Common Suggestions and Feedback (with Dev Responses)
Possibly posted. In inventory,at bottom, If you click on the gem + that shows for gems that can't level, say what equipment has it.
When hovering over character stats, show base unequipped value (intell. for example) On gems, show requirements for next level. On character info, leave last tab viewed for future views. (for example defense tabs) For stash, bring up last tab viewed, if none viewed yet, use last tab viewed for last character logged in. On webpage, that lists characters and their inventory, split the screen, so left is a scrollable list of characters, and right is the inventgory. Show item levels, other than by the /item level command or report them so the chrome addin can show them. on the pick an instance screen, show which instances have party members. ty |
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Change the legend for map so that area with WP, and area with undiscovered WP are definced by circle / different shape, in stead of the dot. When you are in the area, your little char icon takes the place of that dot, so you can't tell if there is a WP.
For currency, have a trade window where you can put in what you want to buy, and what you want to sell. Then show what the exchange rate is. Pain to trade up one level at a time, jumping around world. |
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Is there any chance that some of these could be formally "re-asked" to the devs? To bring them up to date.
Last I checked, there's no Maelstrom of Chaos in this game's Open Beta, save for the unique map that references it. So I'm dubious about what suggestions have or haven't really been addressed. That's just the one I noticed, but perhaps opinions and ideas change and people can be convinced and avenues can be explored. Although maybe the Developer manifesto is going to flesh out and reveal these things. Why am I wearing a heavy belt if I haven't got any pants? Last edited by Milchut#7741 on Apr 15, 2013, 9:49:54 PM
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As a melee character, I often find difficult to target the monsters (expecially when there are a lot of items/effects/players/monsters nearby) and typically end up running in circles around the monster I want to target. I am aware of the fact that you can stand still swinging your weapon, but I would like to suggest another targeting system, that could be added as a toggle, taken directly from another ARPG (Dungeon Siege II).
In that game, you can hold down your left mouse button, and when doing so if you pass over a monster your character moves and starts attacking it. You will be amazed by how neatly this works and how intuitive it is, and is a good improvement also for non-melee characters, since it allows you to target monsters more reliably when holding "shift" from afar. Any thoughts? |
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Have there been any stated plans to implement a long-term cutthroat league? There seems like so much potential for this and the people I play with would definitely roll on this type of ruleset exclusively. So far I've only seen short-term cutthroat and only a few instances of it, but they were jam-packed and hilariously fun.
Thanks! |
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Greetings everyone!!
This is my first post in this forum. I've been playing for about a month and I love the game. There is one thing that I would like to suggest that GGG add to the game. An in-game 'notebook'/'sticky note', that can be used to write things down. The reason I suggest this is because a big part of the time while playing is spent on 'alt+tab''ing to search/look/calculate/compare items possible max mods values and vendor recopies on the web or my text document I've created to help my really bad memory. I hope you can make sense in what I mean. English is not my main language. Feedback on this would be very much appreciated. Thanks you all again for an amazing game. Sinc. D. |
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As a addict of this game, have a little suggestion. I've read whole first post and cant see this:
Monster count system!! I think, this can makes really happy most of all ppl like me. Just need like ''item quantity and map property'' style : -Monsters left in map : and can be improve like this: Alive monsters : xxx Killed monsters : xxx Time spend : mm:ss This will shows when we tapped "TAB" into right bottom corner. With this properties im not gonna be a maniac about "is there left anymonsters that i didnt killed ?" I know my englesh isnt so good. But i think i be enunciative of what im tryin to say. Sorry about missspelled text. Thanks for interest and improvements :) Last edited by CursedSon#0581 on Apr 26, 2013, 5:39:03 AM
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I would suggest the possibility of limiting the number of team members by creator of party. By default, no limit.
Well done DEVS, the game is very cool. |
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I really would like a ACT 4 to be added. diablo had 5.
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Any chance we will see a UI scaling option?
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