Remove MF completely from game

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Josephoenix wrote:
You could always e-mail support and ask them to delete your account. Assuming that's what you actually want and you weren't being sarcastic

I have, a week ago. I also requested it through forum PM. They don't want to. I don't talk the talk, I walk the walk.
Oh, and I don't want to be banned from the game, just this shitty forum community that I'm too weak to stop participating in.
Last edited by Herpy_Derpleson#6025 on Jul 6, 2013, 12:39:54 AM
It's more that certain builds require few gear/not even a 5L to function properly and as such they can easily spare the extra links for MF.

Those builds aren't much slower persee, my friend runs a build that has around 10% less dmg and 20/25% less survivabilty and I play a lot more yet he has wayyy better gear. Ofc it's RNG but i'm betting everyone it's mostly because he has 2/3x the amount of loot that I have per run.

The amount of dmg/survivability you need to sacrifice atm for MF is nothing. For high end maps you basically need someone with high MF to keep up.

I don't not agree with everything that has been said and I know GGG isn't high on removing mechanics but I do agree that the game would be better of without it.

(And finally some desync improvements before the game will drive itself into the ground)
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lukeiy wrote:
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Hovergame wrote:
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lukeiy wrote:

Did I say drop? No I just checked it definitely says they get. Did I say currency? No I just checked I definitely said loot. With 100% quantity and 200% rarity you can tell me how much more loot a MF build gets compared to base.

Never used the word pro either but maybe I misinterpreted your quote symbols. All that super useful maths has pushed some comprehension outa your brain.


Should I take the factor time into account ? And what are you gonna do with the 95% of the trash yellows ? Vendor them ? That's why I was talking about currencies. The total will not be 5 times superior, and if you take time into account, you'd be surprised about the real result.

That's like saying that a guy getting paid for 3 months at once get more money that the other guy getting paid every month for the same job.


You definitely should consider the differences in time to collect the same amount of loot. Five times more trash rares, five times more good ones which you can sell. Let's say a MF build clears 30% slower, still 3.5 times more. That's not even the case though when all builds are limited by movement speed.

30%. lol.
I can run areas 5x as fast as a shitty sporker, and I can maintain around 100% uptime on quicksilver of adrenaline (30%) with 1-2 flasks.

Your opinion is redundant, because you don't know what you're saying.
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Herpy_Derpleson wrote:

You definitely should consider the differences in time to collect the same amount of loot. Five times more trash rares, five times more good ones which you can sell. Let's say a MF build clears 30% slower, still 3.5 times more. That's not even the case though when all builds are limited by movement speed.

30%. lol.
I can run areas 5x as fast as a shitty sporker, and I can maintain around 100% uptime on quicksilver of adrenaline (30%) with 1-2 flasks.

Your opinion is redundant, because you don't know what you're saying.[/quote]

I know, I sometimes wonder if some folks here are playing the same game. Or, perhaps, they're running a shitty build and compare it to a well balanced build. They're talking about the "wonderful" sporker, which is really slow : "I put one totem, I put a secon totem and I wait", while a LA bow user will just fire 3 times.
When I say MF is OP, I'm not comparing passive builds at all. I'm comparing gear affixes. MF doesn't apply to specific builds; it applies to essentially all of them.

MF and PvE are the exact same fucking thing. Dual totem Spork? MF build. Life-based melee cyclone? MF build. Any build designed by anyone that isn't PvP or racing? MF build. Naturally, some of these perform much better than others, but it's the function that matters... Much like Labyrinthine on maps, it doesn't really matter what build you are: IIQ is absolutely required affix whenever it is available, and IIR also gets consideration.

MF affixes should be eliminated from rare items, and instead put on specialty uniques, for this reason.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 6, 2013, 3:30:56 AM
Magic find apparently doesn't hinder diversity because you can always not use magic find and run around fast as an OP archer, one shotting the screen. What awesome choices and balance.
Standard Forever
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iamstryker wrote:
Magic find apparently doesn't hinder diversity because you can always not use magic find and run around fast as an OP archer, one shotting the screen. What awesome choices and balance.
Suboptimal; needs more magic find.

