Remove MF completely from game
People who care about mf are likely pretty far away from the end game benchmark but thats the kind of crowd you meet in sub 72 map pubs.
IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Sep 9, 2013, 10:05:51 PM
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First I'd like to say I'm in favor of magic find. I agree that it shouldn't be something only certain builds can do, and that totem builds have problems of their own that need adjusting (Namely they can build MF because they don't need other stats because offensive totems do everything).
But that's not why I'm posting, I'm confused by something a lot of people here post and no one that I read (didn't read all 107 pages, but read the first and last like 5) seemed to address. Why do so many people in this thread complain that they have a hard time finding orbs without IIR, when IIR specifically does not effect currency? Lots of people complain they can't get enough orbs and that MF should be removed because of it, but they have nothing to do with each other. Unless they mean IIQ, which was already moved to a unique only attribute in leagues, like several of the complainers say should happen. I also see a lot of people that, though they don't directly say it in as many words, basically say "I want to get all of the benefits of magic find without building any". As the request to abolish the system entirely must also come with an implied global increase to drops. Without the implied increase most people's "I don't find enough...." wouldn't change, and with it you're getting something for nothing. Some middle ground would be nice. If the devs balance based on assuming MF will be present, that's a problem. On the flip side if they changed base rates to assume none was present that would also be a problem. Increasing base drop rates while lowering MF quantities seems like a decent option to make it less game breaking not to wear the stats, while still granting tangible benefits for those who choose to take that path. PS The balance change suggested above assumes that they also fix builds like the "Sporker" which are seen has the only MF option. It should be available to anyone willing to sacrifice a little kill speed or survivability. The major problem is that builds like the sporker don't sacrifice anything, so people feel it's the only option. Quick Edit: I may be one of few here, but if MF were completely removed I'm not sure I'd continue playing. It's one of my favorite aspects of games like these. I build my first character around it (which IS a sporker right now but that's a game balance issue, not a MF issue). Then I collect a decent set of rares a few uniques etc, and go experiment with other builds and characters which do not specifically build magic find. This is how I enjoy the game, each player is different and rather than call your opinions wrong, I'll just say that you're trying to take away my enjoyment because you don't enjoy doing the same thing. Doesn't seem fair to me (not that I think the devs WILL pull it) Last edited by NindeNoxx#4589 on Nov 10, 2013, 5:53:05 AM
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Agree with op.
And drop it as bonus from groups aswell. |
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I'm at point where i deeply wonder about builing MF char...
I think MF should be capped. If you build MF char you can easily get the cap without super expensive gear. If you are not then just grabbing some MF might not put you behind that much. And finally if you can afford the best of best then you should be able to cap MF on your regular char. |
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MF is one of the WORST WORST WORST mechanics I have ever seen in any ARPG.
Seriously, you want me to create a cheesy ass alt to run around and MF with some dumbass totems or summons? Seriously GGG, you guys are smarter than that. Invasion - No Sacrifice No Glory
HTTP://WWW.TWITCH.TV/THISISDEUX | |
I am very against removing MF, but I just came to say that the nemisis changes to MF are trash. They make aurseize, goldwyrm and 2x andvarius required for every MF build. Quill rain, Shavronne's wrappings, and wondertrap are also required for their respective builds.
This many required uniques remove the fun of gearing from the game. They limit the amount of builds that can MF because the build must fit those uniques. All MF builds will have the same limit, while builds that rely on rares have almost no limit. With all this balancing of MF, GGG must realize that the driving force for many players to keep playing is to get better gear. Without gearing, many great features, including PoE's amazing crafting system, are no longer relevent. IGN: @Deltrus
My build and gear: http://www.pathofexile.com/forum/view-thread/462131 |
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Most of you aren't long time mfers. I did over a million meph runs in D2LoD. You think I would hate it, but I don't.
Nothing like doing mindless mf runs. Knowing that anything amazing could drop at any second. It's similar to gambling. |
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" Certain builds are good for certain things, sporks are good for mf, rangers are good for range, you get the point. Use common sense before posting such shit. Builds aren't barred from MF at all, it's just you whiney idiots don't want to sacrifice ANYTHING on dps builds to have MF, you want your character to be the best at everything, grow up :) |
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Where do I sign to send MF into the realm of long ago banished game mechanics?
I'm sure everyone has already said pretty much exactly what I think, I want to make a fun build and feel like I can find items (not currency) nearly as well as any other class or player. I don't want to be forced into investing in gear that is highly valued by the community for its ability to find other highly valued gear. One downside: without magic find, the game becomes a "how quickly can your clear xyz content" grind - and THAT is nearly as bad as feeling you are gimped by not having MF. So I guess the reality is, I don't have a good solution, but am not sold on stacking MF. |
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I don’t like Magic Find, it forces us to play in a way that we don’t wanted.
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