3.22.0b Patch Notes (restartless)

I can understand what Mark said, but it's funny that the original function of ID is literally a trash, with vixen it can be unintendedly too powerful.

So GGG choose to make the function work as intended way, that is, ID is a intended trash.
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skrrrrt wrote:
jesus fucking christ some people in this thread...

well for the Performance people, if u dont have above 3gb vram thats most likely your problem. with the new engine changes they made it a bit more gpu heavy instead of heavy cpu usage, you also need to re-do pretty much all your shaders so yes it can be pretty fking laggy with not that much fps, just try to run all maps etc go in every corner to cache your shaders and be sure to make your cache folder bigger in the nvidia control panel

yeh, that poor 4090 people.
should afford better pc.
No rest for the wicked
Where's the loot buffs for league mechanic? Super sad to see since its somewhat fun - just vastly unrewarding (especially since its out of maps)
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POPTOP wrote:
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POPTOP wrote:
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POPTOP wrote:
Added a bug report: https://www.pathofexile.com/forum/view-thread/3408867
but ill add it here too just in case.

Laptop with:
- Intel core i7 6700HQ 2.60GHz
- RAM 16GB Dual-channel DDR4 1064MHz
- 4095MB NVIDIA GeForce GTX 960M, (also has Intel HD Graphics 530, this is not used for poe)
- 500GB SSD
- Windows 10 Home 64-bit

I have tried all recommended solutions:
- Pack check
- Updating windows
- Updating GPU drivers using GeForce Experience
- Full fresh reinstall of the game
- Deleting config file.
- Checked Im within minimum requirements, which i am. Heck GPU is better than minimum when compared to requirements from https://www.pathofexile.com/forum/view-thread/3072628
- GPU comparison: https://technical.city/en/video/GeForce-GTX-650-Ti-vs-GeForce-GTX-960M
- Tested various combinations of graphical settings:
____- Everything on low
____- Dx11, Vulkan, Dx12(this gives the best performance, but has occasional spikes to 100% GPU out of nowhere, so something is making it Unstable)
____- Capped fore and back ground fps to 30
____- Windowed mode with 1280x720
____- and more, and etc, and fiddling continues endlessly

Problem Description:
Prior to the first of the series of patches leading up to 3.21.2b, I had managed to fiddle the game settings low enough to where by gpu was running at a stable 34% usage on the GPU, with the expected spikes during combat.

After patch, the GPU usage is unstable, and significantly increased. Average usage is 50% on the GPU, with spikes going to 95% when using a single skill in the wrong spot in hideout. (See Test Below)

Additionally the CPU spikes to 80-100% when loading areas, which ill asume is a different problem all together. Switching to dx11/vulkan/dx12 has some effect on this loading

POE Particle/lighting Performance Test:
https://www.youtube.com/watch?v=PFPkdf6oFf4

Conclusion: Game is in an unplayable state on a machine that is above minimum requirements, with a build that speficially is optimised for low end, and while using lower resolution than recommended for minimum specs. This is due to the exessive strain put on the GPU.

The Poe2 lighting/particle effects appear to be the main culprite, as the more of any effect on screen is displayed the exponentially worse the GPU's performance becomes as seen in test above.

This issue cannot be resolved from the player side.

P.S.
Came back to poe after quitting the game in 2020, about 1 week before this shitshow, fiddled the pc to work, got back into buildplanning, and made it to level 7 the sunday before the first patch. FeelsBadMan.

Ill asume heist league was the first time poe2 particle shitstem was introduced, as the current problem is pretty much the same issue that made me quit back in 2020. Had a good 3 weeks of fun back then on self cast desecrate+ detonate dead before heist league, and then after the desecrate effect got changed, the skill became unusage due to its new terrible performance(which seems to never have been fixed btw).

I optimistically wish you the best of luck fixing this, which you will surely need, given Exilecon showed the poe backend being a hardcoded spaghetti ball, and Visual effects guy from day 2 (https://youtu.be/XE3MAFGDzWw?t=3633) explaining how the more cascades he does the cheaper they get, which sounds cool and is probably true, but when put to practise clearlymakes the GPU shit the bed.

Lastly, coming back made me consider getting some of the new specialised stashtabs... but why bother when the game doesnt work.


The issues detailed in my previous post remains unresolved in patch 3.21.2c


The issue detailed in my post, remains unresolved in patch 3.22.0 hotfix 4.


The issue detailed in my original post, remains unresolved in patch 3.22.0b
Performance issues improvements PLEASE before my pc explodes like Chernobyl by overheating.
I think it's this time again that we should just stop playing and force GGG to actually do something with this new league mechanics. It's bugged beyond reason. It punish you for dying once (almost always offscreen oneshot) in fight respawn times are random from 5-30s in this time you can just lose and when your fighters just lose aggro on totems which is frustraiting. Enemy is scaling, rewards not really. It's just not fun anymore and annoying when you have 100 coins and can't do anything with them. You as developers should prio what people want not what you think is correct.
Last edited by dexter281094 on Aug 23, 2023, 6:19:18 AM
i hope that upcoming engine fix will bring back my fps...
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Kieren_GGG wrote:
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Duran_Fauxe wrote:
Performance Fixes when?


We're currently investigating and testing fixes for situations that some players are experiencing (tiles/assets sometimes not loading, long load times, cases of high CPU load) and hope to get them out soon.


Having some instant crashes - the client disappears faster than Alt F4 and when returning to an area there's no minimap info, etc. It maybe just me or something but it happens more frequently when I switched to Poison SRS.

There's also some delay when opening the passive tree and atlas tree.
IGN: MyOtherRangerDied // DontBeStupidAndDieAgain // GenericSporkerWitch
https://google.com
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dexter281094 wrote:
I think it's this time again that we should just stop playing and force GGG to actually do something with this new league mechanics. It's bugged beyond reason. It punish you for dying once (almost always offscreen oneshot) in fight respawn times are random from 5-30s in this time you can just lose and when your fighters just lose aggro on totems which is frustraiting. Enemy is scaling, rewards not really. It's just not fun anymore and annoying when you have 100 coins and can't do anything with them. You as developers should prio what people want not what you think is correct.


That's the real reason why GGG put mechanic out of HC(your character won't go std if you die in 3.22 mechanic).

Every time HC player die in new league bug makes first week of new league like a free test, players test the untested raw game for GGG, and it's free.
250 extra navali for lost match and no fix for broken titanic shell self totem immun at escort. GG WP.
Last edited by ScalaOyy on Aug 23, 2023, 7:36:30 AM

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