3.22.0b Patch Notes (restartless)

3.22.0b Patch Notes


This patch contains improvements to The Trial of the Ancestors and bug fixes of both small- and medium-importance.

Trial of the Ancestors Improvements

  • Player Flasks also now refill at the end of a match.
  • Increased the amount of favour earnt from sponsors for winning as the tournament progresses.
  • Navali now provides 500 favour upon losing a match (previously 250).
  • Reduced the damage dealt to Minions for some Warrior Skills, particularly on those that Minions can't reasonably avoid.
  • Warriors in the Escort position can now decide to channel on an enemy Ancestral Totem from further away.
  • Improved the visual for when you are interrupted while banishing an enemy Ancestral Totem.
  • Made some improvements to the Trial of the Ancestors UI for Controller input mode.

General Changes

  • A change made in 3.22.0 inadvertently fixed incorrect behaviour with the spacing of Spell Cascade with skills with additional radius modifiers - most notably Curses, which gain large amounts of additional radius as the gems level up. We have reinstated the old behaviour only for Curses for the remainder of the Ancestor League, but this incorrect behaviour will be fixed in the 3.23.0 patch.
  • The modifier that Duplicates random Offer Rewards upon defeating the Herald of the Scourge on The Hour of Divinity and The Gilded Chalice Unique Relics has been re-enabled. These Relics can drop from The Forbidden Sanctum once again.

Bug Fixes

  • Fixed a bug where Ancestral Totems could be untargetable when revived.
  • Fixed a bug where Damage over Time skills used by Warriors were not dealing the correct amount of damage against enemy Warriors.
  • Fixed a bug where Ancestral Archers summoned by the Autumnal Archer would not die when the allied totem they were protecting was destroyed.
  • Fixed some more visuals that could persist after matches in The Eye of Destiny.
  • Fixed a bug where Brand Spells cast by Totems, Traps, or Mines were not counting towards the limit of how many Brands you can have attached to an enemy.
  • Fixed a bug where Avenging Flame projectiles, triggered by Flamewood Support, were checking evasion instead of spell dodge.
  • Fixed a bug where Eldritch Altar modifiers that cause the Map Boss to drop additional items were not functioning correctly in the Lava Lake Map.
  • Fixed a bug where Global Illumination was over-brightening many visuals.
  • Fixed a bug where Maven-created clones of Map Bosses could be invisible.
  • Fixed a bug where the beams in the Xenathar, Templar Reaper and Uhtred, Covetous Traitor fights could be mostly invisible.
  • Fixed a visual bug where a Passive Skill could be incorrectly displayed behind other Passive Skills when you had a Cluster Jewel socketed in the Large Jewel socket at the top-left corner of the Passive Skill Tree.
  • Fixed a bug where the sound of some of Puruna, the Challenger's skills could be unaffected by the volume slider.
  • Fixed a flickering issue with one of Sirus, Awakener of Worlds' skills.
  • Fixed a visual bug with one of the skills used by Primal Chimeral.
  • Fixed three instance crashes.
  • Fixed three client crashes.

This patch has been deployed without restarting the servers. You will need to restart your client to receive the client changes in this patch.

There are still further changes that were announced we will be getting out in subsequent patches.
Has any exile really been far even as decided to use even go want to do look more like?
Last bumped on Aug 29, 2023, 3:29:53 AM
Oh my
Press it boys
GG
fix vixens
nothing about performance :/
cant wait to play :)
ITS FIXED
garf
brands were almost playable gg noobs

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