Why does Lioneye's Glare have no drawback?

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Angryweasel wrote:
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CyanideNow wrote:
What's the drawback for Shavronne's Wrappings?


Low ES for an Endgame build.


So lioneyes have a low base crit chance for a endgame bow :

Shavronne need a drawback to , totem chest have low es and a drawback

Btw for an ele build glare is good with blackgleam wich have no hp no resist


If glare is nerf i think it Will the same as 80% of unique ground food
Last edited by keta on Jun 26, 2013, 11:34:48 AM
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keta wrote:
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Angryweasel wrote:
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CyanideNow wrote:
What's the drawback for Shavronne's Wrappings?


Low ES for an Endgame build.


So lioneyes have a low base crit chance for a endgame bow :


It also has a better than top roll for AS, top end physical damage, and better than top roll for physical damage

Its crit chance isn't low, its average.

Shavronns only provides 2 stats, one of which is way below average and the other which is a high roll

I also have no idea why Shavronns is so bitched about, its a build enabler for low life RF builds, its a pointless item on anyone else
The chaos damage does not bypass ES on Shavronnes is good for more than only low life builds.
Standard Forever
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iamstryker wrote:
The chaos damage does not bypass ES on Shavronnes is good for more than only low life builds.


Uh, no its not. If you aren't going LLRF, then what is the point of this?

There are better ES chests for CI. There are better ES chests for non CI too actually. There are better +health mods on chests for non CI.

Name one reason you would take shavronne if not for the LLRF build?
Unbelievable this discussion is still going on.

Back in the old D2 LOD days, people didn't even know what nerf meant, because they didn't care so much about "balance" and just had fun with playing the game. I can't remember any "Why does Windforce have no drawbacks?" threads in the forums.

I've spoken to a friend and fellow D2 player just yesterday and we both agreed, that the nerf-police on the forums is so persistent these days (not especially PoE, but any gaming forum), it's not even funny anymore.

People should be happy, that uniques in this game actually matter. Unlike in D3, which ruined the whole experience for me and why I find PoE so much more enjoyable.

Please keep in mind the unfinished state of the game and consider waiting with the nerf crying until we actually get to see the true endgame with all of its new items and possibilities.
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Soulscythe wrote:
Back in the old D2 LOD days, people didn't even know what nerf meant, because they didn't care so much about "balance" and just had fun with playing the game. I can't remember any "Why does Windforce have no drawbacks?" threads in the forums.
Untrue. GGG is much different from Blizzard in that valid concerns can actually be brought up on these forums and addressed by the devs. Seperately, D2 and PoE have different semantics for uniques, or at least did for the first several years of PoE's life. We're starting to see lots more "win button" uniques and it's discouraging.

That D2 endured despite being fairly unbalanced (all vit, stats for equip, zero energy; block; best items made with theoretical drops; class balance) is a shining example of how a well made game can still be interesting in spite of balance problems, not a reason to allow unbalance to exist.

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Soulscythe wrote:
People should be happy, that uniques in this game actually matter. Unlike in D3, which ruined the whole experience for me and why I find PoE so much more enjoyable.
It is true that PoE's itemization and item design is much more interesting than D3's. Lioneye's is more like a D3 item than anything else in PoE. It's big numbers, very little flavor, and shuts down build options. The worst part is that it used to be a better unique before GGG screwed it up in OB.

---
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Soulscythe wrote:
nerf-police
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Soulscythe wrote:
nerf crying
Uh huh.

Well, when you're ready to actually join the conversation at any time, be sure to do so in a civil manner.
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Soulscythe wrote:
Back in the old D2 LOD days, people didn't even know what nerf meant, because they didn't care so much about "balance" and just had fun with playing the game.

Which D2 forums did you get that impression from? Blizzard was taking flack publicly for D2 nerfs well before LOD was even released. I'm sure anyone who played a Sorceress back in the day will remember the draconian nerfs to Static Field and the controversial introduction of spell timers. Judging from the heated discussions I read on forums at Blizzard, Lurker Lounge, and Amazon Basin, dedicated D2 players knew very well "what nerf meant" and were far from reticent in expressing their views on game balance.
Is this thread still going on?

Holy fucking shit.

The answer: You see that part where it says hits can't be evaded? Now it says Resolute Technique. Done.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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pneuma wrote:
Untrue. GGG is much different from Blizzard in that valid concerns can actually be brought up on these forums and addressed by the devs. Seperately, D2 and PoE have different semantics for uniques, or at least did for the first several years of PoE's life. We're starting to see lots more "win button" uniques and it's discouraging.


This actually isn't really correct

The reason why GGG is doing these nerfs is because they also have an economy to manage, and any sought of powercreep has to be dealt with else it ruins the economy

D2's balance team didn't give 2 shits about an economy, because D2 wasn't a game that was designed with an economy, and it was never meant to have an economy. Powercreep wasn't an issue, as it was just a class that was a bit too strong lategame, but it didn't really effect anything else much

PoE is forced to balance on a much more severe scale than D2 because they also have to balance with economy in mind, which arguably makes the game less fun as it always ends up hindering progression (especially in solo play circumstances)
I did not read the whole thread.

In the OP it says:
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Highest rare physical % damage roll (http://www.pathofexile.com/item-data/prefixmod):
Tyrannical 73 Local Physical Damage +% 150 to 169


My buddy found this a while ago
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Qancho wrote:
just found this:


Just wondering if the OP is incorrect or the highest brackets got taken out or something.
Or is this some sort of hybrid roll?

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