Why does Lioneye's Glare have no drawback?

now we get a "response" from GGG
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Eternal_Echo wrote:
now we get a "response" from GGG


When that was found and people started freaking out a dude linked a Rare Axe with about 30% more DPS than that. It didn't even have attack speed as a mod on it. Better rares definitely do exist.

The "melee attacks can't fail based on cost" is interesting, but it means you're either sticking all your utility skills on BM gems, which might not be easy, or you're running with a couple of mana regen nodes anyway and not absolutely stacking your auras, so it's saved you a handful of skill points then? Doesn't seem too overpowered if so.

The chilling with Physical damage, I'm reserving judgment on that until I see how it fares against Rares and Uniques. Hatred, afaik, was already pretty effective against Normal (and magic?) mobs as is so it might not be so significant.


Anyway, I've just glanced through the LG section of the thread, does the Bow really need the +mana? I mean if GGG gave everyone a heads up, you'd be able to work out what mana you could grab from the tree to make up for it, although it'd cost you ~3 nodes it'd be a start to nerfing it and not unreasonable.
I think this new Axe signals that GGG has no intention of nerfing Lioneye's. That's what I think. Rather, Lioneye's has set the standard for what to expect from rare unique weapons in this game. Love it or leave it.

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Courageous wrote:
I think this new Axe signals that GGG has no intention of nerfing Lioneye's. That's what I think. Rather, Lioneye's has set the standard for what to expect from rare unique weapons in this game. Love it or leave it.



Precisely. If you do not understand why soul taker is in the same tier as Lions eye then you probably need to play poe for a bit longer.
IGN: Arlianth
Check out my LA build: 1782214
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Courageous wrote:
I think this new Axe signals that GGG has no intention of nerfing Lioneye's. That's what I think. Rather, Lioneye's has set the standard for what to expect from rare unique weapons in this game. Love it or leave it.



Which is exactly why I have been considering the latter more recently.
Keeping in mind I'm the one who originally started this thread, I'd have to say I like the new axe.

Why?

It's one of those uniques where, upon first glance, you think, "OMG that's so OP!" But when you really start to think about it and get down to the nitty gritty, it's actually a balanced item with really cool dynamics.

It can act as a build enabler - suddenly, 100% mana reservation or close to it is possible on a melee character.

It can just be a cool axe for people who aren't rich enough to play 10 hours a day and buy that perfect rare axe.

Which brings me to its drawbacks: what are they? You don't see any at first glance. But when you think about it, there are actually quite a few.

-opportunity cost of a perfect rare axe: This axe is only level 59. Someone pointed out that there are already stronger rare 1-handed axes that don't even have the attack speed mod.
-The more mana you try to skip in order to abuse the mana cost special, the less mana you have for utility skills. Good luck trying to keep up Enduring Cry or Warlord's Mark if you're using a 6-linked melee skill with 100% mana reservation.
-No elemental damage or +mana - similar to Lioneye's Glare, but no mana boost either, and the closest you can get to Blackgleam is using Hrimsorrow for cold damage, and maybe cold to fire, but these conversions are less intense and you're wasting glove slots/gem slots
-opportunity cost of using 1-handed weapon: You don't get the full DPS potential of a 2-handed weapon.

Lioneye's Glare doesn't really have comparable rare competitors. This axe has plenty.
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Last edited by adghar#1824 on Jul 6, 2013, 1:43:46 PM
Build enabler my ass, blood magic gem already enabled those 100% reservation builds long ago.

The mana reservation is just up to you, you can but don't have to reserve it. Same goes for using or not using a one handed weapon, those arguments are empty. No elemental damage, yeah, it's like saying that LG has a drawback of not being useful to cleave builds.
The only so called drawback is that it doesn't use the highest possible base item.
✠ ✠
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adghar wrote:
It can act as a build enabler - suddenly, 100% mana reservation or close to it is possible on a melee character.

Could also be used to spam high mana-cost attacks non-stop, without concern for mana drain. If you pump mana regen rather than max mana, you'd get your mana back soon after you stopped spamming.
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Chris wrote:
I'm speaking personally here and this doesn't reflect what GGG may or may not do with future changes to this item or to the game.

I personally completely agree with you and think that it should have a drawback. When it was rebalanced in the past, the power level was set a little too high. I regret that it wasn't fixed before Open Beta because it's a bit rude to change items that a lot of bow users are using. I don't know if it's going to get changed, but it's a situation that I don't like being in.


I agree changing items directly isn't great.
Well instead perhaps balance other bows, so that other bows don't require RT & lose crit chance, or something like that. Or make RT not lose crit chance.
IGN: eFiNiTy
Last edited by iFiNiTi#2792 on Jul 6, 2013, 9:37:57 PM
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adghar wrote:
snip


I'm really glad that you posted this. It shows just how biased your opinions are, and invalid your point is. To say that the Axe is not OP, and yet LG is makes me question why anyone took this three ad seriously to begin with. The Axe makes LG seem like a balanced unit; I mean, how broken is no mana cost for melee skills?
GGG listens to its fans!!! Thank you!

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