PoE Performance Issues still present. Need a word harsher than abysmal.

A diagnostic program should have 0 effect on the capabilities of rendering. However, it may have effect on the state that your graphics card is in. This goes back to the power mode theory somewhat.

I can confirm that this had no effect on PoE performance, but it may be due to the fact that I do not experience these spikes as badly as you, and own an nVidia card.

I must say though, the poor performance of this engine is further shown when idling in town causes such a severe fluctuation in framerate when everything is as static as possible. Nobody else in town, I do not move my character, the same NPCs in vision, framerate should thus be absolutely flatline, and yet it jitters around incredibly a lot.
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Glekisobran wrote:
Do you think i did?
I was desperate so i tried anything. And it made an impact, quite a noticeable one.
You might not believe me, or not try this out yourself, that's up to you.

Otherwise, apart from "yeah, i know", your comment is kinda useless, no?


Just to set the record straight, I didn't say I didn't believe you, moreover, I did try it and it had no noticeable effect, which is what I would have expected. Please refrain from making accusations.
"
logokas wrote:
A diagnostic program should have 0 effect on the capabilities of rendering. However, it may have effect on the state that your graphics card is in. This goes back to the power mode theory somewhat.

I can confirm that this had no effect on PoE performance, but it may be due to the fact that I do not experience these spikes as badly as you, and own an nVidia card.

I must say though, the poor performance of this engine is further shown when idling in town causes such a severe fluctuation in framerate when everything is as static as possible. Nobody else in town, I do not move my character, the same NPCs in vision, framerate should thus be absolutely flatline, and yet it jitters around incredibly a lot.


I really haven't seen heavy fluctuations, when idling in town, even with global and trade chat open. I did, however, see some disturbance, when a couple of people with weapon effects arrived and even more when one dropped a pet. That lasted for a few seconds then returned to 'normal' I would have suggested differences between Nvidia and AMD cards but someone with a 4850, same card as mine, posted earlier, also with the text bug...

I wish my framerate would be only half as stable as it is for Kellog ;(
IGN: Darkrox (not my main, just for easy contact)
~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~
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Darkrox01 wrote:
I wish my framerate would be only half as stable as it is for Kellog ;(


I was just looking at your Hardware specs:

"
Specs:
Not the fastest PC, i know, but i can run better looking games just fine)
Intel Core 2 Duo E6700
AMD Radeon HD6570 2GB
2GB Ram
Win Xp Sp3
VDSL2+ (50MBit)


Mine (currently):

Intel Core Duo E8400
AMD HD4850 512KB (currently using modified 13.1 drivers)
16GB DDR3
Windows 7 Ultimate x64
25GB Cable

Other, possibly pertinent, information:

In-game graphics settings are:

Display Mode - Windowed Full Screen
Resolution - 1280x1024
Vsync - On
Shadow Type - Variance
Antiialiasing Quality - 1
Texture Quality - Medium
Texture Filtering 2x Anistropic
Post Processing - On
Screen Shake - Off

The CCC settings are all on default, there are no profiles.
The game is installed on a standard SATA2 HDD
I don't use 'realtime' AV/HIPS etc
I invariably have the in-game sound off and play music either via headphones or speakers
Temperatures are all normal
I use the European gateway and the average latency is 170ms (I live a long way away)









Last edited by Kellog#5737 on Jun 1, 2013, 1:47:54 AM
Actually the settings in game as well as in CCC make absolutly no difference in terms of the fps spikes, except that variance shadow halfs the non-spike fps. Besides that, if i play with 800x600 destroying my eyes, or with 1680x1050 has no influence.

btw: I disabled realtime HIPS and stuff, since i also thought that might make a difference, but sadly it didn't.
IGN: Darkrox (not my main, just for easy contact)
~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~
Last edited by Darkrox#0968 on Jun 1, 2013, 7:22:13 AM
I'm afraid we can't do much to find the issue, unless you have some source code to debug or more game options.
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ThePassenger wrote:
I'm afraid we can't do much to find the issue, unless you have some source code to debug or more game options.


Sadly, you're probably correct. I was just hoping there may be some common denominator, however, with the degree of variation in hardware and Operating Systems we're seeing, that seems a like a fruitless exercise.

Over to GGG...
Last edited by Kellog#5737 on Jun 1, 2013, 11:40:24 PM
It would appear that this is all the correspondence we're gonna get.
Every time I'm getting a huge FPS hit and type to the party "wow i have like 1 fps right now" it seems like half of them reply with "me too." It makes it really hard to believe that they are unable to reproduce this.

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