Mechanics thread

Quick question to finalise my build :).

I understand +Elemental damage increases flat ele damage from armour/jewellery etc. Does +weapon elemental damage improve these too?

If I am using abilities like LA, Iceshot, LMP/Chain, how are these added to my attacks? Are they added to each unit hit by my attacks and are they calculated seperately?

Lastly, I understand +physical damage does not increase FLAT ele damage added, but what about +projectile damage? Would that improve flat ele damage gained from armours, jewellery etc?

Much appreciated.
ign KlearSpeed

1.3 Torment - Scion Kinetic Build Guide (HC Viable)
http://www.pathofexile.com/forum/view-thread/1146976
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iMbaQ wrote:
Quick question to finalise my build :).

I understand +Elemental damage increases flat ele damage from armour/jewellery etc. Does +weapon elemental damage improve these too?


yes.

"

If I am using abilities like LA, Iceshot, LMP/Chain, how are these added to my attacks? Are they added to each unit hit by my attacks and are they calculated seperately?


Sorry, don't understand the question.

"

Lastly, I understand +physical damage does not increase FLAT ele damage added, but what about +projectile damage? Would that improve flat ele damage gained from armours, jewellery etc?

Much appreciated.


Yes.
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
"
tyrehawkes wrote:
*as a disclaimer, I do not and have no played a hardcore character on this game, nor do I intend to so long as drops remain relatively the same.


Would it be possible for hardcore characters to have a bonus to item finding? Something significant to encourage players to level up in hardcore, while making death that much harsher? I was thinking something like 50% additional 'magic find' or 25% 'increased drops'.

This would help foster a much closer bond with your hardcore characters and wouldnt be easily exploited, as dying would negate any progress towards gearing a good 'farmer' might have done.




GGG is strongly against this, and it could easily be farmed cause, stash.

Furthermore you do get a bonus for being in hardcore, everything you have is 'worth' more, because it was harder to obtain :) plenty of people consider currency and items in default to be worthless, as they never plan to play on that league.
Party bonus question:

lets say there's 4 of us and we all go to different corners of the map so we can clear the floor faster.

is there still a +HP bonus for all monsters? (thus monsters are worth more experience points.)
Does more loot still drop?

or for the Party bonus to work, we all have to be near each other? (ie: same room, or adjacent rooms)
Last edited by Pi314#5955 on Feb 2, 2013, 8:28:42 PM
more loot still drops.
mobs still have more HP.
they don't give more XP.
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
How does rounding work in POE? I guess I am especially interested in attack speed, but other too if it differs.

I have both 15% GMP and 13% Faster Projectiles. These say 7 or 6% faster attack/cast speed, the same as 14 and 12. If I get them to 16/13 it will bump up a percent. Are they really a half percent now?

I saw some gem, but forget what now that adds 0.2% (attack speed I think) per % quality. There's also the situation with haste and several levels being in between %'s. How would that work with Inner Force?

Haste (for attack speed) is 9/9/9/10 for levels 8/9/10/11. Is that really 9/9.333/9.667/10?

With Inner force then just multiplying by 1.3, would it be 11.7/12.13/12.56[and round to 13]/13?
What you see is what you get. If it is noted 7% then you will have +7% (not 7.2% for exemple).

The %mod are rounded at the unit.
Last edited by Kissan#7229 on Feb 3, 2013, 3:41:48 AM
Question regarding Minion Instablity - is the kill that skeleton does when he exploded counted as a minion kill or does the system count it as from unknown source?

I can link IIR to Skeleton, and the description will say 'slain by minion', but I'm not sure whether kill by explosion is counted as minion kill...
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
Hi.
Could someone write more about spell totems for the main post of this thread?
Does crit, casting speed, etc, applies for totem's castings? What about such nodes as iron grip, point blank?
Explain the mechanics please.
Closed beta member since 0.9.10f - 22nd of june 2012.
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Odoakar wrote:
Question regarding Minion Instablity - is the kill that skeleton does when he exploded counted as a minion kill or does the system count it as from unknown source?

I can link IIR to Skeleton, and the description will say 'slain by minion', but I'm not sure whether kill by explosion is counted as minion kill...


Yes. Minion damage passives improve explosion damage so instability is probably regarded as a 'minion skill', not yours.

"
ohyou wrote:
Hi.
Could someone write more about spell totems for the main post of this thread?
Does crit, casting speed, etc, applies for totem's castings? What about such nodes as iron grip, point blank?
Explain the mechanics please.


Totem is considered a 'remote skill', similar to trap or remote mine support. Skills cast by totem have all of your bonuses just like they were cast by you, except for the they originate on totem, so totem gets charges by using charge skills, reflected damage hurts totem and life leech, if any, heals it. Righteous Fire also uses totem health, not yours (yes, it's possible to make such a build, it's very safe and mana-free but kills slow).

All damage passives apply to skills on totem, crit also, aoe bonuses, cast speed for spell totem and attack speed for ranged totem also take effect. No reason for point blank and iron will not to work as well.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Feb 3, 2013, 6:09:59 AM

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