RG_PankO's Onslaught Cheap Farming Build - Low Life RF Spork without Shavronne's Wrappings

After latest patch it's really annoying to recast auras every time I enter new location. Any tips how should I maintain auras without recasting it? Do I need "reduced mana reservation" nodes? Which auras should I put on bloodmagic+reduce mana?
http://www.pathofexile.com/forum/view-thread/322848

inst it sad that this unbelievable skilled hc player just copied an idea and takes all the credits for it

always smile when i read my build my idea when someone had made this build public 2 month before you started your thread and yours is just a 1:1 copycat

cant wait for your next death video panko keep it coming
https://poe-ssf.herokuapp.com/. Join the fun.
SSF HC Legacy Witch Lvl 53
Last edited by ventiman#1405 on Aug 21, 2013, 11:28:34 AM
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MisaMisa wrote:
After latest patch it's really annoying to recast auras every time I enter new location. Any tips how should I maintain auras without recasting it? Do I need "reduced mana reservation" nodes? Which auras should I put on bloodmagic+reduce mana?

Before I was running Clarity and Vitality on Health, Discipline and Purity on Mana. Now I'm running BM Vitality (yup, 82% health reserved), and Discipline and Purity on reduced mana.

There's no way to get two auras on health that I can see, other than switching to an BM item every single time you zone somewhere.
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seiferoth10 wrote:
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MisaMisa wrote:
After latest patch it's really annoying to recast auras every time I enter new location. Any tips how should I maintain auras without recasting it? Do I need "reduced mana reservation" nodes? Which auras should I put on bloodmagic+reduce mana?

Before I was running Clarity and Vitality on Health, Discipline and Purity on Mana. Now I'm running BM Vitality (yup, 82% health reserved), and Discipline and Purity on reduced mana.

There's no way to get two auras on health that I can see, other than switching to an BM item every single time you zone somewhere.


I run Vitality and Clarity on health with a blood magic gem and a reduced mana gem in a 4L. The trick is to keep the skill level low on Clarity so the math works out. I think my clarity is level 6. That way I can run Purity and Discipline off of Mana and still have about half my pool left to make up for the slower regen from the reduced Clarity skill level.
Can someone tell me why things like Lightning Weaver aren't taken? 3 points for 24% lightning damage with 2% cast speed just seems like a no brainer.

That said, I've noticed many builds pass it up so I concede I must be missing something.

Same goes for Bloodthirst, Shock, and Celestial Walker, but not quite so much as Lightning Weaver. Why are these often passed over in these builds?
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Artsemis wrote:
Can someone tell me why things like Lightning Weaver aren't taken? 3 points for 24% lightning damage with 2% cast speed just seems like a no brainer.

That said, I've noticed many builds pass it up so I concede I must be missing something.

Same goes for Bloodthirst, Shock, and Celestial Walker, but not quite so much as Lightning Weaver. Why are these often passed over in these builds?


Elemental/spell damage has something similar to diminishing returns mechanic when you get more of it. The more you get, the less important it is per % to get more.
I got a video explanation about this in my youtube channel. Diminishing returns stats in PoE and none diminishing returns stats

I would take the listed by you stats, but after I get the crit nodes and the ES nodes... meaning - 90-100 lvl will be the lightning dmg nodes.
Last edited by RG_PankO__#4894 on Aug 26, 2013, 1:33:39 AM
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RG_PankO wrote:
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Artsemis wrote:
Can someone tell me why things like Lightning Weaver aren't taken? 3 points for 24% lightning damage with 2% cast speed just seems like a no brainer.

That said, I've noticed many builds pass it up so I concede I must be missing something.

Same goes for Bloodthirst, Shock, and Celestial Walker, but not quite so much as Lightning Weaver. Why are these often passed over in these builds?


Elemental/spell damage has something similar to diminishing returns mechanic when you get more of it. The more you get, the less important it is per % to get more.
I got a video explanation about this in my youtube channel. Diminishing returns stats in PoE and none diminishing returns stats

I would take the listed by you stats, but after I get the crit nodes and the ES nodes... meaning - 90-100 lvl will be the lightning dmg nodes.


This is what I was looking for and I understand now, thank you!

Would you say that following your lvl 83 tree posted, the next move would be the Nimbleness group?
hi guys simple noob question is this build better or the other sporker build here in forum? i see the passive tree is different but dont which to use....sry and ty in advance
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Specialist86 wrote:
hi guys simple noob question is this build better or the other sporker build here in forum? i see the passive tree is different but dont which to use....sry and ty in advance

Sorry for the late response, I've been inactive past days on PoE.

My passive tree is optimized, a lot. I've seen complete garbage and wasted points on a lot of other's people passives. I advice you to follow mine.
I'm running a modified version of thise. I followed panko's at first and realized it wasn't every optimal. I had to respec like 30 points to reach this build, but it's more efficient, farms much faster solo. As for endgame maps, it's probably less efficient, as it doesn't shock stack very easily, but it's docks clear speed is aweseome.


Here's my gear. Pretty generic. I have a 5 link RRBBG. Spark, Fork, Totem, IIR, IIQ. I took out faster casting, as it wasn't really needed by the time I hit level 18 spark. My offhand has a wand with +2 fire gems that I have RF in so I get more spell power from it. My current spork dps is 950.
Spoiler
See you, Space Cowboy...
Last edited by Origination#0407 on Sep 5, 2013, 7:35:56 PM

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