Common Suggestions and Feedback (with Dev Responses)

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Last edited by sapiensLV#6380 on Apr 1, 2013, 7:02:05 AM
I'm playing with marauder and for now he's too weak to use the bow so I'm using melee mostly.

The problem is that when I switch from my melee to bow (default x), on my right click i still have melee skill since second weapon doesn't have it's own skill slots.
Can you make it so that switching weapons in character weapon slots also changes skill slots?
At least do this for mouse skills since Q,W,E,R,T are mostly auras and buffs.

I hope you understand what I want :)

Thanks and keep up the good work.
i would like to see evasion and armor be allowed to have higher ratings, so more types of builds are possible, instead of 'a crap load of' hp only builds as the only valid builds.
Hi, I noticed something I don't like in this game and it is spell effects in large parties. 3 members are fine but with more, all the screen becomes such a mess. You can hardly see and understand whats going on. I really like graphics but I wonder if others would not agree with me that some effects are too flashy.
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41. Add a pause button.
Are you aware this game is always online? It might be possible for when you're alone, but I haven't seen the devs say anything about it. You'd think they'd have added it by now if it were going to happen.


I think the easiest way to make a pause in online game is not by pausing the whole environment (mobs, map etc.) but by pausing just your character. He could look "spectral"/transparent/faded in that form. The character during pause would not be able to move/fight/be spoted or attacked by monsters, maybe even using inventory should be forbiden. It would just feel like he vanished from the location, but the location would not reset and after unpausing you could continue exactly from where you stopped.
This sort of pausing could work even in team playing. The paused character would just not gain any experience and would be not taken into account in loot calculations.
Last edited by cornica#4203 on Apr 22, 2013, 6:36:48 AM
For anyone who concerns:

Hey, firstly, thanks for this wonderful game! You guys are best game developers I have ever seen!

Could you change the visual effect of Decoy Totem. Although it looks awesome, its visual effect is too strong to see the monsters and allies around it.

Just like the change of Aura recently, the visual effect of Decoy Totem needs to reduce.

Thanks agaon!
This is regarding global/trade chat spammers. I have gone through the last race and filtered out the spam accounts. They are all Templars at lvl 1 with 0 exp gained with nonsense names. I am also documenting all the current HC spammers. I am willing to help as much as possible to stop this stuff, I love the game and do not want it to be full of spam.

P.S. I `tail client.txt` to a second display with a regex that looks for the spammers and removes them. It would be nice if I could get the linked item's data and not just ______ chars so I can format it as well. I use it to find the exchange I want...(if someone chaos for my gcp and if someone said 'WTB GCP...." it sends me a sell beep. I am not modifying any part of the game for this convenience and would love it as a feature.

TL;DR: Fix global/trade chat spam. Make it easy to search chat!
I would love to see ARMOR and EVASION actually worthwhile getting, instead of basically useless as it is now. Seems all builds require hp, not armor nor evasion (their percent is far too low). Everyone seems to know hp is the ONLY thing worth getting, not armor or evasion, if you don't want to die often.
Greetings GGG
Only been playing the game today. Fist impressions so far is that it has great potential
so keep up the great work. As you have achieved a lot with a small team and budget.

SUGGESTION:
1. Being able to bind my Mouse Buttons (Even mouse Side Buttons) in
"BINDABLE ACTIONS" in options. This I would use for say "ATTACK IN PLACE"
etc.
Thanks for your time
Okay this is serious!

first of all I want to say I like this game, it's looking good and I'm sure it will be great in the the future.

Now I'm going to address a small issue then the serious one.

Small issue: The same items (name and upgrade type) sold by NPCs can have different upgrade levels for same price. e.g. a ring +20 strength and another with the same name and price gives +31 strength.

Now the serious issue.. The maps:

Going from a map to the next I noticed a change in orientation of the map that can be confusing. For example, from Lioneye's watch (camp at game start) I went North to the next map and found out the in that area the way is headed back South. Then going South-West to Tidal Island, the Island map starts with me going East. This can be very confusing and disorienting and I think is very important because it makes me unable to tell where I am sometimes. The North direction should be set correctly for all maps.

Thanks and keep up the good work, I'm sure this game will turn out beautiful.

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