Remove MF completely from game
havent worked thrue all 40 something pages... but some..
the magic find is a interresting stat that adds dept to building a toon.. but also at some point alittle to dominating... so a reduction, cud work... 1 point i wud agree on, remove MF support gems, or make em less powerfull.. about the rest gear, yes there is some very awsome uniques with high stats, but all being crap items or with sme minus stats. u can get better rare MF gear(alittle lower stats but greater surv/damage) thoe thies cost alot since they as mentioned are in high course... this i find ok. and dont want to see changes. i think the big change will come if mf gems removed.... so u got the decission to get MF stats on jew, gloves, head, boots. the amount of rare drops are rediculess with a full mf char. so alittle drop wont hurt. els there cud be a ligth version of deminishing return...(and i mean ligth) so the profit from going all out on MF is a less good idea. but i realy dont know since im generaly is ageinst deminishing return. since its generaly is a result of bad design. the problem now issent the MF, but that ppl who play this kind of game likes rewards.. and seeing alot or rares and uniques, makes ppl horny and happy, regardless of they goes strait to NPC... playing a toon with 0 MF u fill ure inv. in a lunaris run. with high mf u go town. 3 times to npc. my self having a toon of both(and yes same. i love to play my dps toon, but still farm solo on MF toon).. IGN jauertemplar
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" No the problem you are not seeing is that there is constantly only two builds being heralded as 'the must have builds for finding gear'. If you reduce how well those builds find gear, you tackle the real problem here. If you simply make no magic find available, then those two builds are still the easiest to play, but now are at a severe disadvantage to 'fast clear' specs, and the pendulum goes the other way and people become compelled to NOT play those classes, and then the game all of a sudden becomes 'Way Too Difficult' as people are compelled to play less safe builds. Then we have a giant thread asking for nerfs to difficulty. (of all forms). A better solution is to find the middle ground, and break the compulsion from those two specs while leaving them as an option for people that really enjoy that play style. If you nerf their combat effectiveness, they become useless. So you give them innately negative magic find, since they can make the best use of the magic find gear currently in game. Then getting magic find gear becomes a need for those builds. And since they currently do not need much in the way of offensive or defensive gear, it is a good fit. Removing the stat entirely does not fix anything, it just changes the compulsion to way less safe builds, and will cause the game as a whole to suffer due to an avalanche of 'game is too difficult' complaints, leading to nerfing everything. A more subtle approach is necessary to remove the 'you have to play as such' builds, and put the focus onto playing what you enjoy while allowing similar outcomes. Hey...is this thing on?
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"Sorry, you are just wrong. When taking passive points, the drawback is right there - an inability to take other passive points actually. And life was actually nerfed, because it was also mandatory and thus bad. "This is the most obvious way of thinking that comes into mind. But when you think more about it, the game drops will properly be balanced around average Joe playing the game, around you, me, him, and everyone else as well. We all play the game, I think everyone wants to choose the build he wants to play, not the one that gives more loot as everyone wants loot equally. The lust to loot is above any other preferences like strength or intelligence, for example. That's why we cannot factor it in making proper and balanced affix pool. P.s.: As for LostForm's latest post, I see your point now. But after elimination of MF you will make choices that are sane for treasure hunting. What do you want - kill faster of live safer? This is sane. Putting "or you loot better" just breaks the game spirit. It's no longer an item hunting game - it's either item hunt, or shopping. |
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you guys are illustrating exactly what would happen by having this debate at all. People would be unable to think of anything other than a few builds dont gather as much loot, and thus can never ever play them.
And quickly everyone will migrate to 'the one build to rule them all' which would be a mathematical equation to figure out as safe clear speed would be The one and only deciding factor for the sheeple. If we balance out the rewards for the 'ez loot' specs, the sheeple all of a sudden come to a cross roads where factors are legitimately up for debate and the compulsion to play specs are chosen by more arbitrary elements, such as what the popular player is playing. Hey...is this thing on? Last edited by LostForm#2813 on Jul 1, 2013, 2:30:58 PM
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" 98% of the players base are morons. They can't play at a decent level and these are the people that giving advices to the developers. They don't know how farming works. All they look is the high MF build and get jealous. It's pathetic. The community don't know that speed > MF gears in regards to farming. So what do they advise? Make speed farming even more abusive. Fucking morons. Let me tell you I spend more time trying to kill myself to stay at par level than farming a location. I go through certain areas within minutes using my speed farming character. I'm in the process of trying to find a solution to slowing my experience and instant suicide. And no it's not a discharge build. They are pretty slow because of the set up time. If you put any penalty on magic fine two logical things will happen. Maps won't be play. Everybody will go for speed farming. The only thing that keep speed farming is check is Magic Find gears. Magic find gears is the balance. Last edited by deadlylag#6397 on Jul 1, 2013, 4:22:02 PM
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"When I made my points, I first tried to apply my words to myself first to realize whether the proposed solution is good or not. Do you apply the same logic in your arguments when you freely use the world 'sheeple'? How will this proposed change affect You personally? Can you please enlighten us with your miraculous mathematical equation everyone will suddenly start using as you suppose? |
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"Hey? I would leave pointless insults aside. I definitely see you have a great point (and at the gut level I agree), still feedback is feedback is feedback. Every opinion counts. |
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" I cant tell if you are agreeing with my post or are trying to argue against it using words that largely agree with the point I was making. !00% agree magic find gear is the mechanic GGG can use to balance the game. It is the wild card and the screw they can turn to adjust effectiveness in game without butchering the play style of different specs. My whole point is removing magic find gear from the game will remove one of the the least play style intrusive tuning screws in the game, and establish an environment where clear speed is the only factor worth considering. (you have to understand I am talking to people that feel 'compelled' to use dual totems because they "are the only builds that can stack Magic find ...oh and summons", so when I speak of reducing magic find for dual totem it is not to make it ineffective, but make it not 'compel' people to view it as the one and only one style of play) Hey...is this thing on? Last edited by LostForm#2813 on Jul 1, 2013, 5:53:20 PM
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" It true that 98% of the player base in any game can't play at a decent level. If you give them the best build in the game they will play it at a subpar level and still get jealous by other builds. These are the people that giving advices to the developers. It is well known that speed > item gears in any farming game. The MF system allows players to decide if they want to go with a slow ass high MF gear build or a pure speed farming build. By adding MF bonuses to maps the decision is harder to make. While the system isn't prefect at least the game didn't deteriorate to every farming builds into speed. Speed is still better in PoE. If you nerf MF or get rid of MF almost every farming build will be speed build. Maps won't be play because they are too slow and too hard to clear. The risk vs rewards isn't there anymore but mostly it takes a fucking long time to clear most maps. So where will we end up if the developers decided to nerf MF? You will get morons posting that ABC build clear area XYZ in less than two minutes. You will get morons complaining maps is not worth farming. You will get morons wanting to nerf XYZ build because it too powerful at farming. Etc and repeat. The sad part in this whole affair is the developer response. They don't understand the system they have created. Last edited by deadlylag#6397 on Jul 1, 2013, 7:02:25 PM
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I don't really care if everyone speed farms. At least then as you get more powerful you naturally will clear faster and get more items. You can also do that with far more builds than the options you have as a magic finder.
Believe it or not it is possible to know what your talking about AND still not like magic find. Standard Forever
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