Why does Lioneye's Glare have no drawback?
I am quoting Ghoun from another related thread back in March 2013:
http://www.pathofexile.com/forum/view-thread/237504/page/14 "I completely agree with the accuracy system being crap right now, i already said so in my earlier posts. Accuracy being shit is not the equivalent to LG being OP however, since accuracy being useless is not LG´s fault. If the accuracy system were to never receive a change, i would probably agree that LG is one of the strongest bows you can get, but i dont believe this to be the case. Everyone agrees that accuracy needs a revamp, and only after such a revamp is the evaluation of LG possible. You cant base your thread on a broken system. See what i did here? In all honesty, accuracy plain sucks in its current form. GGG probably did not want 95% hit chance to be achievable in a trivial manner, but due to this, accuracy based buils are terrible because even with enormous amounts of accuracy (which involves skilling several accuracy nodes) you cant really reach high %hit chance against high level targets. In a game where most of your passives are better spent towards life, it is not feasible to skill that many points into accuracy, only to realize that you did not even reach 95% hitchance. As i already once suggested, if they want the itemization process of accurracy to be non trivial, without making 95% hit chance impossible to reach, they have to implement a system where 95% hitchance is rather easy to reach, while any accuracy beyond that adds to the critchance of the character. That way the accuracy itemization is NON-trivial, without making 95% hitchance too hard to reach." 🎈🤡LEGACY MINER & TRAPPER MIRROR SERVICE: 1713980🤡🎈
🎈🤡ETERNAL SUPPORTER UNIQUE: KAOM'S SPIRIT🎈Designer: IronVsWild🤡🎈 🎈🤡ETERNAL SUPPORTER SINCE APRIL 2012🤡🎈 🎈🤡IGN: CLOWNPOWDER & CLOWNLIVESMATTER🤡🎈 |
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" This thread is not about a 100% accuracy fix. It is about the item in general. The 100% accuracy is not the problem. Refer to it as "Lioneye rebalance", not "100% accuracy fix". Nothing good will come out of assuming that this is the one and only way to fix this weapon. We will end up with threads like "When is the lioneye accuracy fix coming?" rather than threads like this, that discuss other options. Removing "Hits Cannot be Evaded" is not only a lazy fix, it retcons the flavor text AND the idea behind the character Marceus Lioneye. Also, don't be sad. If anything, you should know how broken the item is since you use it. I use this item avidly, and i agree that it's broken. You need to learn to not take nerfs personally, and rather be happy that the item is balanced. I remember back when i used lightning strike and i abused the fuck out of how overpowered it was. I also reported how overpowered it was and it got fixed. I no longer desired to use lightning stirke, so what did i do? I changed builds. " This change has significant impact on the way the bow is used without retconning any of the flavor text, or the feel of the bow when firing it. " What the fuck? This legitimately angers me. This is beta. Some people don't want their item to get nerfed? Deal with it. I'm sure you'll survive through the emotional trauma of a few angry emails. This is just like me being told "Kaom's is just above the power curve". I went with it for the time, because we were getting new, higher ilvl mods then. Then we actually got them. And from the looks of it, kaom's isn't above the power curve in the way that shiversting is. Kaoms is easily over 100 levels above the power curve. Not only that, but HP on gear is messed up in the ilvl vs hp requirements. Let's look at how many ilvls you need to gain in order to get 10 more max HP: +10 +7 +6 +6 +6 +8 +10 +10 +9 But I digress. Last edited by Xendran#1127 on Jun 21, 2013, 3:21:29 AM
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" You should not take game changes personally. I've watched every build I've ever made go from OP to weak to everywhere in between. Game balance is wider than one personal anecdote. |
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" Someone needs to explain to me why someone spends forever to get a LG, 6S and 5L's it, and then puts those gems in it. IT doesn't even make sense! Conc effect on a frenzy, that is single target? To top it off the conc effect is 20% Quality! Am I the only one who noticed this? Please tell me something I'm missing here lol, becasue my entire brain just about exploded looking at that. IGN = Dellusions_Duelist
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" 1) yes. 2) not sure what you meant by that. if you suggest making the game crazy-hard assuming people have the above OP-uniques, my answer would be "hell no!". because I don't have any of them, nor will I ever do. Alva: I'm sweating like a hog in heat
Shadow: That was fun |
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" He means the exact opposite. Most of merciless, even if they don't admit it, is very clearly balanced around the idea of using extremely powerful gear, and being highly overlevelled. Want to have something like that? Make it not mandatory to level properly. Last edited by Xendran#1127 on Jun 21, 2013, 3:52:50 AM
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" in that case, yes. but I still think a balance of play-styles is a more pressing concern. I kind of like the global difficulty right now. not that I'd ever be able to solo maps over level 72, but it feels a bit better now that mobs don't hit as hard. what I mean is melee vs. ranged vs. caster vs. summoner. I have all 4, with the melee being main and maps, ranged in Act 2 Merciless, summoner in Act 2 Cruel, and caster still has a long way to go in Hardcore. I want my melee to be able to go in with a fast, swinging fury, and decimate packs of small mobs like my Berserker does in Torchlight 2. run around in a frenzy looking for blood, instead of casually jogging. even after 0.11, I still need to basically kite any pack of size >4. a pack, my Ranger would simply decimate with a few shots of RoA, or a chaining Lightning Arrow or two. a pack, my Witch can just stand back and watch zombies and skeletons devour in seconds, while casually firing Arc and shocking them to make the process quicker. I want my melee to not need to out-level, out-gear and max-resist everything, simply because he fights stuff up close and personal. I want certain bosses (Brutus) to not be near-impossible with a melee, while essentially being a walk-in-the-park as ranged. maybe people would disagree with me on this, but melee - even if somewhat viable after latest patch - just isn't fun to play in this game right now. it feels a lot like slow torture compared to the other options. TL;DR you can nerf the OP uniques, but before you do that - please do a complete melee overhaul for god's sakes, GGG. use the "3F" rules as a guideline: F***ing Fast and Furious :) Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Jun 21, 2013, 4:44:01 AM
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Here's a quick fix that will not only "nerf" Lioneye, but will open up a lot of other builds.
Key Stone: Fool's Luck. 30% Increased Physical & Elemental damage while your chance to hit is 80% or lower. 80% chance to crit and 40% Crit multiplier while your chance to hit is 70% or lower. Don't Touch my Sweep please GGG!
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So in order to fix a single broken item, you want to implement a keystone that is mandatory for every build that doesn't use said item?
Resolute technique is bad enough, we don't need another one like it. Last edited by Xendran#1127 on Jun 21, 2013, 4:40:51 AM
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" Maybe I store gems in it? I'm ROA, I took out conc effect and life leech so I could swap in IIQ/IIR for farming docks. |
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