Plus melee should be the only attack type capable of routinely one-shotting end-game content; or another way to look at it, ranged shouldn't be one-shotting things because melee's first "shot" is moving into position. Endgame melee characters should routinely have at least double the DPS as ranged, much more than double when compared to multiprojectile chain nonsense.

It's not balanced, and thus it's not so much a choice as a calculation followed by a forgone conclusion.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 6, 2013, 4:28:25 AM
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TeresaMino wrote:
remove IR IQ gear from the game plz ! so instead of doing low life RUNZ of merveil or piety , i could run with my friend and have more fun cause it would be the best way to aquire really good items and currency !

thx !

and i love your game
This may have already been buried in the pile of account deletion request talking, but this is exactly the reason we have this discussion active for so long. It's not like 3-4 people are "asking for buffs" and others want Magic Find to stay, collectively speaking about themselves.

And no, you can't just afford playing with a friend (unless either of you is deep into MF) instead of a party with an MFer. Loot drop differences hinders enjoyment too much.
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ScrotieMcB wrote:
When I say MF is OP, I'm not comparing passive builds at all. I'm comparing gear affixes. MF doesn't apply to specific builds; it applies to essentially all of them.

MF and PvE are the exact same fucking thing. Dual totem Spork? MF build. Life-based melee cyclone? MF build. Any build designed by anyone that isn't PvP or racing? MF build. Naturally, some of these perform much better than others, but it's the function that matters... Much like Labyrinthine on maps, it doesn't really matter what build you are: IIQ is absolutely required affix whenever it is available, and IIR also gets consideration.

MF affixes should be eliminated from rare items, and instead put on specialty uniques, for this reason.

You are one of the few that make sound arguments, and actually know the game.
I respect that.

But I am proof that MF isn't the be all and end all of mods.

I mostly play solo. I don't follow BS map rolling guides (alc&go FTW). I don't stack MF mods. I find good gear on a regular basis, because my builds can kill 5x as fast as MF builds. I'll clear 5 maps while you're still sporking that boss on your first map. Map drops aren't affected by your IIQ.

Map sustainability, etc, should not be considered as part of this argument.

I believe 90% of people posting in this thread don't play PoE, or spend more time reading about how others approach the game, rather than working it out themselves.
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Herpy_Derpleson wrote:
I believe 90% of people posting in this thread don't play PoE, or spend more time reading about how others approach the game, rather than working it out themselves.
I definitely spend more time reading (and writing) about the game than actually playing it. I think the difference is that I tend to know what I'm looking for specifically when I play, there's a lot of scientific method and hypothesis-proving involved, so I have a tendency to know what I'm talking about based off a relatively small time investment (in playing).

Although I'll admit, I have a love of races and rerolls (which are linked desires actually), so I don't have a lot of map experience, and I am kicking myself about not logging the results. I deleted the character since then — personal reasons. The point is that I could stand to do have more map experience, because despite your praise I am dangerously close to not knowing what I'm talking about at all.

This is by no means a concession that I don't know what I'm talking about somewhat. I specifically did alch-and-go because I felt that's how maps should be run, it just felt right, so it turns out we have similar experiences, even if the maps I was running were probably too low-level to deserve such treatment. I was up to 69 maps before the self-wipe.

Now onto your claim. First off, if you're really doing 5 times the speed of spork totem (which is more of a safe build than a fast one anyway), then you're probably gearing wrong; I'd have trouble believing your couldn't regear to something that, say, kills 3 times as fast with 100% more IIQ. Which would be just... better.

And second, people often have trouble consciously determining speed ratios; it's the toughest thing to measure, by far. When I was running D3 I self-estimated times with my DH and, after getting more serious, decided to use screen capture to record my Act 3 runs; I found out I had been lying to myself. Perhaps more in this kind of instance than any other, "videos or it didn't happen" is a very good idea, even if it's only for your own internal analysis. (The bad news: you may be forced to build spork totem to use it as a control.)
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Last edited by ScrotieMcB#2697 on Jul 6, 2013, 6:24:09 AM

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