Remove MF completely from game

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Daefecator wrote:
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WUlf1337 wrote:
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Asphael wrote:


The point is that with MF as an item stat, you will never equip the loot you so much want to find. So.. play with mf because you want to find awesome items -> find awesome items -> don't use them because playing without mf you won't find any new items.

MF as an item stat is the dumbest design in D2, and it's still ridiculously bad in PoE.


Good summarization of lots of posts in here.
Thank You for this, exactly my point as well.


Most perfect explanation for why MF needs to be removed from game.
IGN: DeathIsMyBestFriend, Illirianah
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ScrotieMcB wrote:
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Herpy_Derpleson wrote:
"After MF is no more"
Considering GGG said no more wipes, this won't happen. Ever.
Keep on trying though, your exercises in futility amuse me greatly.
Here's mine.
  • All rare IIQ mods on current items gain added drawback of reduced item rarity, equal to the % of IIQ
  • All rare IIR mods on current items gain added drawback of reduced item quantity, equal to half the % of IIR
  • IIQ and IIR affixes no longer spawn on gear

If necessary, though, I'd settle for the last point alone. Not exactly a huge fan of all kind of legacy MF gear, but after a few years it would largely die off.

Steep diminishing returns is much simpler, and requires no change to existing items.
Legacy items are always a bad thing. Always.

At least you are one of the people in here that have a clue what they're talking about.
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Herpy_Derpleson wrote:
Steep diminishing returns is much simpler, and requires no change to existing items.
Legacy items are always a bad thing. Always.

At least you are one of the people in here that have a clue what they're talking about.
Diminishing returns are much simpler, but are always a bad thing. Always.

This will not solve anything as Magic Find will still be mandatory.

By the way, you forgot to include yourself into the list of people who has a clue thus invalidating your point completely.
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Ethiadge wrote:
Diminishing returns are much simpler, but are always a bad thing. Always.

This will not solve anything as Magic Find will still be mandatory.

By the way, you forgot to include yourself into the list of people who has a clue thus invalidating your point completely.

Don't equate diminishing returns with legacy items.

MF isn't mandatory now, so wouldn't be with diminishing returns.

Anyone who thinks MF is mandatory needs loot_generator.exe, not PoE.
I ran one map yesterday (a Vaal pyramid with only 20% IIQ, I chanced it). My net was playing up most of the day, so that was it. The character had no IIQ and only 43% IIR. That 43% IIR is incidental, and not the reason I am using those items.

I found a bunch of orbs, rares to complete a set for chaos vendor recipe (unid), and a gear upgrade for that lvl74 character. I consider gear upgrades for higher level characters as equivalent to exalt drops, regardless of items "worth" in trade.

This is enough loot for me. Portaling to town every 2 mins to visit vendors/empty inventory isn't my idea of a fun game, and I have no issue with others doing this to "get rich".

The fact that PoE can be played in various styles to suit the individual is one of the reasons it is so great.
at this point, removing IIR/IIQ stats from the mod pool makes the game from start to BiS everything exponentially shorter. In order to avoid it the exponential impact, they would have to add more mods to the affix pool to replace them. The mods would have to be garbage mods in essence, and in not really increase your offensive or defensive prowess. Best case scenario would be completely neutral combat mods, but are QoL improvement (like light radius).

You are in essence asking for a fun stat like IIR or IIQ to be replaced with a light radius mod. And we all know how well received the last round of neutral mods was with the fan base at large.

The MF mods make a "BiS" piece of gear up for debate constantly, create conflict in the gear choices for players and add a long lasting pursuit to the game. Removing it for neutral mods or exponential decrease to time to completion is bad juju.



Hey...is this thing on?
Last edited by LostForm#2813 on Jun 30, 2013, 12:35:49 AM
The only reason I want orbs/better gears, is to increase my ability to slay. My enjoyment of this game is killing the bad guys, not micro managing my stash.

Anything else (ie hoard currency and items you'll never use) is fucking stupid, and not a fun recreational activity to me.

Note that my choices don't mean others shouldn't be able to play the game differently, if they so choose.

[note] italics are important in this post.
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Herpy_Derpleson wrote:
I ran one map yesterday (a Vaal pyramid with only 20% IIQ, I chanced it). My net was playing up most of the day, so that was it. The character had no IIQ and only 43% IIR. That 43% IIR is incidental, and not the reason I am using those items.

I found a bunch of orbs, rares to complete a set for chaos vendor recipe (unid), and a gear upgrade for that lvl74 character. I consider gear upgrades for higher level characters as equivalent to exalt drops, regardless of items "worth" in trade.

This is enough loot for me. Portaling to town every 2 mins to visit vendors/empty inventory isn't my idea of a fun game, and I have no issue with others doing this to "get rich".

The fact that PoE can be played in various styles to suit the individual is one of the reasons it is so great.


On the other hand:

I ran maps from level 65 to 71 while I was running 40% quantity, 40% rarity, and despite using currency on them to get high quantity I was spending more than I earnt so I ran out of currency and then maps. In that same time the only upgrades I got were from trading.

You got lucky in 1 map. With 43% iir you will go broke, it's just a question of when. Your build is effectively non-viable for endgame because you have no chance of sustaining maps above level 70.
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Last edited by lukeiy#6623 on Jun 30, 2013, 1:05:55 AM
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lukeiy wrote:
On the other hand:

I ran maps from level 65 to 71 while I was running 40% quantity, 40% rarity, and despite using currency on them to get high quantity I was spending more than I earnt so I ran out of currency and then maps. In that same time the only upgrades I got were from trading.

You got lucky in 1 map. With 43% iir you will go broke, it's just a question of when. Your build is effectively non-viable for endgame because you have no chance of sustaining maps above level 70.

You got broke rolling maps solo. I'm not surprised. I just alc and go (chance for maps that have unique versions).

I sometimes pay for gears with 70+ maps rather than exalts. Yet you tell me I can't sustain 70+ maps. You don't know me or my methods.

I am the richest (in game) among my RL friends that play PoE (and have played for as long, or longer). I have never specced for MF. Most of my gear is from drops and not from trading.

You can claim RNG all you want, but 5 months of favourable RNG is unlikely.

Don't talk to me about viability. People that know me, know that I always win at games. I have been a gamer all my life. I play games that require knowledge of rules and mechanics, 2nd edition Warhammer 40k anyone? How do those legacy dredge interactions work? (MtG). Damage on stack shenanigans with affinity pre rules change (also MtG). I was playing De Bellis Multitudinis at about 9 years old. Just because my methods aren't the norm, doesn't make them "wrong".

[edit] For those familiar with MtG, I win game 1 (and the match) vs legacy dredge. I always top 8 to playoffs. I run decks of my own design, not net.deck
Last edited by Herpy_Derpleson#6025 on Jun 30, 2013, 2:10:25 AM
Why does this Derpson guy always end up getting banned? He seemed to have a rather interesting opinion here set a bit of trolling aside, but well...

That being said, I would prefer legacy items by far. Having diminishing returns changes nothing, more MF will always net better drops. And as current GGG's course is to open new leagues every several months, legacy items will never be a problem. People will prefer playing newer leagues anyways.

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