Glacial Cascade - Calling the Hivemind to think-tank it's usage

Glacial Cascade + Added Chaos + Trap + Multiple Trap + Increased AoE + Concentrated Efeect

Works best with a skeleton totem to keep enemies from moving alot.
I am awoo.
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h3rp3s wrote:
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Spysong192 wrote:
another spell better not self-casted

Curious as to why someone would come to that conclusion?

First off this is a fairly reflect safe spell because of the damage split.

Second being able to properly target the spell is very important for its efficiency as well.

On the other hand I can't think of one good reason why it would benefit from being totem cast.
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Splift wrote:
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h3rp3s wrote:
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Spysong192 wrote:
another spell better not self-casted

Curious as to why someone would come to that conclusion?

First off this is a fairly reflect safe spell because of the damage split.

Second being able to properly target the spell is very important for its efficiency as well.

On the other hand I can't think of one good reason why it would benefit from being totem cast.


One benefit I can think of is more knockback.
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Phaesol wrote:
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Splift wrote:
Curious as to why someone would come to that conclusion?

First off this is a fairly reflect safe spell because of the damage split.

Second being able to properly target the spell is very important for its efficiency as well.

On the other hand I can't think of one good reason why it would benefit from being totem cast.


One benefit I can think of is more knockback.
Well selfcasting + a totem casting will give more knockback than 2 totems.

Also I have not definitively seen that knockback gets more hits or not. One guy seemed to think earlier in the thread that you needed knockback to get 2 hits then he was corrected by people showing you can actually get 4 hits without it.
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DarkyAnime wrote:
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warlick wrote:
You guys think it'd be decent with Trap? Instead of Ice nova or cold snap?


I'm a cold chaos trapper and I could give it a try. Just going to grab one and test it with simple robe.


I tested this with my cold trapper for a good portion of the morning into early afternoon. It is viable with traps. The problem is 'aiming' it. The best use is with single trap. To get the most out of it you need precise placement.

i.e. - you have a horizontal line of mobs in front of you. you will need to place the trap just to the left (or right) of the furthest mob on it's respective side to get the cascade to ... well ... cascade the correct direction.

It's rly not bad but takes some practice.

On multi traps you end up with 3 diff effects running 3 diff directions, more often than not. It is great for 1-2 mobs that are in a direct vertical line in front of you. But it's pretty terrible for large groups unless you have a metric ton of IAoE.
Check out my Frozen Dagger build in the Shadow forums!!
I never did extensive testing, but based on the few casts I did plus this thread I can say I don't like it.

The range is absolute shit. To increase the range you get increased aoe that in turn makes the skill hit less times per hit destroying your damage (concentrating the attack into a smaller area makes more hits on the same mob). I never bothered to check the range with conc effect, but it is safe to say that if the range with no inc aoe is shit then it will be lower than shit with conc effect.

I could see this skill doing amazing damage(or not, dont know havent tested) with conc effect, tons of crit, power charges and spell damage but at the end of the day the range would be complete bs. Hunting down things that run like gulls would be a bitch and you would be basically taking things on in melee range.

Only way I could see this being viable at all is if it does absolutely beastly damage and even then due to its range people would probably kill circles around you in parties.
IMO the most potent things to link with GC are(all quality of course):
-conc effect(while using passive/gear AoE boosts)
-added cold
-cold penetration
-added lightning

-leech
-added chaos

Added X applies its damage 3 times(usually), but becaause the spell has 80% efficiency it adds up to a total of 240% of its listed damage. Which is very substantial.
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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SkyCore wrote:
IMO the most potent things to link with GC are(all quality of course):
-conc effect(while using passive/gear AoE boosts)
-added cold
-cold penetration
-added lightning

-leech
-added chaos

Added X applies its damage 3 times(usually), but becaause the spell has 80% efficiency it adds up to a total of 240% of its listed damage. Which is very substantial.

why added lightning over added chaos
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Phaesol wrote:
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SkyCore wrote:
IMO the most potent things to link with GC are(all quality of course):
-conc effect(while using passive/gear AoE boosts)
-added cold
-cold penetration
-added lightning

-leech
-added chaos

Added X applies its damage 3 times(usually), but becaause the spell has 80% efficiency it adds up to a total of 240% of its listed damage. Which is very substantial.

why added lightning over added chaos
If you hit 3 times and crit (it has nice base crit) you will get 3 shock stacks from one attack.
I also think it might be good with added cold/lightning/chaos. I'm not sure if it would beat gmp freezing pulse though which hit 5 times.

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