PoE Performance Issues still present. Need a word harsher than abysmal.
A diagnostic program should have 0 effect on the capabilities of rendering. However, it may have effect on the state that your graphics card is in. This goes back to the power mode theory somewhat.
I can confirm that this had no effect on PoE performance, but it may be due to the fact that I do not experience these spikes as badly as you, and own an nVidia card. I must say though, the poor performance of this engine is further shown when idling in town causes such a severe fluctuation in framerate when everything is as static as possible. Nobody else in town, I do not move my character, the same NPCs in vision, framerate should thus be absolutely flatline, and yet it jitters around incredibly a lot. |
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" Just to set the record straight, I didn't say I didn't believe you, moreover, I did try it and it had no noticeable effect, which is what I would have expected. Please refrain from making accusations. |
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" I really haven't seen heavy fluctuations, when idling in town, even with global and trade chat open. I did, however, see some disturbance, when a couple of people with weapon effects arrived and even more when one dropped a pet. That lasted for a few seconds then returned to 'normal' I would have suggested differences between Nvidia and AMD cards but someone with a 4850, same card as mine, posted earlier, also with the text bug... |
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I wish my framerate would be only half as stable as it is for Kellog ;(
IGN: Darkrox (not my main, just for easy contact)
~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ |
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" I was just looking at your Hardware specs: " Mine (currently): Intel Core Duo E8400 AMD HD4850 512KB (currently using modified 13.1 drivers) 16GB DDR3 Windows 7 Ultimate x64 25GB Cable Other, possibly pertinent, information: In-game graphics settings are: Display Mode - Windowed Full Screen Resolution - 1280x1024 Vsync - On Shadow Type - Variance Antiialiasing Quality - 1 Texture Quality - Medium Texture Filtering 2x Anistropic Post Processing - On Screen Shake - Off The CCC settings are all on default, there are no profiles. The game is installed on a standard SATA2 HDD I don't use 'realtime' AV/HIPS etc I invariably have the in-game sound off and play music either via headphones or speakers Temperatures are all normal I use the European gateway and the average latency is 170ms (I live a long way away) Last edited by Kellog#5737 on Jun 1, 2013, 1:47:54 AM
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Actually the settings in game as well as in CCC make absolutly no difference in terms of the fps spikes, except that variance shadow halfs the non-spike fps. Besides that, if i play with 800x600 destroying my eyes, or with 1680x1050 has no influence.
btw: I disabled realtime HIPS and stuff, since i also thought that might make a difference, but sadly it didn't. IGN: Darkrox (not my main, just for easy contact) ~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ Last edited by Darkrox#0968 on Jun 1, 2013, 7:22:13 AM
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I'm afraid we can't do much to find the issue, unless you have some source code to debug or more game options.
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" Sadly, you're probably correct. I was just hoping there may be some common denominator, however, with the degree of variation in hardware and Operating Systems we're seeing, that seems a like a fruitless exercise. Over to GGG... Last edited by Kellog#5737 on Jun 1, 2013, 11:40:24 PM
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It would appear that this is all the correspondence we're gonna get.
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Every time I'm getting a huge FPS hit and type to the party "wow i have like 1 fps right now" it seems like half of them reply with "me too." It makes it really hard to believe that they are unable to reproduce this.
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