Common Suggestions and Feedback (with Dev Responses)

I would like to have a timer clock built into the game.

The timer clock could have a few different settings.
e.g.
Setting 1 : start timer once you zone in
Setting 2 : manually start a timer and monitor your farm speed or whatever etc.


I like to see how fast I fare in maps, races, in farming as well as in groups etc.

Does anyone remember Evil Urns from Diablo 2?
I wish GGG would try to recreate that system, or at least something like that!
Exiled by choice.
It would be convenient for solo players if flasks refilled in Eternal Laboratory just as they do in towns. As it is now, you have to use the way point to Sarn Encampment to refill the flasks.
More clicks, more load times.
Last edited by Mr_Mustasch#5043 on May 2, 2013, 2:31:23 AM
Went back a couple pages and didn't see this suggestion, but it would be really interesting in my opinion.
It is an idea for a support gem and passive node. After taking Blood Magic keystone, another node that says "Blood Magic does not reduce Mana to zero". And then a support gem, probably blue, that allows linked skills to use Mana instead of Blood Magic. A "Mana Magic" support gem, if you like. This would allow interesting possibilities for offensive skills for low-mana characters who right now are forced to spend two sockets on their primary offensive skill to use a BM gem + LL but want to run % based auras as well. With this, they could take the BM keystone instead and still run a couple % based auras, as well as use the freed up sockets on their primary skill for some helpful supports. Might be something that could make melee more competitive with ranged.
IGN: rgz_ErraticPunch
How about to improve personal race statistics? To add something like sheet of events you participate and points you get from them on the opposite side. Would be very useful.
Spoiler
One that annoyed by calculating on poestatistics after each race :(
Closed beta member since 0.9.10f - 22nd of june 2012.
Last edited by ohyou#5915 on May 3, 2013, 2:11:27 PM
Dear developers!
I know what you make all possible to update this game and make it more playable and amazing. Many people play in PoE from Europe, like from Russia, Ukraine, Belarus, Poland and other Eastern Europe (Slavic) countries. But in this countries most popular payment system is Webmoney (PayPal Russian analog). So please, add Webmoney in payment methods. I sure what it will be helpful for many players, such as me. Hope what you will read this and leave response.
Spoiler
Sorry for poor English.
Was wondering if there are any plans to add CTRL + Click to drop loot from inventory to ground or also adding extra number tabs for inventory like the stash chest?
Need more summons like Elementals or Animals e.g. Frost Elemental or Wolfs or Tigers :D Golems can be aswell :)
And some transformations like Druid from Diablo 2
Anyway, game is great for now :P
Last edited by Maja5252#7283 on May 5, 2013, 6:04:56 PM
I am not a super experienced poe player, but from what i have seen and realized by playing, game is forcing you into selecting 1, max 2 damage skill for end game.
I would like to see more dynamic combat at end game. Most people use only 1 skill and i think the game has much more potential to be fun than that.

I think i have one suggestion without make any big change in the support gem system that forces you into selecting 1 max 2 damage skills.
Some end game monster could have a special spell called "disable spell" like other random skills, which disables the last damage spell used against them for X seconds.

I may be wrong but i just think going 1 damage spell shouldn't be encouraged.
Last edited by MavroFidi#5747 on May 5, 2013, 10:58:28 PM
Of the 43 suggestions I have seen on the front page, I'd say 20, 36 and 37 should be of topmost priority to the developers. I have no problem regarding unimplemented cosmetic changes in this game as they do not affect player experience more than the 3 aforementioned suggestions, which are quite essential even at this point of writing.

I understand that POE is quite different from other action RPGs, but melee should always have higher DPS than Ranged. Considering that right now, melee mobs do not deal more damage their ranged counterparts, and melee players having a more difficult time levelling, it does warrant the urgency for change. Thus suggestion no. 20 is my biggest concern.

36 is more of the need to know what to expect before pumping a skill gems, especially when the skill gems is infamous for its mana cost eg Clarity. If players get to preview the changes before confirming their decision to level the gem, fewer uninformed decisions will be made and fewer copies of skill gems will have to be wasted, which in turn brings me to number 37.

Skill gems can range from cheap to valuable to very valuable. A quality skill gem definitely deserves better than a scroll fragment. Players who hold on to their skill gems are eagerly waiting for their skill gems to reap a form of reward from the vendor as they know that all gems have greater value than a general piece of equipment. In fact, aside from quest rewards, gems do not drop as often as equipment. Currently, players have to resort to trading gems or selling for a paltry scroll fragment or keep them in the stash. By implementing relevant vendor recipes for skill gems, one could clear his or her skill gems to make way for precious stash space to store rare and valuable equipment.

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