Common Suggestions and Feedback (with Dev Responses)

I will appear with this suggest.
Unique character name

I tried the game for the first time this weekend and I am very happiest of my discovery! But, I have a small suggestions about the obligation to have a unique character names.

When I had to choose, I make 4 or 5 essait before having a unique name. It is disappointing to not be able to call his character as we want. If now it is hard enough to find, imagine when the game will be open at all!
If, instead of the character's name, we saw our username (such as in the social pannel) when we are in the encampment, we could have the same name several times and thereby recognize the other players more quickly.

Otherwise, since it is nice to see the real name of his character, perhaps to display the username under the character's name may be a solution?

And that way, we can call all our characters Goerges if we want ^_^! Also, would it be possible to put spaces between the name (rather than an underscore)?

Sorry for my english and thank you for reading.
Blagada
It will be cool to add more barter/trade tricks
Such a gem + ring = ring of resistance.
For example - rare armor + skill gem = orb of alchemy etc
Somekind recipes for traders, it will be more cooler if we will can get rid of useless low lvl not tradeble at all skill gems with such recipes (change color/reroll skill of skill gem? poison arrow to heavy strike/ poison arrow to detonate dead etc).

In general game is quite complete (in gameplay view, still need acts), awesome and i run of ideas how make it more superb.
Damage indicator would be good.
It would be nice to have all versions of the passive skill tree available on the site, so that, even if one couldn't completely recreate the older builds, one would still be able to look up the basic idea behind them.
I am wondering if there will be any maphack like d2. D3 doesnt have that and i miss it..:(
When you end the 1st difficulty in all of those games the map starts to annoy you.
www.pathofexile.com

Common Suggestions -> https://www.pathofexile.com/forum/view-thread/36080

PoE WiKi - > http://en.pathofexilewiki.com/wiki/Path_of_Exile_Wiki
Hello,

Let me give you some ideas:

Place to note sounds for when items fall, currently only hear rings and necklaces

I miss an initial animation, telling the story in detail

improve the map in detail

enable a button to switch weapons, instead of having to go in your inventory to do this


For now it is only because the others think the game fantastic, gameplay, graphics, sound, mechanics of the game score of 10!

Keep up the good work!
If this is a repeat I apologize but, I'd like to spread this if its the only thing i do because everything else seems to be on the right track.

Reconsider "shared loot" were anyone can pick up drops from mobs. I think it will discourage a large amount of people from playing multiplayer.

this is bad because:

- the more friends online you have, the more you enjoy the game and want to play, shared loot discourages multi player for many ppl

- its just frustrating to "miss" a drop someone else grabs

- its generally hard for people to let each other have things (even if you do let ppl have things you still wish you could've gotten it). EVEN when playing with friends, this could still cause arguments. "i got this or that last time so its mine now blah blah blah..."

thats my only suggestion. everything else seems like it'll get banged out good enough and we'll have a great game.

Last edited by Stcecil#5423 on Aug 1, 2012, 12:31:53 AM
A quick idea as far as stash management goes:

- Hotkeys corresponding to stash tab numbers to quickly switch between tabs without unnecessary clicking.

I am sure many changes similar to this are underway, but I don't know if this, specifically, has been articulated.

I also would like to know if Devs plan on having socket schemas disappear from the item models unless moused-over? I can never see the wonderful item models you've created! Instead it's just a mess of gem-tetris. Or rather, is there a way to separate displaying all items on the ground and all socket schemas?

Last edited by Orphic#5881 on Aug 1, 2012, 1:37:29 AM
"
Orphic wrote:
I also would like to know if Devs plan on having socket schemas disappear from the item models unless moused-over? I can never see the wonderful item models you've created! Instead it's just a mess of gem-tetris.
Sockets are only shown while items are being highlighted. You can toggle this state off by pressing 'z', and hold 'Alt' to temporarily highlight.

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