Common Suggestions and Feedback (with Dev Responses)

Archers don't move smooth, a bit laggy, fix?
Im da cookiemonster.
Just an idea--
That subsequent skills swap out/in when you switch weapon sets (like when changing from a ranged set to melee set). Would be a wonderful addition to the flow of combat. :)
Archers don't move smooth because they reload another arrow before moving again, increased attack speed and faster movement speed helps this a lot and actually makes you feel like your progressing when you upgrade those passives so I don't mind it

A level 10 or 20 character should feel more advanced than a level 1 character and I definitely get that feeling when I upgrade my passives
Can we get another way to spend skill gems? Perhaps exchanging 5 of the same colour for a random one of the same colour?
I'm hoping something will be added to the startup screen.
Right now all you get is a black screen with the GGG logo on top and the word "Loading..." on the bottom.
Perhaps some type of progress bar so I know it really is doing something and its not just my computer freezing up?
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Raycheetah wrote:
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c2games wrote:
Why not call all these classes "body types" or "bods" for short instead of classes?

There's nothing "class specific" to picking a "class". Skills aren't class based (they are stat based). Same goes for gear.

Then you can keep the sprites as purely cosmetic. It opens the possibility of male/female choices without adding more sprites. OR you can just sell additional sprites since it would be purely cosmetic.

You can end up with a witch cosmetic that starts on the marauder node in the passive tree.


I also have a hard time thinking of the characters as "classes." But even the Devs call 'em that, so... *shrugs.* =^[.]^=


honestly I dont get why people complain about the lack of class diversity, It seems people complain when they are pigeon holed into playing a certain way... so then when people are given freedom, they complain? It just doesnt make sense...

I don't know if i'm even in the right place but here are my thoughts on the game so far.

1.I found many enemies to be similar to each other. this was ok until i found a ruined titan and it went down with 2 blows.(We were both lvl17)I think that slow moving titans should have a huuuge amount of hp and a bit more damage to force some strategy into fighting.

2.I accidently leveled past my enemies in the beginning so i had to rush through parts of the game without killing enemies so they'd have a fair chance. this could be fixed by making lower lvl enemies give only half exp or something similar.

3.I found the bosses to be kinda short. would be sweet with at-least a 10 minute fight on each boss. if so by just boosting their hp.

4.The game cities are excellent imo. though i miss those really good rare weapons that cost a fortune. It makes the shop much more interesting.

5.As i cryptically said earlier i would love to have uber enemies. Atleast 2 in each map with 5 times the hp as a rare monster. the drops for these might be a special item needed to for example buy one of the "Really good rare weapons".

I was going to email this but didn't find a email so i posted it here :) love the game.
/Tim
I wish to urinate alone in eternal darkness just like the forgotten shadow of a rotten pony corpse.
HUD overhauls.

The HUD right now is absolutely amazing. It does a perfect job of what it needs to the do, and the design is top-notch. Especially those 2 chained up women lol.

I'm not entirely sure how much time it would take to give general HUD overhauls, but I'm sure a fair few people would desire/buy them. An example of why someone might want this is as follow: Lazy people who do PvP or any intense fight have to look to the bottom left every single time to micro-manage how much HP they have, and MP is obviously on the right. If one were to change the HUD where the 2 bars would merge in a corner, or change position to top right etc. It could technically be something that could be desired.

But that's just me trying to justify a reason to change it. What with all these new MMRORPGs nowadays throwing windows left right and center. I really only want different HUD designs because I love the art! And look on the bright side, it's not going to give people an in game edge over others.


DO IT!
Please add the planning system for lvling passive skills, that I had the opportunity to designate in advance which skills and in what sequence to lvlup. Plan for the 10 levels should be quite enough in order not to be distracted by lvling up skills in the midle of battle, and is sufficient to make changes when necessary.
Dark Flame Inside. Hardcore player since 1996.
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Kerlin wrote:
Please add the planning system for lvling passive skills, that I had the opportunity to designate in advance which skills and in what sequence to lvlup. Plan for the 10 levels should be quite enough in order not to be distracted by lvling up skills in the midle of battle, and is sufficient to make changes when necessary.


If they added the functionalities of the online skill tree it would already be a good addition

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