Remove MF completely from game

"
mobutu wrote:
The game was designed around solo play.
ggg said it in the looting thread or something.


That is incorrect. What was said was that this game was designed so that Solo and Group play would be equally viable. They are currently off target as far as that goes.
IGN: DeathIsMyBestFriend, Illirianah
"
Bishop120 wrote:

1.) Nerf MF... remove it from normal play all together as an affix except on Maps and Unique items.

2.) Cap MF and make it equally available to everyone.. easiest idea would be to add it to items in the same way as quality is. New items to upgrade the IIQ/IIR of your items.

3.) Balance IIQ and IIR with relevant trade offs. +1 IIQ == -1 IIR. People would now have to pick which they want.


You forgot this :

1.) ... AND MORE LOOTZ FOR ME LULZ.
2.) ... AND MORE LOOTZ FOR ME LULZ.
3.) ... AND MORE LOOTZ FOR ME LULZ.

Why You're talkng about how impossible the game is without Mf, and you ask about removing it. Please, face your inability to play the game without Mf before talking about it.
Ummm I barely have any IIQ/IIR to begin with. 1 of my toons is upto something like 40 of each but he never runs maps. My man map runner has something like 37 quantity and 34 rarity I think but shes a summoner and can play every map type except No Mana Regen and Blood Magic so shes always running any 70+ rare map I can make.

I want all my toons to be equally viable for playing this game. Thats why I have so many. I get bored with one and I switch to the others. While I may have never played the extremely high MF build I certainly dont care about playing low MF. I have tons of uniques and I could probably have some decent in game currency had I the time and patience to sit and play the trading game.

The problem is not everyone wants to play the market game. Not everyone wants to sit around for hours on end in towns screaming in trade chat WTS XXXX for 1 GCP. I personally would rather play the game and I would say at least 90% or more of my gear is self found. I hate playing the trading game. I would rather just play and self craft and only trade with friends when I get gear that they can use or if they get gear I can use. The last time I saw a GCP drop was about 2 weeks ago. This is the problem with high MF. GGG has had to revamp the drop rates to take into account all the crazy MF running toons which has nerfed every non MF player into the ground.

I still want an 6 link 1700+ Evasion chest for my Shadow tho. Finding a Lions Eye Glare for my Ranger would be nice as well. Playing since Feb and I have only found 2 Exalt and a single 5 link axe. What are the chances of me getting either of those on my own without stacking insane MF or spending hours at the trade chat game? This game said it was supposed to be equally viable as solo or group play. Right now it does not seem to be so and is heavily stacked in favor of groups which can stack MF and farm at insane speeds. There is no way solo limited trading play could in anyway be "equally viable".
IGN: DeathIsMyBestFriend, Illirianah
"
Bishop120 wrote:
"
mobutu wrote:
The game was designed around solo play.
ggg said it in the looting thread or something.


That is incorrect. What was said was that this game was designed so that Solo and Group play would be equally viable. They are currently off target as far as that goes.


I remember what mobutu was referring to. Can't quote it word for word but it was about the game being designed specifically for solo play. It did not mention group play at all.
Standard Forever
"
Hovergame wrote:


You forgot this :

1.) ... AND MORE LOOTZ FOR ME LULZ.
2.) ... AND MORE LOOTZ FOR ME LULZ.
3.) ... AND MORE LOOTZ FOR ME LULZ.

Why You're talkng about how impossible the game is without Mf, and you ask about removing it. Please, face your inability to play the game without Mf before talking about it.


Starting to think that your just a troll. You don't legitimately respond to what people say at all, you just make your assumptions and fling it like monkey poo just to get a rise out of people.
Standard Forever
"
Bishop120 wrote:
take 2 Andvarius Rings into a 90/100 Rare IIQ Map
This leaves us three things...

1.) Nerf MF... remove it from normal play all together as an affix except on Maps and Unique items.

2.) Cap MF and make it equally available to everyone.. easiest idea would be to add it to items in the same way as quality is. New items to upgrade the IIQ/IIR of your items.

3.) Balance IIQ and IIR with relevant trade offs. +1 IIQ == -1 IIR. People would now have to pick which they want.


Why not
4.) nerf andvarius
"
iamstryker wrote:
"
Hovergame wrote:


You forgot this :

1.) ... AND MORE LOOTZ FOR ME LULZ.
2.) ... AND MORE LOOTZ FOR ME LULZ.
3.) ... AND MORE LOOTZ FOR ME LULZ.

Why You're talkng about how impossible the game is without Mf, and you ask about removing it. Please, face your inability to play the game without Mf before talking about it.


Starting to think that your just a troll. You don't legitimately respond to what people say at all, you just make your assumptions and fling it like monkey poo just to get a rise out of people.


This.

Dont know whether you rly didn't get the point so far or just trying to ignore it, that some builds fit a purly mf style much much better than others and thus you farm gear for chars you will not rly play, because you mf char is the most effective you can have.

As i stated before I play my char atm full dmg, because its loads more fun, than full mf - but now and then the sneaky thought in my head comes back again, telling me "go full mf - its more effective".


I don't think I've explicitly said this yet, and something I said in another thread reminded me of its importance.

I'm all about removing the IIR and IIQ support gems, and also removing MF affixes from rares. However, I strongly believe that IIR and IIQ should continue to be on particular uniques with appropriate drawbacks, much in the same way "increased experience" is allowed on uniques. Although MF should be a very difficult-to-find mod, MF should most definitely not be completely removed from the game; instead, those few MF uniques should get a lot of balance attention to prevent OP and allow build diversity. (For example, drawbacks on those uniques could be made particularly painful for the builds that naturally have a lot of free gear slots to dedicate to MF.)

Oh, and of course it should be on maps, more heavily than it is now.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 11, 2013, 6:15:08 PM
I really like the idea of adding MF to items like you do quality & removing the mods from items.
"
WUlf1337 wrote:

This.

Dont know whether you rly didn't get the point so far or just trying to ignore it, that some builds fit a purly mf style much much better than others and thus you farm gear for chars you will not rly play, because you mf char is the most effective you can have.

As i stated before I play my char atm full dmg, because its loads more fun, than full mf - but now and then the sneaky thought in my head comes back again, telling me "go full mf - its more effective".



Ok, I'm tired to talk with people who are either :
1) Blind
2) Lying

Build A is the highest DPS buid.
Build B is the highest MF build with a decent killspeed.

Build A has crappy loots and good XP.
Build B has good loots and crappy XP.

I.E A > B for XP, B > A for loots. The question is : how many XP/loots do you accept to lose to gain more loots/XP ?

Removing MF => A > B, no matter what. From a range of optimal builds, based on how much you weigth XP vs loots, we're down to ONE optimal build (ok, a few, if we take into account the possible difference between the dam type and the survivability, but that's already the case with MF).

And if you don't change loot, build A remains unchanged and build B is nerfed to the ground. Do you call that "build diversity" ? Build A had good xp and crappy loots, now EVERY build has less XP and crappy loots. You're basically saying "I refuse to take Chaos Resist (and CI), please remove Chaos Resist from the game". for you, it won't change the damage taken, for the players with CI/max resist, you're just nerfing them. Tell me where is the difference between Chaos Resist and MF (for that logic, of course) ?

And the next step is "nerf chaos damage !" (add more loots) when you notice that your char is the same as before. Consequence : you're removed an aspect of the game.

Remove a stat will not bring any diversity, it will even reduce it. Adding more loots will just make the game easier for the players who refuse to ake everything into account.

@iamstryker : I don't care of what a troll like you can say. Goodbye.

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