Remove MF completely from game
" 8x as many rare items is a stretch. Yay for mechanics and rng. And the chances of you needing to trade for gear even while netting more rares is large, and thus not making more flat currency doesnt pay off nearly as well in a item saturated market as you are making it out to. There is the chaos recipe, I just dont see you completing 8x's as many chaos recipes as someone clearing areas 2x+ more times. IIQ is the power stat for accumulating wealth. And that can be mimicked by faster clear speeds, which are not hard to achieve compared to a dual totem build. And then mix in they can clear things about 1.5x's as fast, while getting half of your MF values pretty easily, with the tradeoff being it is more dangerous, and you can start to see there is a whole spectrum of possibilities for farming. Basically removing magic find stats in no way changes the fact that you can trade clear speeds for a safer play style. It does allow the safer play styles to actually compete economically with clear speed oriented builds. If you want to say there is to much advantage to the safer play styles with the current values of magic find, then perhaps there needs to be a tuning of magic find returns. Removing the stat totally completely removes safe builds from the economical picture, and it completely destroys end game balancing act between character strength and drops per kill. Hey...is this thing on? Last edited by LostForm#2813 on Jun 24, 2013, 6:16:30 PM
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Let´s talk about builds that have twice the clearing speed of a dual sporker while beeing able to wear double advarius
What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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" Regal recipe? Especially in high lvl maps shitlaods of rares will lead you to wealth.... Last edited by WUlf1337#0866 on Jun 24, 2013, 6:16:04 PM
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" That would be pretty far out there in terms of OPness, the tradeoff to character strength is less IIQ uniques. It is for sure doable, question is how long can you maintain it. In a stardard rule set league, I can think of several. Goldwyrm boots are pretty strong, weakest defensively for ES builds, weakest offensively for BM builds, but pretty univerally useable. Now if you want to talk about builds able to achieve double the clear speed while wearing gold rings that have an IIQ roll (possibly even a double roll) I think we can come up with some. Hey...is this thing on? Last edited by LostForm#2813 on Jun 24, 2013, 6:22:23 PM
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" Could you just answere my question please. What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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" I did answer your question. Could you ask a less obscure, more relevant question please? The answer is pretty much any build designed to power clear areas while in a standard rule set. Hey...is this thing on? Last edited by LostForm#2813 on Jun 24, 2013, 6:28:20 PM
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Tell me the builds that have twice the clearing speed of a dual sporker while beeing able to wear double advarius
edit: starting maps, merc What can never be lent or earned? Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? Last edited by Spysong192#7559 on Jun 24, 2013, 6:29:57 PM
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Currently level 66
170% Rarity 60% Quantity Lightning Striker. Not too high in the IIR/IIQ department.. but it's still alright. Just started maps also, with 77% All resists, can clear with insane speed. Had a Dual sporker and yeah, nothing will ever compare to it. Last edited by BillyC#3896 on Jun 24, 2013, 6:40:40 PM
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I would put LS into the 'traded clear speed for safer play style category'. Strong skill, not nearly the fastest in terms of wrecking whole screens.
Discharge, Cleave, DPS oriented bow builds, EK pre-nerf (havnt played with it post nerf), some EE builds, some ele proliferation burn builds. These are builds I would put into the 'sacrifice safety to up clear speed category', and can pretty much one shot every mob, 2 shot bosses. How far you are willing to walk the edge of death will decide whether or not you want to run 2 andivarius rings. dual spark totems is very strong and very safe. Magic find in no way changes the fact. A better solution would be something like adding -IIQ/-IIR to the ancestral bond passive. Possibly the summon notable in witch area. Hey...is this thing on? Last edited by LostForm#2813 on Jun 24, 2013, 6:55:28 PM
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Wouldnt that hurt totem users who had zero mf?
IGN: Arlianth
Check out my LA build: 1782214 |
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