New Engine Patches uses twice as much CPU/GPU yet causes insane micro stutter and lag
" thats a dying gpu i highly advise to stop playing poe until you find a fix for the temperatures. | |
Still no signs of things being any better yet, huh? Hoping something gets done after the holidays, at least... Really would like to play this game again, GGG. :|
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" +1 |
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bump, same here unable to play anything else then hideout simulator.
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same here. 2 fps on T16 maps with more then 5 monsters...
no fun to play anymore :/ RTX 3080TI i7 12800H |
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" I pinned down, i think, the problem. Ive been using client/shaders from back when I first started playing poe, back in sept 2020. Never deleted shaders, never cleared cache or anything. Running all same HW: 3060ti xeon 1650 V2 32gb ddr3 ecc reg RAM PoE is on samsung 970 evo nvme drive, the ssd is half empty as it should be, all poe settings and all system files etc are on same ssd. Even the system (win 10 pro x64) and its swap file is 16gb and on same ssd This patch I came back to the game after a hiatus since Sentinel and was met with normal performance, just every zone was using dynamic resolution for first 20-30 seconds, otherwise it was completely OKAY and STABLE 60fps on all defaults. I dared to turn off dynamic resolution and the stutters began. I turned it back on and it never kicks in anymore. I have since reinstalled client 4 times, including standalone one, which I never used before (Im using steam), tried all the possible combinations of settings, turning all off, turning all on, different renderers with different combinations of resolution culling, multithreading etc. Nothing helps BUT! One thing IS constant - dynamic resolution now NEVER kicks in. It is on, but it never starts changing the resolution. Maybe thats the problem? Is there a config line to manually force it to be on? Or just force it on for everyone via a patch and see what happens. psps I will gladly take the in map timer/clock thing as a reward :D Last edited by Erulisse#0655 on Dec 29, 2023, 3:19:40 PM
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I can confirm that I have tried making Dynamic Culling work, even with a different renderer and I can't get it work, I recently got a new computer and I still encounter the same issues.
Game is running fine but it stutters and the fps goes down whenever I encounter mobs with too many effects or particular effects, sometimes even a single enemy causes the game to stutter because of certain effects it has, it is really weird I am running AMD Ryzen 5 5600X 3.7GHz MSI GeForce GTX 1650 Kioxia Exceria G2 Unidade SSD 1TB NVMe M.2 2280 Corsair Vengeance RGB Pro DDR4 3200 PC4-25600 32GB 2x16GB CL16 |
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" Thanks for the warning, unfortunately, the day of my post I actually lucked into only having my main drive die (wonder if it was PoE related) and the gpu got some treatment and heat is definitely lower, but Im getting some graphics glitches still so I guess this is it for me regarding PoE. (at least until I can upgrade my pc) Oblivious Last edited by Disrupted#3096 on Dec 30, 2023, 8:46:37 AM
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Any word on a fix for this and the other SEVERAL THOUSAAND PLYERS experiencing roughly the same issue?
C'mon GGG.....you can do better, or can you? |
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Having the same issues. Whenever I start a highly dense map this league (like Legion/Deli) I have no more than 30fps with dynamic culling.
My CPU usage is 90%+ sitting in town?? And my GPU is using less than 30% After leaving a dense map I have about 30fps sitting in town with the same CPU/GPU usage. Does the same thing when I minimize the game. My FPS just drops down to 30-40 This is absolutely frustrating and making the game pretty much unplayable at this point. GGG please fix this. CPU=i7-9700k @4.6Ghz GPU=ASUS TUF RTX 4070ti RAM= 32GB Corsair Vengeance DDR4 SSD= Samsung EVO Theres no way this rig cannot run this game flawless. Especially when I benchmark Cyberpunk at 130+ fps max settings. Please fix the broken game. |
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