So, at what point will you people stop to request that they remove any mechanic that requires time investment, flawless gameplay or quick reflexes?
|
Posted bynynyny#3398on Jun 27, 2013, 4:55:59 AM
|
"
nynyny wrote:
So, at what point will you people stop to request that they remove any mechanic that requires time investment, flawless gameplay or quick reflexes?
Anyone who doesn't like time investment shouldn't be playing in this type of genre.
What exactly in this game requires quick reflexes?
Standard Forever
|
Posted byiamstryker#5952on Jun 27, 2013, 5:01:47 AM
|
"
nynyny wrote:
So, at what point will you people stop to request that they remove any mechanic that requires time investment, flawless gameplay or quick reflexes?
You mean like reflected damage? Yeah, that's annoying too; I'd get rid of it as a monster mod but keep it as a map mod.
Oh wait, you were somehow being rhetorical and overly cryptic at the same time, and this is turning into a derail. Hmmm.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jun 27, 2013, 5:12:02 AM
|
Posted byScrotieMcB#2697on Jun 27, 2013, 5:11:07 AM
|
"
ScrotieMcB wrote:
"
nynyny wrote:
So, at what point will you people stop to request that they remove any mechanic that requires time investment, flawless gameplay or quick reflexes?
You mean like reflected damage? Yeah, that's annoying too; I'd get rid of it as a monster mod but keep it as a map mod.
Oh wait, you were somehow being rhetorical and overly cryptic at the same time, and this is turning into a derail. Hmmm.
Reflect damage? Annoying? Its probably one of the easiest mechanics to deal with if you play cautiously and dont build a 600% crit multiplier character who is casting everything himself.
Physical reflect - Granite
Elemental reflect - Elemental Flask of the damagetype youre dealing
If you manage to one shot yourself while having at least 85% resistances your build has flaws because you apparently cant deal with your own damage. The mechanic forces you to get defensive nodes and flasks, cant see how thats a bad thing.
The only time where reflect really gets annoying is when looking at how easy a character with Chain can actually one shot himself. Then again, not randomly pressing your buttons but actually trying to pay attention to what youre attacking solves that problem.
Or you can just go Vaal Pact.
Last edited by nynyny#3398 on Jun 27, 2013, 5:24:08 AM
|
Posted bynynyny#3398on Jun 27, 2013, 5:18:19 AM
|
"
nynyny wrote:
dont build a 600% crit multiplier character who is casting everything himself.
Especially not in Hardcore, right?
Yeah, okay, maybe I'm a little bitter. But I think glass-cannon (without totems or traps) should be very difficult, not flat-out impossible. Hence, not on monsters, still on maps.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jun 27, 2013, 5:26:32 AM
|
Posted byScrotieMcB#2697on Jun 27, 2013, 5:26:02 AM
|
"
WUlf1337 wrote:
"
5,6k Views and 170+ posts within 3 days: Any chances a DEV will give a comment, whether there is a possibility that this system will get some changes?
|||||||||||||||||||||
Hi,
for me there is just no good reason why MF exists. What is EVERY Hack n' Slay about?
Grinding items & builds.
How should I grind items? In the most effective way.
How can I do this? Stack MF...MF...MF
What is the situation with builds:
Diversity of builds is rly important or at least the possibility to have diversity, which is for some ppl the reason to keep playing a game for long. Starting new chars, trying out ideas
Can I build the maximum dmg of my char, what I would actually like to do? Sure I can, but then I need around 3-4 times longer to get the desired currency/items to get my build to work.
There hasn't been any other game, where i started so many new chars, trying stuff out. And then in the lategame? I stack MF or play my MF char, to farm items for new builds.
----------------------
We are so used to MF that it has become normals like our daily bread, without asking ourselved, whether we rly need it or even want it. Sure, it is one more stat on items, that can make it worthy. But will it lead to more build variety?
PoE is always praising itself to be a hardcore/oldschool game. Ok. Let me try to survive, obtianing high killspeed and let me play like that. But dont force me into a specific direction: MF.
Truely one will say: "Noone is forcing you to go MF. Play your highdps char if you like to it is all about fun." Well, truely spoken dear friend, but do I really want to need 4 times longer to equip my chars, than others do? I also have a real life, I also have to work. I cant play everyday for 8 hours or multibox the shit out of this game.
For me there is just NO GOOD reason, that MF exists. This would be compensated by the maps. Maps were NEVER intended to be used for leveling. As devs said, THEY ARE FOR ITEMFARMING (although they are now all there is as endgame content, so....they are used for both. lvling and itemfarming).
