Common Suggestions and Feedback (with Dev Responses)

PARTY INTERFACE ENHANCEMENT

In a Multiplayer Party, it's difficult to quickly know where your teammates are because of the players portraits disappearing when someone leaves the zone. The main party discussions are often indications, locations, TP, etc.. pretty boring, no ?


Here's my suggestions :

- The players portraits should always appears on the UI

- When a player leaves your zone, his portrait should be "grayed" to reflect the fact he's not with you

- A tooltip should indicate in which act/zone/difficulty the player is located


Will there be a support skill gem that lowers attack speed and increases damage?
Or maybe adding CD to a skill and increase damage?
I just love hit and run :)
Please make improvements to weapon quick swapping to have it more fluid. Currently it feels like it gets stuck if you try to swap during certain movements/actions.
Shmo's Suggestions; Dozen Skills!
http://www.pathofexile.com/forum/view-thread/402487
Passive Tree should display the total of stats that have been added due to the points you have assigned. Or to have a tab for this elsewhere to avoid a cluttered passive screen.
I have always wanted to do a spear/shield weapon build like the Spartans in the movie 300.
Can we have a one-handed spear weapon class?

Also, what about strength-based ranged weapon class? E.g. Crossbows?

One more thing, what about having horses? Or some sort of mounted animal which you can ride to charge mobs and increase movement speed? This would then have a strength based requirement and would be sort of a marauder/duellist equivalent to totems if you are not magically inclined.

If any of these suggestions have been made already please correct me appropriately.

Thanks
You guys should introduce a loot system for orbs, gold and unique items. I keep getting ninja by melee class people because I am a ranger they to the item first
Cut throat League/
League of Legends
NA - Free Hooks
Make it easier to Trade so we can see Partied Players / Friends in towns:

Players that are partied with other Players / Friends should always be highlighted in Blue (without having to be clicked on) so they are easier to track when in towns instead of having to look for them. This makes trading with people a lot easier!

Thank You for reviewing this.
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Jun 1, 2013, 5:07:27 AM
Player Auras

Personally I think a single player running many auras is out of hand. A while back the Discipline Aura was changed so that this wasn't as big of an issue, but it's still happening. Players can get away with running 7 auras. Heck, if they made a specific build, they could run more. I feel like due to this, auras have to be weaker than they could be. My suggested change would be;

Limit players to one aura slot. It could be put outside of gear in the character screen, left of chest, above left ring. Then I would suggest either changing the four basic "Aura Area of Effect" Nodes (10% Increased Aura AoE) to include +1 Aura slot or changing the "Leadership" (30% Increased Aura AoE) to include +2 Aura slots. Either way, you'll end up with a character possibly using a max 3 or 5 auras If they build specifically for it. This will turn an aura stacking character into more of a Niche support character, (like a multicursing character) rather than a fully viable Body + Soul Hero who took Eldritch Battery who picked up Anger, Clarity, Determination, Discipline, Grace, Purity, and Wrath just because he could spare the gem slots.
Shmo's Suggestions; Dozen Skills!
http://www.pathofexile.com/forum/view-thread/402487
Wow, loving this game.

That said, I do have a suggestion or two.

Firstly, any chance at a hud opacity slider? I noticed that I'm getting a little bit of burn in on my plasma. I think adjustable hud opacity might help that by preventing the static image.

Secondly, and this one is a bit more out there, but what about a simple armour/weapon weight system that acts as an evasion modifier? Heavier armour and weapons then would have negative effect on evasion.

Thirdly, mouse skill bindings seem to change when switching between melee and bow. Any chance at it remembering skill bindings for each weapon type?

Thanks, Keep up the great work on a great game. :)

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