Mechanics thread

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raics wrote:
Totem is considered a 'remote skill', similar to trap or remote mine support. Skills cast by totem have all of your bonuses just like they were cast by you, except for the they originate on totem, so totem gets charges by using charge skills, reflected damage hurts totem and life leech, if any, heals it. Righteous Fire also uses totem health, not yours (yes, it's possible to make such a build, it's very safe and mana-free but kills slow).

All damage passives apply to skills on totem, crit also, aoe bonuses, cast speed for spell totem and attack speed for ranged totem also take effect. No reason for point blank and iron will not to work as well.

Thank you kindly.
Closed beta member since 0.9.10f - 22nd of june 2012.
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wxyjac wrote:
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Nicholas_Steel wrote:


Someone mentioned to me that:
Spoiler
arranging 8 gems of the same colour in a box shape and having a Scroll of Town Portal in the middle will give you a Town Teleport gem.



I lol'd so hard.

No, it won't work, and it's because there's no such recipe in the game. You got troll'd.
Unless you can hack the chat they very clearly had such an item, of course as you said it probably wasn't from a recipe and was instead a random drop.
Computer specifications:
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You missed the point.

The portal gem exists, recipe to create portal gem does not.

It's a minecraft reference, and clearly a troll.
Let a man walk alone -
Let him commit no sin.
Let him bear few wishes,
Like an elephant in the forest.
Can you leech life from Elemental damage that was converted from physical damage? Take Ice Shot for example, it converts 40% of your physical damage into cold damage at first level. If you have leech is it significantly worsened by using Elemental Damage converters like Ice Shot?

Also, what happens when you have an elemental conversion rate from physical over 100%, say you converted 100% of your physical damage to fire and also converted 100% of your physical damage to cold. if you did 100 damage would you deal 100 damage that is simultaneously cold and fire damage? resisted by both- or since you have 200% conversion you would deal 200 damage, 100 cold damage and 100 fire damage.

One more. While on the subject of conversions and how they work- if you use the Cold to Fire damage support gem, since you're losing effective cold damage, does your chance to freeze drop heavily as well, or is the fire damage that WAS cold damage counted in the freeze calculations?
Last edited by BrettWong#3109 on Feb 3, 2013, 11:44:36 AM
The Leech support gems leech off any damage dealt. Item modifiers only leech off Physical damage dealt.

Keyword there is "dealt". Converted damage is not Physical any more, so Item leech doesn't work.
Same goes for the Cold to Fire dealio. It's not Cold damage, so it doesn't count. For a pure-Cold spell, it's not that big a deal though.
Could you add a note in the "Critical Strikes" section about %increased critical strike on the weapon itself affecting your base critical strike please?

"When dealing with weapons, some modifiers that are listed on the weapon itself are applied first, before mods from other pieces of equipment, skills, and so on. This includes anything affecting physical damage, such as increased physical damage, added physical damage, quality etc., and also attack speed, critical strike chance, critical strike multiplier, and accuracy. It does not include elemental damage mods."

While the above might be clear enough for some, it wasn't for me, and there's no mention or clarification of it in the "Critical Strikes" section. I was under the impression that %increased critical strike on a weapon would just be lumped in with all the other %modifiers, but the fact that it affects your BASE crit, before any of the other %increased crit mods are applied, is a very big deal.
ign: Aan_allein
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Zakaluka wrote:
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OneMinuteAgo wrote:
what itemlevels are required for X number of sockets?


Stated explicitly in the first two posts. Use your browser's search function.


If this were the case, you would have seen this information for yourself, and could have easily responded with the answer. That would have been helpful, and THEN you could have made a point about making sure to read the OP. Unfortunately, you didn't even take your own advice about the search function, and are incorrect about the information being in the OP.

As for the question at hand, all I could come up with was:

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Astasia wrote:
I believe it was 30 for 4 sockets, 40 for 5, and 50 for 6.


which i can't confirm
ign: Aan_allein
Last edited by koticgood#7827 on Feb 3, 2013, 12:41:16 PM
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Vipermagi wrote:
The Leech support gems leech off any damage dealt. Item modifiers only leech off Physical damage dealt.

Keyword there is "dealt". Converted damage is not Physical any more, so Item leech doesn't work.
Same goes for the Cold to Fire dealio. It's not Cold damage, so it doesn't count. For a pure-Cold spell, it's not that big a deal though.


Ahhh I see now, after realizing the keyword 'dealt' it makes perfect sense, I'm still unsure about converted damage over 100% though, could you shed any light on that? for a quick EX.

Cold Damage Conversion- Total Physical damage converted, 65%

Hrimsorrow Gloves: 25%
Ice Shot: 40%

Fire Damage Conversion- Total Physical damage converted, 50%

Blackgleam Quiver 50%

Total Elemental Damage converted from Physical, 115%


Now if you deal 100 damage, are you dealing 115 damage, 65 of which is cold damage and 50 of which is fire damage?


Does being frozen make the player or monster unable to evade/block attacks or not?
Immortal King WW Marauder build:
http://www.pathofexile.com/forum/view-thread/348782/page/1
ign: Peresvet
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BrettWong wrote:
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Vipermagi wrote:
The Leech support gems leech off any damage dealt. Item modifiers only leech off Physical damage dealt.

Keyword there is "dealt". Converted damage is not Physical any more, so Item leech doesn't work.
Same goes for the Cold to Fire dealio. It's not Cold damage, so it doesn't count. For a pure-Cold spell, it's not that big a deal though.


Ahhh I see now, after realizing the keyword 'dealt' it makes perfect sense, I'm still unsure about converted damage over 100% though, could you shed any light on that? for a quick EX.

Cold Damage Conversion- Total Physical damage converted, 65%

Hrimsorrow Gloves: 25%
Ice Shot: 40%

Fire Damage Conversion- Total Physical damage converted, 50%

Blackgleam Quiver 50%

Total Elemental Damage converted from Physical, 115%


Now if you deal 100 damage, are you dealing 115 damage, 65 of which is cold damage and 50 of which is fire damage?




I think I've seen that somewhere, hrimsorrow and blackgleam would go first as they modify your normal attack so out of that starting 100 damage you will deal 25 physical, 25 cold and 50 fire.

Then by using ice shot it will deal 40% of that 25 physical as cold so the final result will be 15 physical, 35 cold and 50 fire.

Not a 100% percent sure about this but it makes sense, the other interpretation might be too open for exploit if they add more uniques that convert damage, as they probably will.



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Deen1983 wrote:
Does being frozen make the player or monster unable to evade/block attacks or not?


Unlogically and unrealistically but perfectly understandable, all of your defenses work and you can still drink potions, you can't move or perform other actions.
Wish the armchair developers would go back to developing armchairs.

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Last edited by raics#7540 on Feb 3, 2013, 12:53:46 PM

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