Remove all MF, give 2 Map types (exp and MF). Or remove MF completely. I wouldn't shed a single tear.
That is all i wanted to say.
Enjoy the weekend.
---------------------------------
[Edit]
Nice that so many ppl agree with me.
Those who disagree: You are completely right, when you say, that MF adds a bit of depth of planning to your build. Because you have to sacrifice DPS and Def for it.
The only problem atm moment is, that you really HAVE to go into this direction, unless you want to spent ages to make any progress.
In my op droprates in this game are so low, that you get forced into mf (Which is oc part of the concept. If the droprates would be high, noone would go mf but for killspeed). But as others said before: There are builds which 100% fit a mf style and others dont. What is better for a game, which is designed around build-diversity?
Its the same problematic, as it is with lioneyes glare (op bow - need nerf): Some changes have to be made but there will be players, who will be hurt extremely by those changes, perhaps a whole build gets destroyed. So where the problematic with Lioneyes is still up, we are talking here about a whole mechanic of the game, not only a single item. So the chances it will be ever removed are 0. But one should always consider:
WE ARE IN A BETA! IF THINGS WONT BE CHANGED HERE THEN....
But still I had to make this post, just to see what the common opinion is.
why so mad? just make a mf character its fun
ign TheBlackMambaTemplar
|
Posted bytechnie_noob#3983on Jun 27, 2013, 5:30:03 AMBanned
|
"
ScrotieMcB wrote:
"
nynyny wrote:
dont build a 600% crit multiplier character who is casting everything himself.
Especially not in Hardcore, right?
Yeah, okay, maybe I'm a little bitter. But I think glass-cannon (without totems or traps) should be very difficult, not flat-out impossible.
Its not impossible. I was running a 400% crit multiplier FP character until 2 days ago (who was 80). Never did I have problems against reflect eventhough not being cold resistance capped.
The problem of one shotting yourself doesnt really accure before 85+ unless youre playing EA, Discharge or ES based EK characters.
Using Vaal Pact as CI makes it impossible for you to ever one shot yourself as long as you use multiple projectiles and the pack doesnt consist of 20+ mobs. As a life based character reflect is a little bit harder to deal with, but since a life based character would most likely start as either Marauder or Duelist, therefore having easy access to Elemental Adaptation, you would cap at around 87% with flasks, not even considering +max res items or Purity.
I wouldnt call life based crit builds impossible, but they definitely are harder to play properly. Then again, why crit and not just a shitton of flat damage or simply stop getting multiplier after you reach 300%?
Last edited by nynyny#3398 on Jun 27, 2013, 5:35:31 AM
|
Posted bynynyny#3398on Jun 27, 2013, 5:33:53 AM
|
"
nynyny wrote:
Reflect damage? Annoying? Its probably one of the easiest mechanics to deal with if you play cautiously and dont build a 600% crit multiplier character who is casting everything himself.
Or you can just go Vaal Pact.
Yeah, 600% multi vs reflect is no problem with Vaal Pact. Just no conc effect, or death awaits.
[edit]
"
nynyny wrote:
Using Vaal Pact as CI makes it impossible for you to ever one shot yourself as long as you use multiple projectiles and the pack doesnt consist of 20+ mobs. As a life based character reflect is a little bit harder to deal with, but since a life based character would most likely start as either Marauder or Duelist, therefore having easy access to Elemental Adaptation, you would cap at around 87% with flasks, not even considering +max res items or Purity.
This is BS.
If your damage exceeds a multiplicand of your life total (based on % of reflected damage and your resistances) you will one hit yourself, Vaal Pact or not.
Last edited by Herpy_Derpleson#6025 on Jun 27, 2013, 5:50:57 AM
|
Posted byHerpy_Derpleson#6025on Jun 27, 2013, 5:47:25 AMBanned
|
"
nynyny wrote:
why crit and not just a shitton of flat damage or simply stop getting multiplier after you reach 300%?
In all honesty, don't you find the "I can't do too much damage or I'll one-shot myself" thing perverse? Upgrades are now downgrades? This is especially true for glass cannons; being required to run remote skills really pigeon-holes you.
I just want to kill things very, very fast. Is that really so wrong?
And, in an attempt to correct the derail, this only makes MF mods more necessary. The game actually limits how much you can DPS things, so instead of trying to go for a faster killspeed you just stack MF. Yawn.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
|
Posted byScrotieMcB#2697on Jun 27, 2013, 5:49:02 AM
|
ITT: nynyny doesn't understand game mechanics, but argues them anyway.
|
Posted byHerpy_Derpleson#6025on Jun 27, 2013, 5:57:29 AMBanned
|