PoE Performance Issues still present. Need a word harsher than abysmal.
" That monster is called "Grapler" and it killed my friend's HC character two times so far (not him, but the silly FPS spike it causes) GGG - at least fix performance of such particularly widespread occurrences |
|
After going fairly hard in Onslaught I've hit a wall where I can't level any further due to FPS issues when I'm partied. Just want to a decent experience playing the game without dropping to 1 fps.
|
|
maybe the performance issue (i have too low FPS, especially if i compare POE to some other games) will never be fixed ^^
for the few i can remember few months ago i did not had such issues btw, this is weird. |
|
I think they plan to close the beta phase and enter "Release" phase by the end of the year (I remember seeing such statement somewhere on-site)
Current resource engine / game state clearly does not have a release quality (As a matter of fact, I am a software developer, most of the time I optimize code to be of release quality - so my two cents, anyway). In a perfect universe, that would mean we should see influx of performance fixes pretty soon for them to catch the end of the year timeframe. In our universe, though - we just have to hold our breath and hope. |
|
" Dear logokas, The spike you are refering to could be related to the network connection in the game. Take a look at the "F1", if u notice this==> when the FPS spike appears so is the latency. This generally appears in:- a) gameplay when there is loads of skills used (some skills are also prone to it) b) when you are in town, if player just login, the spike appears too. c) when you are in any map, if new party member join the map instance, spike appears too. d) sometimes when there is a huge chunk of items shown in chat (when a player is selling), the spike can occurs. But it gonna better, since CBT. There is some stuff i wish i can tested on:- 1. turning off the in-game UI completely. 2. a non-party member joining the same map instance. 3. joining different realm instances. [not related to your post] Finally, i notice something too to the RAM usage (i am on winxp), the game will crash after it hits around 2.0gb~2.2gb usage. I wish there is a way to manually "release" the RAM. Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED. |
|
" I have this issue; i fixed it (not completely) with a 4go fixed size swap and by restarting the client every time i make 3 differents areas (when questing/leveling) and for every end game map. Also made a script with hotkey to restart the computer in case of others crashes (video). |
|
I feel these problems have increased since the 11.* patch(s), although - with the new leagues - it might simply be a case of more people playing and not enough resources. However, I'll have to shelve my cold witch, as she is unplayable in Act 3, cruel.
Last edited by Kellog#5737 on Jun 14, 2013, 7:22:30 AM
|
|
Still no new info from Devs.
|
|
" u dont have to reboot the pc, just restart the client is good enough. I have yet to test by relogin. Anyway when the client crash, it closed down and the RAM usage is released. Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED. |
|
" Quite a lot of information remains in your RAM for some time, and even more within your pagefile. This can be a severe issue if the information within 'memory' is bugged in some fashion. |
|