Mechanics thread
" First of all you're triggering my inner nitpicker... Dodge is NOT Evasion. Second, unless I've missed a superceding citation by Mark_GGG, you're actually right that the Wiki should be nitpick-edited to say that "Chance to Hit" is halved... https://www.pathofexile.com/forum/view-thread/505813#p4499237 " Third, the importance of the difference between Chance to Hit and Chance to Evade is when you have multiplicative modifiers to both, namely Blind + a modifier to Chance to Evade, such as the Trickster's "20% more chance to Evade while on full Energy Shield." Suppose we calculate an initial Chance to Hit of 75%. You then get different results depending on whether you apply them in the same step or as the reverse: 75% / 2 = 37.5% CtH 37.5% CtH => 62.5% CtE 62.5% * 1.2 = 75% CtE Suppose you had them in the same step (AKA Blind = doubles chance to evade): 75% CtH => 25% CtE 25% * 2 * 1.2 = 60% CtE " Sorry I can't say for sure on this one, but Wiki says "Yes": https://pathofexile.gamepedia.com/Abberath%27s_Fury " " Totems use your skills as if they are you, the main exception being that they are not "yourself" for the purposes of Ancestral Bond. As such, there's pretty much no difference between Shock-ability between Arc/Vaal Arc Spell Totem and self-cast. (Shock is a natural property of Hits that deal Lightning Damage. Shock Duration, Shock Effect, and Chance to Shock are properties contained at the Skill level, and are thus "passed on" to your Totem.) (A good rule of thumb to consider whether a modifier affects a skill and therefore affects a Totem using that skill is that most offensive stats modify skills, while most defensive stats do not. For example, maximum Life and Elemental Resistance are not properties of a Skill.) Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on Jun 4, 2018, 5:52:33 PM
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This is a pretty quick one.
Will the ignite modifier from Dyadian Dawn affect Ignites caused by Explosive Arrow's secondary explosions? It states "by an attack" but I'm unsure whether how EA is treated by that. EDIT: After some testing I'm pretty confident saying that it does work; I guess it's something similar with the change to make EDWAS affect the explosion. Last edited by Morelikeew#4171 on Jun 12, 2018, 4:51:45 PM
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Does the vine snare debuff count as hindered or maimed or is it something else?
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im sorry about asking something like this but, i cant sleep.
my question is: does the reflect damage from Hiltless works on Wall of Brambles. more specific: "40% of Melee Physical Damage taken reflected to Attacker" or the reflect from hitless is not a melee hit? edit: also what about the "Basalt Flask" "20% of Melee Physical Damage reflected to Attacker" Last edited by ZLukoMK2#4902 on Jul 7, 2018, 1:57:54 AM
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How does the damage per endurance charge from unyielding works? Cause it doesn't seem to give the REAL 5% per charge. So how that DAMAGE scales with a skill?
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I have several questions about Molten Strike. Knowing the answers will help me improve the Molten Strike DPS Calculator. I've tried to include all the reasonable implementation choices in case it helps someone authoritative like Mark_GGG to be able to copy just the correct ones where possible.
2.6 BLS Berserker budget shaper farmer build guide: https://www.pathofexile.com/forum/view-thread/1882710
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" sry for bad english, i am not native english speaker. but i truely want to figure it out, about crit and the second roll. as you say, it just generates a number from 1 to 100 and compares to the chance to hit. when i use a weapon with "hits cant be evaded" modifier or shied "Lycosidae", it makes my "chance to hit" 100% in the character sheet. therefore it doesnt matter whatever the second roll is and that is fine. but what if "hits cant be evaded" is conditional? such as "Your Hits can't be Evaded by Blinded Enemies" on "effigon" or "Enemies Taunted by you cannot Evade Attacks" by "worthy foe". the number generated randomly still compares to "the chance to hit" in the character sheet or compares to 100% because under the circumstance "my hits cant be evaded".(assume that i make the condition available) hopefully i could figure it out and appreciate it if someone make a reply at the earlies convenience. |
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"Attacks with this weapon penetrate 16% Chaos Resistance" is a new mod for Betrayal league. Does this mod apply to Toxic Rain's Spore Pod Damage Over Time? Does this mod apply to Poisons created by attacks using this weapon?
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" Penetration only applies to hits, never to DoT. |
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I have a question regarding wording on additional critical strike chance in the game.
Both assassin's mark and aul's uprising have consistent wording: "Enemies have an additional ()% chance to receive a Critical Strike" This is added to the end of the critical strike calculation, and ignores the 95% cap. Because it is added at the end of the calculation is not scaled by increased or more critical strike chance modifiers. However, wording on brittle is different: "Hits have up to +20% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 2 seconds" Mark's comment on brittle confused me: " I took this to mean that brittle's different wording implied that the hits got additional critical strike chance, which would be scaled by increased critical strike chance. However after extensive testing, it seems very likely that in fact Brittle works identically to assassin's mark and aul's uprising: it is not scaled by increased critical strike chance and ignores the 95% critical strike chance cap. I am also interested to see how this observation will relate to the newly announced unique, Bottled Faith, with the affix "+2% to Critical Strike Chance against Enemies on Consecrated Ground during Effect." |
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