First off they are not going to get ride of magic find. Why because then you are punishing all the people who have magic find. Secondly what are you going to do with all the current unique items out there that give magic find remove them? Take away the magic find on them? I mean look at all the demi gods they all have magic find should we remove them or remove the state? What about the andvarius ring should we remove that or simply have a ring that gives ten dex and -20 all res. Don't forget all the people who in race season two got a unique art andvarius after getting 600 race points sure they will be happy to have them changed or deleted. It is too far entrenched into the mechanics of the game to just remove. It be like trying to remove a hair from a birthday cake with a shovel. In the end you can cry and complain about magic find all you want it is a wast of your time and breath.
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" Your paragraph was more of a waste of time and breath. So what if they won't remove it. At least people are pointing out something they don't like and explaining why. Maybe some of us are hoping to see magic find better balanced in the future. Standard Forever
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MF hurts build diversity.
ign = ultrahiangle
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i love this thread and i love this thread and i love this thread.
and i love the idea to remove mf completly. |
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Everytime I plan a melee build, I think about how I can incorporate some level of MF into my gear.
Then I realise I need to cap 3 resists, plus chaos resisit, then MF... then life then dps, then surviveability........ No thanks, I will keep playing on my MF friendly caster build... IGN: AchiLize
Achi's Quality Shop https://www.pathofexile.com/forum/view-thread/602552 |
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Another dumb idea: A (green?) support gem that raises rarity and quantity% of melee attacks.
" This is very true and I can give a suggestion in reply. Going the extreme route of my "luck charms" suggestion, you can: * Cut the current Find% numbers on gear by say half. * Have a dedicated gear slot for MF that acts like a ballast. It would normalize the differential between melee, range, and minion lords somewhat. Instead of the ranged character's time being rewarded five+ times as much, it's maybe +50% to +100% as much. There are other, more inelegant ways you can go about it, like the soft caps of Diablo 2 or the hard caps plus weird intrinsic bonuses of Diablo 3. The ideal imo is to, in the end, not drag down those at the top but boost the bottom feeders a bit. " I think you might be misinterpreting what I meant. I was alluding to progression, the "loot ladder" effect. Once you have something with +life, then you want something with life and resists. And then something with life, resist, and armour. And then that perfect item with the flat and percent armor, life, and resist. And as you go, the harder and harder it is to find something better than you've already found. Which is good, mostly - you want people to feel like they can always find something better to keep them playing. Last edited by LimitedRooster#5890 on Aug 8, 2013, 9:49:01 PM
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