Remove MF completely from game
Yeah I hate MF, I hate the fact that I might be missing out on something if i don't have MF equipped distracting me from playing as there is always that niggling feeling in the back of your head saying, if only this was a MF char. Also for those who don't have mass amounts of riches it means you pretty much need to make a MF char to speed the process up of being able to equip the character build you do want to play for end game.
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" I dunno... I'm pretty "Spike-ey". I enjoy MF and the challenges that go with it. I enjoy popping those pinatas with the [forlorn] hope that there'll be something shiny inside. So yes, my gut reaction is to be in favor of MF as it currently sits. It gives me a thing to seek for which contains nasty balance decisions in it (seeing as I don't have 50ex worth of equipment). It gives me a tool that can gear out my other more theory-crafting sorts of builds (in theory). I like MF. But when I stop to think a bit I do have to wonder about all those other players who maybe wanted to play a melee character or theory-craft some oddball build or whatever. I wonder if the game would be overall better if GGG wasn't trying to balance it for the utterly ludicrous sorts of drops I see in some videos. Removing MF from the game would certainly nerf a part of my fun. I'm just not convinced that there aren't upsides also. And honestly, this is exactly the sort of thing I'd wish they'd use their league creation scheme for. We're in beta for god's sake! Why not toss up a league and see how it floats? I feel the same about self-found and a handful of other highly popular topics. At some point all our economic theories run dry because actual reality is simply too complicated (wow, just like real life economics *laughs*). At some point, doing some beta testing would be a good thing :) I don't trade. I don't group. My comments reflect that.
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I would really like to hear the devs point of view on this. A subject this big they are obviously following but appear to want to keep their opinions quiet for unknown reasons.
MF is not simply a time reducer... if I have double the MF its not that I can get in one run what normally I might get in two runs.. it goes way beyond that. A high MF sporker can currently get in 1 map run what a normal person might get in an entire day of map runs. Not only that, the chance of them getting the rare unique becomes about the same as people getting common uniques. Im not sure if its a problem with rounding in their formula or just their RNG in general but the difference that a small amount of MF makes over 0 MF is extremely noticeable. The drops from a high MF are just insane. In less than a month from starting a sporker toon my friend was able to get in excess of 50 exalts. BTW... Scrotie.. I know you were doing the whole chance thing a while back.. can you message me if you've tried chancing since the last change? I remember that the chance of "chancing" a rare used to be 1/4... I recently did 60 chances on some necklaces and only got 4 rares.. It would seem somethings have changed. IGN: DeathIsMyBestFriend, Illirianah
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" This is 100% true, and i even have the feeling the whole MF calculations are kind of broken. I did some maps with my Ele Cleaver today (which of course has no MF since he'd die in seconds without the gear he is wearing atm) and i got like 1-6 Rare drops per map. Looking at a Dual Sporker with MF gear, i feel like a clown. Those guys get more rares from 1 monster than i get in the whole map. This is unlike +300% chance, it's more like +3000% chance. For me the dropbalance, which is obviously adjusted to the (still not enough nerfed for unknown reason) Dual Sporker Build, destroys my fun hunting for items. IGN: Darkrox (not my main, just for easy contact) ~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ Last edited by Darkrox#0968 on Aug 3, 2013, 3:31:31 PM
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Made this thread years ago.
It should be a dedicated item slot where you equip "charms" to increase MF. If they could also have stats like "Sword find", "Bow find", etc, that would be swell. It is natural that the longer you play, the more diminishing returns you get in Useful Items, and therefore increasingly lust after the magic find %. Just let it be a natural treadmill in the game. |
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"I don't think it should actually. Though the suggestion is pretty interesting. I made a suggestion earlier in this thread about just having MF as an implicit function on items scaling linearly from its itemlevel and exponentially from the number of sockets/links the item currently has. "The first statement you made here is very close to the actual in-game truth - the higher the level you are, the bigger the negative difference of monsters level compared to yours, the higher loot drop penalties you have, and less drops you see. I suppose this has to do with the correct statement that was made a bit earlier: " Loot drops reduction from over-levelling the zone combined with you don't have super high level content available to you - already forces you to create another character to have better chances to seeing loot drops. MF is just rubbing salt in an open wound of loot drops deficiency. |
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" This is also a major reason I've become really bored with PoE lately Its a great game. But Dual spork spammage annoys me to no ends. It should be the weakest thing in the game. I say nerf it into the ground. |
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Theres nothing sad about it. Mf is Mf.
Put magic gear and an farm, that simple. Don't QQ. This is how games work...lol League of Legends
NA - Free Hooks |
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MF affixes looking for specific gear have issues. An affix to get more bows? That says something about your preferences. An affix to get more rings? That's just pure min/maxing, no build dependency at all. So if we are to have an affix like that, let's limit it purely to weaponry and avoid any build-independent variations.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" He was talking about a seperate item slot for "charms" or so and changing MF so that its specific and not universal/generic. There would be no generic MF.. just specific MFs. Ergo if I wanted to farm for a lionseye glare I would have the best chance by using the Bow specific MF charm. This could be an interesting solution.. Maybe make it so you have to complete some type of endgame challenge before you would get the specific charm but then once you get it it would be an account wide usable no drop item. Has potential to be a solution but also for abuse.. I wouldnt mind fleshing that idea out some more. IGN: DeathIsMyBestFriend, Illirianah Last edited by Bishop120#1027 on Aug 4, 2013, 10:50:08 PM
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